Audio log (Halo 3: ODST): Difference between revisions

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*Around New Mombasa, when there are civilian or police cars with their alarms/sirens blaring, street signs telling you to go somewhere, street blockers lifting or going down, phone booths that either rings or constantly spit out coins, this signals that there is an Audio Log nearby. Once the Audio Log is found, the alarm/siren, signs, and street blockers will stop and go back to normal.
*Around New Mombasa, when there are civilian or police cars with their alarms/sirens blaring, street signs telling you to go somewhere, street blockers lifting or going down, phone booths that either rings or constantly spit out coins, this signals that there is an Audio Log nearby. Once the Audio Log is found, the alarm/siren, signs, and street blockers will stop and go back to normal.
*The thirtieth Audio Log can be collected an infinite number of times, because the police officer will always continue into that room, even if you've already collected all of the audio logs before, on the same profile, with the same saved data. ''Note: This will not apply if you have not collected all 29 Audio Logs in [[Mombasa Streets]].''
*The thirtieth Audio Log can be collected an infinite number of times, because the police officer will always continue into that room, even if you've already collected all of the audio logs before, on the same profile, with the same saved data. ''Note: This will not apply if you have not collected all 29 Audio Logs in [[Mombasa Streets]].''
*The task of collecting these audio logs marks the similarity to locating the [[Terminal/Halo 3|Terminal]]s from [[Halo 3]], [[Halo: Combat Evolved Anniversary]], [[Halo 4]] and [[Halo 2: Anniversary]] as well as the [[Data pads]] from [[Halo: Reach]], which also tell a unique meta story.
*The task of collecting these audio logs marks the similarity to locating the [[Terminal/Halo 3|Terminal]]s from ''[[Halo 3]]'', ''[[Halo: Combat Evolved Anniversary]]'', ''[[Halo 4]]'' and ''[[Halo 2: Anniversary]]'' as well as the [[Data pads]] from ''[[Halo: Reach]]'', which also tell a unique meta story.
*The Audio Logs are only accessible once. Once accessed they are stored in the VISR and are no longer accessible from Mombasa streets. This means that once accessed there will no longer be honking horns or coins being spit from machines, giving the city as a whole a more dead feeling.
*The Audio Logs are only accessible once. Once accessed they are stored in the VISR and are no longer accessible from Mombasa streets. This means that once accessed there will no longer be honking horns or coins being spit from machines, giving the city as a whole a more dead feeling.
*While Sadie doesn't appear in main game besides the audio logs, she does appear in ''[[Halo: New Blood]]'' and ''[[Halo: Bad Blood]]''. Its shown that after the war, her connection to [[Quick to Adjust]] due to his absorbing [[Vergil]] led to Sadie becoming his handler. [[Mike Branley]] does not appear however and no mention is ever made of what became of him.
*While Sadie doesn't appear in main game besides the audio logs, she does appear in ''[[Halo: New Blood]]'' and ''[[Halo: Bad Blood]]''. Its shown that after the war, her connection to [[Quick to Adjust]] due to his absorbing [[Vergil]] led to Sadie becoming his handler. [[Mike Branley]] does not appear however and no mention is ever made of what became of him.
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