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In multiplayer, there are 3 levels of melee momentum that dish out different amounts of damage. | In multiplayer, there are 3 levels of melee momentum that dish out different amounts of damage. | ||
* A standing melee will take down an opponent's shield 75%. | |||
* A running melee will completely take out an opponent's shield. | |||
* A jumping melee will completely take out an opponent's shield + 1 bar of health. | |||
A double running melee will take out an opponent, but both melees must be moving. | A double running melee will take out an opponent, but both melees must be moving. | ||
In addition, there are 4 tiers of weapon melee range, 1 having the longest | In addition, there are 4 tiers of weapon melee range, 1 having the longest reach and 4 having the shortest reach. | ||
# Rockets | |||
# Assault Rifle, Sniper | |||
# Plasma Pistol, Plasma Rifle, Shotgun, Needler | |||
# Magnum | |||
If 2 players kill each other with a melee at the exact same time, one of the deaths will be attributed to The Guardians, since the game doesn’t allow a player waiting to respawn to have ownership of a melee. | If 2 players kill each other with a melee at the exact same time, one of the deaths will be attributed to The Guardians, since the game doesn’t allow a player waiting to respawn to have ownership of a melee. | ||
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===''Halo Online''=== | ===''Halo Online''=== | ||
{{Expand-section}} | {{Expand-section}} | ||
==Trivia== | ==Trivia== | ||
*In ''Halo: Combat Evolved'', a melee attack in the back can kill a Marine instantly. This was changed in ''Halo 2'' and ''Halo 3''. | *In ''Halo: Combat Evolved'', a melee attack in the back can kill a Marine instantly. This was changed in ''Halo 2'' and ''Halo 3''. |
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