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m (→Campaign: Armor permutations -> armor customisation (links only)) |
m (Text replacement - "(\[|\|)([^\]}#\|\n]+) Skulls(]|}|#|\|)" to "$1$2 skulls$3") |
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==Overview== | ==Overview== | ||
===Campaign=== | ===Campaign=== | ||
{{Main|Halo 2 | {{Main|Halo 2 skulls|Halo 3 Skulls|Halo Wars skulls|Halo: Reach Skulls|Halo: Combat Evolved Anniversary skulls|Halo 4 Skulls|Halo: Spartan Assault skulls|Halo: The Master Chief Collection Skulls|Halo 5: Guardians skulls|Halo Wars 2 Skulls}} | ||
Skulls were introduced as gameplay-modifying in-game items in ''[[Halo 2]]''. Skulls featured in ''Halo 2'' are more like [[easter eggs]] than actual features—although they do affect gameplay dynamically, they are hidden and not entirely well known to every player, and not essential to a campaign's gameplay experience. Once a skull is found in ''Halo 2'', it can be wielded as a melee weapon, but does the same amount of damage a normal melee with a standard weapon would do (excluding the fatality of a sword lunge). There is one skull in every level other than the level ''[[Outskirts]]''. | Skulls were introduced as gameplay-modifying in-game items in ''[[Halo 2]]''. Skulls featured in ''Halo 2'' are more like [[easter eggs]] than actual features—although they do affect gameplay dynamically, they are hidden and not entirely well known to every player, and not essential to a campaign's gameplay experience. Once a skull is found in ''Halo 2'', it can be wielded as a melee weapon, but does the same amount of damage a normal melee with a standard weapon would do (excluding the fatality of a sword lunge). There is one skull in every level other than the level ''[[Outskirts]]''. | ||