Yanme'e Major: Difference between revisions

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Following the [[Human-Covenant War]] many Yanme'e of this rank were employed by [[Jul 'Mdama's Covenant]] during the [[Battle of Installation 03]].
Following the [[Human-Covenant War]] many Yanme'e of this rank were employed by [[Jul 'Mdama's Covenant]] during the [[Battle of Installation 03]].
==Equipment==
==Equipment==
Majors are distinguished by their red exoskeleton. Rarely, Majors are equipped with [[energy shielding]]. Majors are equipped with anti-gravity technology that is attached to their wings that allow them to fly freely.<ref>'''[[Halo Encyclopedia]]''', ''page 158''</ref> They are usually armed with [[Type-33 Needler]]s in combat.<ref name="ODST">'''Halo 3: ODST''', campaign level, ''[[Data Hive (Level)|Data Hive]]''</ref> Majors are also armed with [[Type-25 plasma pistol]]s and, rarely, [[Type-25 Brute plasma rifle]]s.<ref name="Firefight"/>
Majors are distinguished by their red exoskeleton. Rarely, Majors are equipped with [[energy shielding]]. Majors are equipped with anti-gravity technology that is attached to their wings that allow them to fly freely.<ref>'''[[Halo Encyclopedia]]''', ''page 158''</ref> They are usually armed with [[Type-33 Needler]]s in combat.<ref name="ODST">'''Halo 3: ODST''', campaign level, ''[[Data Hive (Level)|Data Hive]]''</ref> Majors are also armed with [[Type-25 plasma pistol]]s and, rarely, [[Type-25 Brute plasma rifle]]s.{{Ref/Reuse|Firefight}}


==Gameplay==
==Gameplay==
Yanme'e Majors are more skilled in combat than [[Drone Minors|Yanme'e Minors]] and often wield [[Needlers]] or [[Brute Plasma Rifles]]. On [[Easy]] and [[Normal]] difficulties, they do not use the Needler's super-combine ability. However, on [[Heroic]] and [[Legendary]] difficulties, it is recommended the player takes cover frequently to regain lost stamina as Yanme'e Majors do use the Needler's super-combine ability.<ref name="Firefight"/><ref name="ODST"/>
Yanme'e Majors are more skilled in combat than [[Drone Minors|Yanme'e Minors]] and often wield [[Needlers]] or [[Brute Plasma Rifles]]. On [[Easy]] and [[Normal]] difficulties, they do not use the Needler's super-combine ability. However, on [[Heroic]] and [[Legendary]] difficulties, it is recommended the player takes cover frequently to regain lost stamina as Yanme'e Majors do use the Needler's super-combine ability.{{Ref/Reuse|Firefight}}{{Ref/Reuse|ODST}}


Yanme'e Majors normally command a group of six to ten Yanme'e Minors. Some strategies are to stick one of the Yanme'e in the group with a [[Plasma Grenade]], bombard them with Needler or dual-wielded [[Plasma Rifle]] fire. As with all enemies who move in groups, super-combining Needler rounds will produce an explosion that will most likely kill multiple Yanme'e in the group. One can also use ballistic fire, but some Yanme'e Majors have shields, especially in the presence of [[Engineers]], hence making ballistic fire ineffective to a certain extent. Using [[Noob Combo]] is a good tactic. Yanme'e Majors also land on the ground much less often than their Minor brethren, making them less vulnerable to melee attacks.<ref name="Firefight"/><ref name="ODST"/>
Yanme'e Majors normally command a group of six to ten Yanme'e Minors. Some strategies are to stick one of the Yanme'e in the group with a [[Plasma Grenade]], bombard them with Needler or dual-wielded [[Plasma Rifle]] fire. As with all enemies who move in groups, super-combining Needler rounds will produce an explosion that will most likely kill multiple Yanme'e in the group. One can also use ballistic fire, but some Yanme'e Majors have shields, especially in the presence of [[Engineers]], hence making ballistic fire ineffective to a certain extent. Using [[Noob Combo]] is a good tactic. Yanme'e Majors also land on the ground much less often than their Minor brethren, making them less vulnerable to melee attacks.{{Ref/Reuse|Firefight}}{{Ref/Reuse|ODST}}


In ''[[Halo: Reach]]'', however, they are represented differently, with a more unique appearance. This may suggest that the Major is actually a caste that one must be born into in order to be able to hold the rank, or it might still be representative of biological growth that allows them to be promoted. The appearance of the [[Yanme'e Ultra]] is even more drastically unique.
In ''[[Halo: Reach]]'', however, they are represented differently, with a more unique appearance. This may suggest that the Major is actually a caste that one must be born into in order to be able to hold the rank, or it might still be representative of biological growth that allows them to be promoted. The appearance of the [[Yanme'e Ultra]] is even more drastically unique.