1 Flag CTF: Difference between revisions

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==Strategies==
==Strategies==
*A skilled [[sniper]] should constantly cover their own flag and/or the flag carrier. Players should aim for the potential flag carrier to have a good close combat weapon, such as an [[Energy Sword]] or [[Shotgun]], with the sniper covering him. If the carrier gets into a bad situation, he could drop the flag, slaughter his opponent(s), and then resume his trip back to base.
*A skilled [[sniper]] should constantly cover their own flag and/or the flag carrier. Players should aim for the potential flag carrier to have a good close combat weapon, such as an [[Type-1 energy sword|Energy Sword]] or [[M90 shotgun|Shotgun]], with the sniper covering him. If the carrier gets into a bad situation, he could drop the flag, slaughter his opponent(s), and then resume his trip back to base.
*The flag should always be guarded and when attacking, use a vehicle and keep the vehicle gunning/moving while waiting for the flag carrier.
*The flag should always be guarded and when attacking, use a vehicle and keep the vehicle gunning/moving while waiting for the flag carrier.
*An offensive strategy would be for all team members to get to the flag as quick as possible when the round starts. The key is to grab the flag and get out of there while the defense is busy finding their desired power weapons. This strategy is very useful on [[Zanzibar]].
*An offensive strategy would be for all team members to get to the flag as quick as possible when the round starts. The key is to grab the flag and get out of there while the defense is busy finding their desired power weapons. This strategy is very useful on [[Zanzibar]].
*The offense will generally spawn in a certain area, a good defensive strategy is to control the power weapons and push the offense back to their base, giving them little chance of organizing a decent attempt at the flag. This strategy can be useful on [[Headlong]], [[Zanzibar]], and [[Burial Mounds]].
*The offense will generally spawn in a certain area, a good defensive strategy is to control the power weapons and push the offense back to their base, giving them little chance of organizing a decent attempt at the flag. This strategy can be useful on [[Headlong]], Zanzibar, and [[Burial Mounds]].
*While on offense, make sure to kill everyone, or close to everyone on the defensive side, giving you free time to walk out of the base unscathed. This will allow for better protection from other teammates.
*While on offense, make sure to kill everyone, or close to everyone on the defensive side, giving you free time to walk out of the base unscathed. This will allow for better protection from other teammates.
*Basically, this game relies on teamwork, as all other objective games do.
*Basically, this game relies on teamwork, as all other objective games do.
*On a map such as [[Standoff (Level)|Standoff]], where the [[Active Camouflage]] is available, it is possible to run to the base, sneak in, and either run out with the flag, or kill all of the defenders quite easily.
*On a map such as [[Standoff]], where the [[active camouflage]] is available, it is possible to run to the base, sneak in, and either run out with the flag, or kill all of the defenders quite easily.
*Remember to note that the flag can be reset by the defenders hovering around it, picking it up, even at the cost of your own life, will prevent the flag from returning, and keeping it in a more desirable location to steal it.
*Remember to note that the flag can be reset by the defenders hovering around it, picking it up, even at the cost of your own life, will prevent the flag from returning, and keeping it in a more desirable location to steal it.


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