Cold Storage: Difference between revisions

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[[File:Floodtank.jpg|thumb|right|A player stuck inside the test tube.]]
[[File:Floodtank.jpg|thumb|right|A player stuck inside the test tube.]]
===Production notes===
===Production notes===
*Cold Storage, known in development as ''Smuggler'', was first hinted at in the 05/23/08 Bungie Weekly Update.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13824 '''Bungie.net''': ''Bungie Weekly Update: 5/23/08''] - ''Before I went on holiday, Smuggler was a fun foray into rat-in-a-cage levels of carnage. Around each corner, atop each walkway, or camping the top ledge of a middle room was a Shishka, a Sketch, a Frankie or some other unnamable, jarring horror. Upon returning, Smuggler has become a picture perfect nearly majestic play space with sinister undertones. Pristine construction is foiled by a staunch reminder of how often the best laid plans can fail.''</ref> In the subsequent weekly updates for the next two weeks, the Cold Storage Reports would be released hinting at the map's circumstances and setting<ref name="report1"/><ref name="report2"/> Cold Storage was officially announced by [[Bungie]] at [[Major League Gaming|MLG]] San Diego on June 14, 2008, in which it was first shown in an exhibition game between Bungie members; Lukems and Shishka, and MLG Pros; Karma and Legend,.<ref>[http://www.mlgpro.com/?q=node/219030 '''MLG Pro''']</ref><ref>[http://halo.bungie.net/News/content.aspx?cid=14291 '''Bungie.net''': ''Shishka and Luke's MLG Wrap-Up'']</ref> The next few updates would continue to show more screenshots and images of the map,<ref>[http://halo.bungie.net/News/content.aspx?cid=14347 '''Bungie.net''': ''Bungie Weekly Update: 06/20/08'']</ref><ref>[http://halo.bungie.net/News/content.aspx?cid=14472 '''Bungie.net''': ''Bungie Weekly Update:06/27/08'']</ref><ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=14556 '''Bungie.net''': ''Bungie Humpday: Cold War'']</ref> before it was announced to release on [[Bungie Day]].<ref>[http://halo.bungie.net/News/content.aspx?cid=14568 '''Bungie.net''': ''Bungie Weekly Update: 07/03/08'']</ref> On the week of release, a [[Halo 3 ViDoc: And on the Seven7th Day...|ViDoc]] and a breakdown were posted on Bungie.net.<ref name="Q&A">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=14640 '''Bungie.net''': ''Cold Storage Q&A'']</ref>
*Cold Storage, known in development as ''Smuggler'', was first hinted at in the 05/23/08 Bungie Weekly Update.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13824 '''Bungie.net''': ''Bungie Weekly Update: 5/23/08''] - ''Before I went on holiday, Smuggler was a fun foray into rat-in-a-cage levels of carnage. Around each corner, atop each walkway, or camping the top ledge of a middle room was a Shishka, a Sketch, a Frankie or some other unnamable, jarring horror. Upon returning, Smuggler has become a picture perfect nearly majestic play space with sinister undertones. Pristine construction is foiled by a staunch reminder of how often the best laid plans can fail.''</ref> In the subsequent weekly updates for the next two weeks, the Cold Storage Reports would be released hinting at the map's circumstances and setting.<ref name="report1"/><ref name="report2"/> Cold Storage was officially announced by [[Bungie]] at [[Major League Gaming|MLG]] San Diego on June 14, 2008, in which it was first shown in an exhibition game between Bungie members; Lukems and Shishka, and MLG Pros; Karma and Legend,.<ref>[http://www.mlgpro.com/?q=node/219030 '''MLG Pro''']</ref><ref>[http://halo.bungie.net/News/content.aspx?cid=14291 '''Bungie.net''': ''Shishka and Luke's MLG Wrap-Up'']</ref> The next few updates would continue to show more screenshots and images of the map,<ref>[http://halo.bungie.net/News/content.aspx?cid=14347 '''Bungie.net''': ''Bungie Weekly Update: 06/20/08'']</ref><ref>[http://halo.bungie.net/News/content.aspx?cid=14472 '''Bungie.net''': ''Bungie Weekly Update:06/27/08'']</ref><ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=14556 '''Bungie.net''': ''Bungie Humpday: Cold War'']</ref> before it was announced to release on [[Bungie Day]].<ref>[http://halo.bungie.net/News/content.aspx?cid=14568 '''Bungie.net''': ''Bungie Weekly Update: 07/03/08'']</ref> On the week of release, a [[Halo 3 ViDoc: And on the Seven7th Day...|ViDoc]] and a breakdown were posted on Bungie.net.<ref name="Q&A">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=14640 '''Bungie.net''': ''Cold Storage Q&A'']</ref>
*Cold Storage was chosen for development as, at the time, there were few maps of a Forerunner theme being developed. The idea to bring the Flood in came as inspiration from ideas briefly touched on in ''Halo 2'', and a desire to explore the concept more. One of the goals with the level was to make the majority of the level's colour come from lighting to create visually distinct rooms. The Flood being contained outside the playable area, for the most part, was due to not wanting to change the map's layout too much, and due to the map [[Isolation]] already allowing players to see the Flood up close and personal.<ref name="Q&A"/>
*Cold Storage was chosen for development as, at the time, there were few maps of a Forerunner theme being developed. The idea to bring the Flood in came as inspiration from ideas briefly touched on in ''Halo 2'', and a desire to explore the concept more. One of the goals with the level was to make the majority of the level's colour come from lighting to create visually distinct rooms. The Flood being contained outside the playable area, for the most part, was due to not wanting to change the map's layout too much, and due to the map [[Isolation]] already allowing players to see the Flood up close and personal.<ref name="Q&A"/>
*It was joked about in the ViDoc, [[Halo 3 ViDoc: And on the Seven7th Day...|And On the Seventh Day]], which Bungie had wanted to call this map ‘‘Cold Sore’’. Bungie said, however, that this name wouldn't work.
*It was joked about in the ViDoc, [[Halo 3 ViDoc: And on the Seven7th Day...|And On the Seventh Day]], which Bungie had wanted to call this map ‘‘Cold Sore’’. Bungie said, however, that this name wouldn't work.
*A part of this map's "Walls" were, until recently, used as Bungie.net's wallpaper. They are folded out structures that seem to be power cells of some sort.
*A part of this map's "Walls" were, until recently, used as Bungie.net's wallpaper. They are folded out structures that seem to be power cells of some sort.
===Miscellaneous===
===Miscellaneous===
*The Large Monitor is one of very few objects that [[Type-2 spike grenade|spike grenades]] will <u>not</u> stick to, just bouncing off instead.
*The Large Monitor is one of very few objects that [[Type-2 spike grenade|spike grenades]] will <u>not</u> stick to, just bouncing off instead.
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