Eos'Mak-pattern plasma pistol: Difference between revisions
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===Changes from Halo 2 to [[Halo 3]] and [[Halo 3: ODST]]=== | ===Changes from Halo 2 to [[Halo 3]] and [[Halo 3: ODST]]=== | ||
*Maintaining an overcharge now | *Maintaining an overcharge now decreases the battery rapidly (about 3% per second). Overcharges also drain 10% power in addition to the amount decreased when maintaining the charge. | ||
*Takes slightly longer to cool down after overheating. | *Takes slightly longer to cool down after overheating. | ||
*If an overcharge impacts with a vehicle, the vehicle is temporarily disabled and has the same effect as the [[power drain|Power Drain]]. | *If an overcharge impacts with a vehicle, the vehicle is temporarily disabled and has the same effect as the [[power drain|Power Drain]]. | ||
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*The plasma pistol is ''marginally'' weaker than it was in ''Halo 2'', often requiring 1 extra shot to kill most enemies compared to in ''Halo 2'' (for example requiring 9 shots to kill a [[Major Grunt]] instead of just 8 shots). | *The plasma pistol is ''marginally'' weaker than it was in ''Halo 2'', often requiring 1 extra shot to kill most enemies compared to in ''Halo 2'' (for example requiring 9 shots to kill a [[Major Grunt]] instead of just 8 shots). | ||
*The plasma pistol does the same amount of damage as the assault rifle against unshielded enemies; on [[Heroic]] difficulty, both the plasma pistol and assault rifle take 5 shots to kill a [[Minor Grunt]], and 9 shots to kill a [[Major Grunt]] or [[Jackal]]. | *The plasma pistol does the same amount of damage as the assault rifle against unshielded enemies; on [[Heroic]] difficulty, both the plasma pistol and assault rifle take 5 shots to kill a [[Minor Grunt]], and 9 shots to kill a [[Major Grunt]] or [[Jackal]]. | ||
===Changes from Halo 3 to [[Halo Wars]]=== | ===Changes from Halo 3 to [[Halo Wars]]=== | ||
*Plasma Pistols do not drain shields instantly, even when overcharged. | *Plasma Pistols do not drain shields instantly, even when overcharged. |