AIE-486H machine gun: Difference between revisions

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The AIE-486 fires [[7.62x51mm|7.62×51mm armor-piercing]] rounds at a high rate of fire, which make it efficient against Covenant troops, notably [[Elites]].<ref name="ENC332"/>
The AIE-486 fires [[7.62x51mm|7.62×51mm armor-piercing]] rounds at a high rate of fire, which make it efficient against Covenant troops, notably [[Elites]].<ref name="ENC332"/>


==Gameplay==
==Gameplay==
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===Disadvantages===
===Disadvantages===
In its stationary form, the AIE-486 is a basic death trap if its user is flanked from multiple locations. Once detached from its tripod the AIE-486 has a limited ammunition supply, and once it runs out the turret must be discarded. In ''Halo 3'', there is no physical way to reload the turret or remount it on the tripod. While wielding the turret, a Spartan II or Elite will move or strafe significantly slower than their normal speed. This could be due to the weight of the turret or, perhaps, a gameplay mechanic implemented for balancing the gameplay.
In its stationary form, the AIE-486 is a basic death trap if its user is flanked from multiple locations. Once detached from its tripod the AIE-486 has a limited ammunition supply, and once it runs out the turret must be discarded. In ''Halo 3'', there is no physical way to reload the turret or remount it on the tripod. While wielding the turret, a Spartan II or Elite will move or strafe significantly slower than their normal speed. This could be due to the weight of the turret or, perhaps, a gameplay mechanic implemented for balancing the gameplay.


==Trivia==
==Trivia==