Assassin: Difference between revisions
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*If a player assassinates three players on a [[Legendary Map Pack]] map, either [[Avalanche]], [[Ghost Town]], or [[Blackout]], the achievement ''"[[Came...From...Behind]]"'' will be unlocked for 50 Gamerscore. Similarly the achievement can be earned on a [[Mythic Map Pack]] map, either [[Assembly]], [[Orbital]], [[Sandbox]], [[Citadel]], [[Heretic]], or [[Longshore]]. | *If a player assassinates three players on a [[Legendary Map Pack]] map, either [[Avalanche]], [[Ghost Town]], or [[Blackout]], the achievement ''"[[Came...From...Behind]]"'' will be unlocked for 50 Gamerscore. Similarly the achievement can be earned on a [[Mythic Map Pack]] map, either [[Assembly]], [[Orbital]], [[Sandbox]], [[Citadel]], [[Heretic]], or [[Longshore]]. | ||
*In ''Halo: Reach'', what was a "beat down" is now a "pummel", what was an assassination (or a melee in the back) is now a "beat down", and an "assassination" is now holding the melee button behind a person and going into third person for an intricate death. There is now no medal for the insta-kill melee to the back unless it's an "assassination". | *In ''Halo: Reach'', what was a "beat down" is now a "pummel", what was an assassination (or a melee in the back) is now a "beat down", and an "assassination" is now holding the melee button behind a person and going into third person for an intricate death. There is now no medal for the insta-kill melee to the back unless it's an "assassination". | ||
* There are three categories for assassinations: on ground, on air, and a mix of both. Meaning, there's a specific animation for the attacker to assassinate a victim while both being on ground, while both are on air like with jetpacks, and the last one when a attacker jumps on a victim who's on the ground, each style unique to each species of | * There are three categories for assassinations: on ground, on air, and a mix of both. Meaning, there's a specific animation for the attacker to assassinate a victim while both being on ground, while both are on air like with jetpacks, and the last one when a attacker jumps on a victim who's on the ground, each style unique to each species of Spartans and Elites in multiplayer | ||
*Its been shown that third-person assassinations can be done to Jackals and Grunts in Halo: Reach. | *Its been shown that third-person assassinations can be done to Jackals and Grunts in Halo: Reach. | ||
*It appears that Elites stab enemies with a smaller energy knife that comes out from the wrist, while Spartans just take out their knives instead. | *It appears that Elites stab enemies with a smaller energy knife that comes out from the wrist, while Spartans just take out their knives instead. |