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{{Center|''This article is about the level. For the digital feature, see [[Halo: Nightfall]]. For the armor set, see [[Nightfall armor]]. For the [[Halo: Reach]] track, see [[Nightfall (music)]].}} | {{Center|''This article is about the level. For the digital feature, see [[Halo: Nightfall]]. For the armor set, see [[Nightfall armor]]. For the [[Halo: Reach]] track, see [[Nightfall (music)]].''}} | ||
{{Level Infobox | {{Level Infobox | ||
|pagegamelabel=HR | |pagegamelabel=HR | ||
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|date = [[2552#August|August 11, 2552]] | |date = [[2552#August|August 11, 2552]] | ||
|place = [[Viery Territory]], [[Reach]] | |place = [[Viery Territory]], [[Reach]] | ||
|objective = Recon [[Covenant]]-occupied dark zone with [[Jun-A266]] | |objective = Recon [[Covenant]]-occupied dark zone with [[Jun-A266]]. | ||
|partime=00:10:00 {{C|''Master Chief Collection''-only}} | |partime=00:10:00 {{C|''Master Chief Collection''-only}} | ||
|parscore=7,500 {{C|''Master Chief Collection''-only}}<br/>10,000 {{C|''Halo: Reach''-only}} | |parscore=7,500 {{C|''Master Chief Collection''-only}}<br/>10,000 {{C|''Halo: Reach''-only}} | ||
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|[[File:HTMCC HR Achievement I Need A Weapon (Steam).jpg|center|64px]] | |[[File:HTMCC HR Achievement I Need A Weapon (Steam).jpg|center|64px]] | ||
|<center>'''[[I Need a Weapon]]'''</center> | |<center>'''[[I Need a Weapon]]'''</center> | ||
|Beat Nightfall on [[Normal]] difficulty or harder. | |Beat Nightfall on [[Normal]] difficulty or harder (any difficulty on MCC). | ||
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center> | |<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center> | ||
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==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
*Jun is known to accidentally shoot the player if he/she assassinates the target he is firing at, | *Jun is known to accidentally shoot the player if he/she assassinates the target he is firing at, dealing immense amounts of damage to the player's health or even outright killing him/her. That is because the friendly AI regards the enemies that are assassinated as being alive until the player finishes the animation, and Sniper Rifle rounds can penetrate opponents. | ||
*After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player. | *After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player. | ||
*By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[Type-38 Anti-Aircraft Cannon|Tyrant]] will not be seen in the area. Note that this will not work on [[ | *By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[Type-38 Anti-Aircraft Cannon|Tyrant]] will not be seen in the area. Note that this will not work on [[cooperative play]]. | ||
===References=== | ===References=== | ||
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*This is the last level to feature [[Moa]]. | *This is the last level to feature [[Moa]]. | ||
*This is the only level in any of the games to feature the [[Colonial Militia]]. | *This is the only level in any of the games to feature the [[Colonial Militia]]. | ||
*The Sniper Rifle given to Noble Six at the start of the mission has more ammunition capacity than normal. This is mission-specific only, as Nightfall is primarily a sniper mission. This is similar to the mission ''[[Truth and Reconciliation (level)|Truth and Reconciliation]]'' from ''[[Halo: Combat Evolved]]'', in which [[John-117]] uses a Sniper Rifle with above-normal ammunition capacity. The player's secondary weapon also has increased capacity, though this is often overlooked. | *The Sniper Rifle given to Noble Six at the start of the mission has more ammunition capacity than normal. This is mission-specific only, as Nightfall is primarily a sniper mission. This is similar to the mission ''[[Truth and Reconciliation (level)|Truth and Reconciliation]]'' from ''[[Halo: Combat Evolved]]'', in which [[John-117]] uses a Sniper Rifle with above-normal ammunition capacity. The player's secondary weapon also has increased capacity, though this is often overlooked. However, in co-op, the ammunition is at normal capacity. | ||
*The [[Firefight]] map ''[[Waterfront]]'' is based on a section of this level. | *The [[Firefight]] map ''[[Waterfront]]'' is based on a section of this level. | ||
*The [[Dreaming Grunt]] can be found on this level. | *The [[Dreaming Grunt]] can be found on this level. |
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