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*Its battery now takes 1 full energy unit per every shot (five shots in campaign and firefight). | *Its battery now takes 1 full energy unit per every shot (five shots in campaign and firefight). | ||
*The overcharge bolt does not only disable shields when used but it will also drain a small amount of health to the yellow bar, which will heal if no further damage is received. | *The overcharge bolt does not only disable shields when used but it will also drain a small amount of health to the yellow bar, which will heal if no further damage is received. | ||
* | *Covenant forces now use its overcharge function. | ||
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