The Cage: Difference between revisions

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==Production notes==
==Production notes==
{{Article quote|The Cage is a Carney box. It’s like Lockout on steroids.<ref name="bwu"/>}}
{{Article quote|The Cage is a Carney box. It’s like Lockout on steroids.{{Ref/Reuse|bwu}}}}
During the development of ''[[Halo: Combat Evolved]]'', ''The Cage'' was the name given to the predecessor of what would come to be [[Lockout]] in ''[[Halo 2]]'', albeit changed heavily. The Cage in ''Halo: Reach'' was designed  using some of the original pre-Lockout layout ideas, and originally built on the original version of [[Forge World]], which was based in a [[New Alexandria (location)|New Alexandria]] skyscraper, with the working name "Blockout". Following the revamp of Forge World into the map known today, designer [[Chris Carney]] was challenged by other employees to build a full map just using the Forge tools to prove it could be done.<ref name="bwu">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310 '''Bungie.net''': ''Bungie Weekly Update 07/23/10'']</ref> Carney did a week of design on paper, before moving into Forge to construct the map. Originally, the elevated section of the map was to be situated next to the cliff, but this was instead turned around to provide the players a visual reference point for where they are on the map, alongside the addition of a Forerunner spire and a blinking red light.<ref>[http://halo.bungie.net/news/content.aspx?cid=29601 '''Bungie.net''': ''Carney's Crash Course: Map Design 101'']</ref>
During the development of ''[[Halo: Combat Evolved]]'', ''The Cage'' was the name given to the predecessor of what would come to be [[Lockout]] in ''[[Halo 2]]'', albeit changed heavily. The Cage in ''Halo: Reach'' was designed  using some of the original pre-Lockout layout ideas, and originally built on the original version of [[Forge World]], which was based in a [[New Alexandria (location)|New Alexandria]] skyscraper, with the working name "Blockout". Following the revamp of Forge World into the map known today, designer [[Chris Carney]] was challenged by other employees to build a full map just using the Forge tools to prove it could be done.<ref name="bwu">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310 '''Bungie.net''': ''Bungie Weekly Update 07/23/10'']</ref> Carney did a week of design on paper, before moving into Forge to construct the map. Originally, the elevated section of the map was to be situated next to the cliff, but this was instead turned around to provide the players a visual reference point for where they are on the map, alongside the addition of a Forerunner spire and a blinking red light.<ref>[http://halo.bungie.net/news/content.aspx?cid=29601 '''Bungie.net''': ''Carney's Crash Course: Map Design 101'']</ref>