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[[Image:Damageh.JPG|300px|thumb|right|The health and shield indicator in ''Halo''. The large, single, blue bar on the top is the shield level.]] | [[Image:Damageh.JPG|300px|thumb|right|The health and shield indicator in ''Halo''. The large, single, blue bar on the top is the shield level.]] | ||
==Summary== | ==Summary== | ||
'''Health''': The player in ''Halo:CE'' has a limited, non-regenerating health bar, which can be fully restored by picking up [[health packs]]; it is represented by the segmented blue rectangles in the graphic at the right. Running completely out of health will result in death, but having lower health does | '''Health''': The player in ''Halo:CE'' has a limited, non-regenerating health bar, which can be fully restored by picking up [[health packs]]; it is represented by the segmented blue rectangles in the graphic at the right. Running completely out of health will result in death, but having lower health does not impede player actions. A player's health can only be reduced if his/her shields have failed. With four bars left, the health bars turn yellow. When there are two left, they turn red. If the player's health is down to one bar, the sound of a heart beating can be heard. | ||
Contrary to popular belief, there is a small amount of health in Halo 2. It recharges with the shields as the MJOLNIR armor used in this game injects [[Biofoam]] into the user, which heals injuries faster. It also appears that the shield block in in the shield gauge reflects your state of health by a slight change in color. | Contrary to popular belief, there is a small amount of health in Halo 2. It recharges with the shields as the MJOLNIR armor used in this game injects [[Biofoam]] into the user, which heals injuries faster. It also appears that the shield block in in the shield gauge reflects your state of health by a slight change in color. |
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