MJOLNIR Powered Assault Armor: Difference between revisions

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m (Reverted edits by 108.65.186.130 (talk) to last revision by SpyglassUnitBeta)
Tag: Rollback
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*'''[[Force-multiplying circuit]]s''':  
*'''[[Force-multiplying circuit]]s''':  
Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for Spartans to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in unaugmented human bodies, results in broken bones or death, due to spasms caused by the pain of broken bones.
Located throughout the armor, these systems boost the force applied by the user by a multiple of five. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason, it is only possible for Spartans to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement. In unaugmented human bodies, a simple flex results in the system returning a reactive backlash that breaks bones and tears muscles, causing the cascade of agony-induced muscle spasms to be further inflicted back onto the wearer, killing them in seconds.


*'''[[Reactive circuit]]s''':  
*'''[[Reactive circuit]]s''':  
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