Weapons (gameplay): Difference between revisions

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===Usage===
===Usage===
''[[Halo: Combat Evolved]]'' limited the number of weapons players could carry to two (of which only one could be used at any one time), forcing players to carefully select their preferred armament.<ref name=gamespotreview>[http://www.gamespot.com/xbox/action/halo/review.html '''GameSpot''': ''Halo: Combat Evolved review'']</ref> Players fight with ranged and [[Melee#Use in gameplay|melee]] attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of ''Halo''",<ref name="golden">Bakken, Lars, et al. [[Wikipedia:Marketing for Halo 3#Developer documentaries|Is Quisnam Protero Damno!]], [[Bungie]], Washington 2007</ref> which has remained fundamentally unchanged throughout the trilogy. The player character's health is measured in both hit points and a continually recharging energy shield.<ref name=gamespyreview>[http://archive.gamespy.com/reviews/november01/halo/ '''GameSpy''': ''Review of Halo: Combat Evolved for the Xbox]</ref> The energy shield absorbs a significant portion of enemy fire until it becomes depleted, after which the player character will sustain damage, potentially causing death.
''[[Halo: Combat Evolved]]'' limited the number of weapons players could carry to two (of which only one could be used at any one time), forcing players to carefully select their preferred armament.<ref name=gamespotreview>[http://www.gamespot.com/xbox/action/halo/review.html '''GameSpot''': ''Halo: Combat Evolved review'']</ref> Players fight with ranged and [[Melee#Use in gameplay|melee]] attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of ''Halo''",<ref name="golden">Bakken, Lars, et al. [[Wikipedia:Marketing for Halo 3#Developer documentaries|Is Quisnam Protero Damno!]], [[Bungie]], Washington 2007</ref> which has remained fundamentally unchanged throughout the trilogy. The player character's health is measured in both [[hit points]] and a continually recharging energy shield.<ref name=gamespyreview>[http://archive.gamespy.com/reviews/november01/halo/ '''GameSpy''': ''Review of Halo: Combat Evolved for the Xbox]</ref> The energy shield absorbs a significant portion of enemy fire until it becomes depleted, after which the player character will sustain damage, potentially causing death.


''[[Halo 2]]'' introduced new gameplay elements, most notably the ability to hold and fire two weapons simultaneously, known as "[[dual wielding]]". The health system was altered in this game, with the player no longer having hit points as well as shields. Also, the [[MA5B Individual Combat Weapon System|Assault Rifle]] was not included in this game.<ref name="ugo halo2 retro">[http://www.ugo.com/games/halo-retrospective/?cur=halo-2 '''Ugo''': ''Halo Retrospective: Halo 2'']</ref>
''[[Halo 2]]'' introduced new gameplay elements, most notably the ability to hold and fire two weapons simultaneously, known as "[[dual wielding]]". The health system was altered in this game, with the player no longer having hit points as well as shields. Also, the [[MA5B Individual Combat Weapon System|Assault Rifle]] was not included in this game.<ref name="ugo halo2 retro">[http://www.ugo.com/games/halo-retrospective/?cur=halo-2 '''Ugo''': ''Halo Retrospective: Halo 2'']</ref>
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