Eos'Mak-pattern plasma pistol: Difference between revisions

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Although the the Plasma Pistol can strike a target at long ranges, it is not suited for long-range combat, due to two distinct properties of the weapon's operation. The first is the rate of thermal expansion which is determined by the rate of the bloom of the bolt. The second factor is speed; the faster the bolt travels, the farther the bolt will go before the magnetic field becomes unstable, causing the temperature of the Plasma to cool, reducing the damage the bolt could cause. Once the bolt reaches its maximum range of 164 ft the magnetic field containing the plasma collapses, dissipating the contained plasma. As the bolt travels longer it loses velocity and kinetic energy also reducing the damage potential of the Plasma Pistol.
Although the the Plasma Pistol can strike a target at long ranges, it is not suited for long-range combat, due to two distinct properties of the weapon's operation. The first is the rate of thermal expansion which is determined by the rate of the bloom of the bolt. The second factor is speed; the faster the bolt travels, the farther the bolt will go before the magnetic field becomes unstable, causing the temperature of the Plasma to cool, reducing the damage the bolt could cause. Once the bolt reaches its maximum range of 164 ft the magnetic field containing the plasma collapses, dissipating the contained plasma. As the bolt travels longer it loses velocity and kinetic energy also reducing the damage potential of the Plasma Pistol.


The Plasma Pistol is also not the strongest weapon, as against well armoured, unshielded opponents (such as non-shielded [[SPARTAN IIs]]) it can take almost a dozen shots to kill.
The Plasma Pistol is also not the strongest weapon, especially in Halo 2 and 3, as against well armoured, unshielded opponents (such as non-shielded SPARTAN IIs) it can take almost a dozen shots to kill.




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