Invasion: Difference between revisions

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==Trivia==
==Trivia==
*Even though the default setting for Invasion is 6vs6, you can increase the maximum players up to 8 vs 8 in custom games.
*Even though the default setting for Invasion is 6v6, you can increase the maximum players up to 8v8 in custom games.
*The "Marksman" [[Loadout]] was removed from the first phase of this gametype during the multiplayer beta due to Spartan players able to take down Elites at long range, with the Elites having no loadout weapon with enough accuracy to effective return fire.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_051410 '''Bungie.net''': ''Bungie Weekly Update: 05.14.10'']</ref>
*The "Marksman" [[Loadout]] was removed from the first phase of this gametype during the multiplayer beta due to Spartan players able to take down Elites at long range, with the Elites having no loadout weapon with enough accuracy to effective return fire.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_051410 '''Bungie.net''': ''Bungie Weekly Update: 05.14.10'']</ref>
*In the ''[[Halo: Reach Multiplayer Beta|Beta]]'' on Invasion: Boneyard, if the Elites don't capture the data core in time, [[Longsword]]s will actually bomb the Elites with [[Fusion Coils]]. This can be seen in [[Theater]] as it only appears for a split second.<ref>[http://www.youtube.com/watch?v=eShRhjZTlck '''Youtube''': ''Halo: Reach Beta "Death Coil"'']</ref>
*In the ''[[Halo: Reach Multiplayer Beta|Beta]]'' on Invasion: Boneyard, if the Elites don't capture the data core in time, [[Longsword]]s will actually bomb the Elites with [[Fusion Coils]]. This can be seen in [[Theater]] as it only appears for a split second.<ref>[http://www.youtube.com/watch?v=eShRhjZTlck '''Youtube''': ''Halo: Reach Beta "Death Coil"'']</ref>
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