Eos'Mak-pattern plasma pistol: Difference between revisions
→Changes from Halo 2 to Halo 3 and Halo 3: ODST
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*When wielded, if you look at the shadow of the Plasma Pistol, you can see a little "cap" on the posterior end, which is actually the overheating hologram. | *When wielded, if you look at the shadow of the Plasma Pistol, you can see a little "cap" on the posterior end, which is actually the overheating hologram. | ||
*The overcharged shot resembles the one from ''Halo: CE'', as it has a longer 'aftertrail' than the ''Halo 2'' overcharged shot. | *The overcharged shot resembles the one from ''Halo: CE'', as it has a longer 'aftertrail' than the ''Halo 2'' overcharged shot. | ||
*The plasma pistol is ''marginally'' weaker than it was in ''Halo 2'', often requiring 1 extra shot to kill most enemies compared to in ''Halo 2'' (for example requiring 9 shots to kill a [[Major Grunt]] instead of just 8 shots). | |||
*The plasma pistol does the same amount of damage as the assault rifle against unshielded enemies; on [[Heroic]] difficulty, both the plasma pistol and assault rifle take 5 shots to kill a [[Minor Grunt]], and 9 shots to kill a [[Major Grunt]] or [[Jackal]]. | *The plasma pistol does the same amount of damage as the assault rifle against unshielded enemies; on [[Heroic]] difficulty, both the plasma pistol and assault rifle take 5 shots to kill a [[Minor Grunt]], and 9 shots to kill a [[Major Grunt]] or [[Jackal]]. | ||