The Archive: Difference between revisions

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*Keep your Honor Guard alive, you cannot replace him if he is killed.
*Keep your Honor Guard alive, you cannot replace him if he is killed.
*The code to reactivate the Sentinel defense network is the same as the one to deactivate it: spin the outer ring to the left three times, the middle ring to the left five times and the inner ring to the right twice.
*The code to reactivate the Sentinel defense network is the same as the one to deactivate it: spin the outer ring to the left three times, the middle ring to the left five times and the inner ring to the right twice.
*It is not necessary to keep all three locks clear at the end to reactivate the Sentinel defense network. The network charges regardless of the fact that one or more go down, though less active locks means a slower charging. If the locks become filled with Flood biomass again, the player can clear them by targeting the biomass as they did to clear it in the first place.
*It is not necessary to keep all three locks clear at the end to reactivate the Sentinel defense network. The network charges regardless of the fact that one or more go down, though less active locks means a slower charging. However, losing all three locks stops the charging until at least one is cleared out again. If the locks become filled with Flood biomass once again, the player can clear them by targeting the biomass as they did to clear it in the first place.
*After arriving at the control terminal and clearing out the biomass, the player will begin gaining an increase in resources and power the same as if they had a base established. As a result, the player can keep calling in troops through the teleporters to help hold the Flood off until the Sentinel defense network charges up again. Mainly, the player is limited by the number of troops they can have, the same as on any other mission, but the teleporters allow them to keep calling in reinforcements to replace the troops that fall to the Flood.
*After arriving at the control terminal and clearing out the biomass, the player will begin gaining an increase in resources and power the same as if they had a base established. As a result, the player can keep calling in troops through the teleporters to help hold the Flood off until the Sentinel defense network charges up again. Mainly, the player is limited by the number of troops they can have, the same as on any other mission, but the teleporters allow them to keep calling in reinforcements to replace the troops that fall to the Flood.


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