Rizsheda-pattern Shade: Difference between revisions

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=== ''Halo 5: Guardians'' ===
=== ''Halo 5: Guardians'' ===
In ''Halo 5: Guardians'', the T-26 ASG remains similar to its ''Halo: Reach'' counterpart. The anti-air shade turret also returns, although it is now usable by the player, but it no longer has energy shielding. The anti-gravity base supporting the gun now includes four prongs.<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref>
In ''Halo 5: Guardians'', the T-26 ASG remains similar to its ''Halo: Reach'' counterpart. The anti-air Shade turret also returns, although it is now usable by the player, but it no longer has energy shielding and is now weaker than the standard Shade. The anti-gravity base supporting the gun now includes four prongs.<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref>


Should a Shade be destroyed, it leaves behind burning wreckage. If a player touches the wrecked Shade's burning anti-gravity base, they will take damage from it.
Should a Shade be destroyed, it leaves behind burning wreckage. If a player touches the wrecked Shade's burning anti-gravity base, they will take damage from it.
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* The [[M12 Warthog|Warthog]] and [[Type-25 Chopper|Chopper]] are the best vehicles to ram the Shade head-on.
* The [[M12 Warthog|Warthog]] and [[Type-25 Chopper|Chopper]] are the best vehicles to ram the Shade head-on.
* In ''Halo: Reach'', a Scorpion Tank can destroy a Shade without worry of being hit from far distances with a single direct shot.
* In ''Halo: Reach'', a Scorpion Tank can destroy a Shade without worry of being hit from far distances with a single direct shot.
* In ''Halo 5: Guardians'', the [[Z-1800 Phaeton|Phaeton]]'s evasive maneuvers are recommended for dealing with anti-air Shades. In addition, Phaeton pulse missiles can lock onto Shades.


== Trivia ==
== Trivia ==
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* In ''Halo: Reach'', if an enemy overcharging its Plasma Pistol enters the Fuel Rod variant of the Shade, the Shade will lose its need for cool down time [[Rapid firing Fuel Rod Shade|and fire at an incredible rate]].
* In ''Halo: Reach'', if an enemy overcharging its Plasma Pistol enters the Fuel Rod variant of the Shade, the Shade will lose its need for cool down time [[Rapid firing Fuel Rod Shade|and fire at an incredible rate]].
* The Shade is one of the few non-static Forge objects to change color with its team in Forge. Changing the team association and/or the object color results in the base to change different shades of that color.  The upper portion of the turret may also change colors in game, but this does not seem to happen all the time.
* The Shade is one of the few non-static Forge objects to change color with its team in Forge. Changing the team association and/or the object color results in the base to change different shades of that color.  The upper portion of the turret may also change colors in game, but this does not seem to happen all the time.
* In ''Halo 5: Guardians'', if a destroyed Shade is not despawned, the anti-gravity base can be moved around with a [[Spartan abilities|Ground Pound]], allowing players to see a destroyed Shade's base without the flames on it. This is only possible with the Cowbell skull on.
* In ''Halo 5: Guardians'', if a destroyed Shade is not despawned, its anti-gravity base can be moved around with a [[Spartan abilities|Ground Pound]], allowing players to see a destroyed Shade's base without the flames on it. This is only possible with the Cowbell skull on or increased knockback from Ground Pounds in Custom Games.
** If the player moves away from the Shade's original spot and comes back to it, the flames will return to where the Shade was originally destroyed. Sometimes, any players who step on the flames will see damage indicators on their [[heads-up display]], but will otherwise take no damage.
** If the player moves away from the Shade's original spot and comes back to it, the flames will return to where the Shade was originally destroyed. Sometimes, any players who step on the flames will see damage indicators on their [[heads-up display]], but will otherwise take no damage.
** Also, on co-op, the destroyed Shade's base still damages players who touch it, though, but no damage indicators appear on their heads-up display if the flames are away from the base.
** Also, on co-op, the destroyed Shade's base still damages players who touch it, though, but no damage indicators appear on their heads-up display if the flames are away from the base.
*** In solo, the flames will damage all characters regardless.
*** In solo, the flames will damage all characters regardless.
*** In addition, players who are damaged by the destroyed Shade may complain about friendly fire, depending on who destroyed the turret.


== Gallery ==
== Gallery ==
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