Oddball: Difference between revisions

120 bytes added ,  6 years ago
(Would add the anniversary variants to Halo 2 but they have new descriptions as well. Will do the rest.)
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|Hold the Skull for 2 minutes to win.
|Hold the Skull for 2 minutes to win.
|-
|-
!Classic Reverse Tag
![[Reverse Tag|Classic Reverse Tag]]
|When you're "it", you run slowly but you score time.  Accumulate 2 minutes to win.
|When you're "it", you run slowly but you score time.  Accumulate 2 minutes to win.
|-
|-
!Classic Accumulate
![[Accumulate|Classic Accumulate]]
|Score 5 minutes to win.  Kills speed up your time, but you lose your time bonus if you die.
|Score 5 minutes to win.  Kills speed up your time, but you lose your time bonus if you die.
|-
|-
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|The Juggernaut does extra damage. Kill the Juggernaut to steal his powers. Score 15 kills to win the game.
|The Juggernaut does extra damage. Kill the Juggernaut to steal his powers. Score 15 kills to win the game.
|-
|-
!Classic Stalker
![[Stalker (Gametype)|Classic Stalker]]
|One sneaky player is [[Active camouflage|invisible]]. Find him and kill him to gain his sneaky powers.  Score 10 kills to win the game.
|One sneaky player is [[Active camouflage|invisible]]. Find him and kill him to gain his sneaky powers.  Score 10 kills to win the game.
|}
|}
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|Get ready for a classic game of free-for-all Oddball. Hold the ball for 2 minutes to win.
|Get ready for a classic game of free-for-all Oddball. Hold the ball for 2 minutes to win.
|-
|-
!Rocketball
![[Rocketball]]
|This game of Oddball with nothing but [[M41 SPNKR|rocket launchers]] is a real blast. Control the ball for 1 minute to win.
|This game of Oddball with nothing but [[M41 SPNKR|rocket launchers]] is a real blast. Control the ball for 1 minute to win.
|-
|-
!Swordball
![[Swordball]]
|Tense rounds with [[Type-1 energy sword|swords]] and no [[Motion_tracker|motion sensor]]. Own the ball for 30 seconds to win a round. First to 3 wins.
|Tense rounds with [[Type-1 energy sword|swords]] and no [[Motion_tracker|motion sensor]]. Own the ball for 30 seconds to win a round. First to 3 wins.
|-
|-
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|Up to [[Multi-Team|8 teams]] can go head to head in this game of team Oddball. First team with 2 minutes ball control wins.
|Up to [[Multi-Team|8 teams]] can go head to head in this game of team Oddball. First team with 2 minutes ball control wins.
|-
|-
!Low Ball
![[Low Ball]]
|Team Oddball with a twist. Everyone on your team must hold the ball for at least 30 seconds to win.
|Team Oddball with a twist. Everyone on your team must hold the ball for at least 30 seconds to win.
|-
|-
!Fiesta
![[Fiesta Oddball|Fiesta]]
|An odd game of ball with [[fiesta|random weapons]]. Earn 2 minutes ball control time to win.
|An odd game of ball with [[fiesta|random weapons]]. Earn 2 minutes ball control time to win.
|}
|}
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|Form teams, protect your carrier. 100 points to win.
|Form teams, protect your carrier. 100 points to win.
|-
|-
!Lowball
![[Low Ball|Lowball]]
|Teamwork counts! Every member of your team must earn 25 points to win.
|Teamwork counts! Every member of your team must earn 25 points to win.
|-
|-
!Ninjaball
![[Ninjaball]]
|The ball carrier is fast and agile, but vulnerable. 100 points to win.
|The ball carrier is fast and agile, but vulnerable. 100 points to win.
|-
|-
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|Free-for-all rounds with swords and no motion sensor. Own the ball and earn points to win a round. Top scorer wins.
|Free-for-all rounds with swords and no motion sensor. Own the ball and earn points to win a round. Top scorer wins.
|-
|-
!Team Swordball
![[Swordball|Team Swordball]]
|Team game with swords and no motion sensor. Own the ball for points to win a round. Best of 3 rounds wins.
|Team game with swords and no motion sensor. Own the ball for points to win a round. Best of 3 rounds wins.
|-
|-
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|Hold the Oddball to score points!
|Hold the Oddball to score points!
|-
|-
!Oddball HCS
![[Oddball HCS]]
|Hold the Oddball to score points!
|Hold the Oddball to score points!
|}
|}
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