M90 shotgun: Difference between revisions

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==Advantages==
==Advantages==
 
[[Image:01mc.jpg|thumb|left|180px|[[John-117]] with M90 Shotgun]]
Since the shotgun fires 15 spreading pellets per shot, the combined force of each relatively weak pellet does a significant amount of damage. Its high damage potential (as much as a rocket in Halo 1 at close range) makes it effective against almost any [[Covenant]] unit (even the [[Hunters (Lekgolo)|Hunter]], if shot in its exposed back), but only if the player can get close enough to render the gun effective. The shotgun can also be used, though not necessarily effectively, against all manner of vehicles, and many players consider it the ideal weapon with which to destroy [[Banshees]] which happen to be within the shotgun's effective range. In addition, this weapon is extremely effective against all forms of [[Flood]] at short and medium ranges, and is capable of eleminating Combat forms in 1 shot, and an army of infection forms with 1 shot also. The shotgun also reloads in a different manner than the rest of the weapons in ''Halo''. Each round is put into the shotgun, one-by-one, so reloading all twelve shells at one time may take a while. However, the player may interrupt the reloading process at any time and fire with however many rounds are currently loaded into the weapon. Another popular way of firing the shotgun involves inserting a shell, firing, and then inserting another shell, etc. While this takes slightly longer, it has the advantage of always having eleven shells chambered. Apart from that it is devastating in close combat, stronger than an [[Energy Sword]] swipe, but slightly weaker than the Energy Sword lunge. In Halo:CE, the shotgun was a much more effective weapon, as it could hit a target at much farther range. However, Halo 2's shotgun was not very effective farther than 15 feet, about half of that in Halo:CE.
Since the shotgun fires 15 spreading pellets per shot, the combined force of each relatively weak pellet does a significant amount of damage. Its high damage potential (as much as a rocket in Halo 1 at close range) makes it effective against almost any [[Covenant]] unit (even the [[Hunters (Lekgolo)|Hunter]], if shot in its exposed back), but only if the player can get close enough to render the gun effective. The shotgun can also be used, though not necessarily effectively, against all manner of vehicles, and many players consider it the ideal weapon with which to destroy [[Banshees]] which happen to be within the shotgun's effective range. In addition, this weapon is extremely effective against all forms of [[Flood]] at short and medium ranges, and is capable of eleminating Combat forms in 1 shot, and an army of infection forms with 1 shot also. The shotgun also reloads in a different manner than the rest of the weapons in ''Halo''. Each round is put into the shotgun, one-by-one, so reloading all twelve shells at one time may take a while. However, the player may interrupt the reloading process at any time and fire with however many rounds are currently loaded into the weapon. Another popular way of firing the shotgun involves inserting a shell, firing, and then inserting another shell, etc. While this takes slightly longer, it has the advantage of always having eleven shells chambered. Apart from that it is devastating in close combat, stronger than an [[Energy Sword]] swipe, but slightly weaker than the Energy Sword lunge. In Halo:CE, the shotgun was a much more effective weapon, as it could hit a target at much farther range. However, Halo 2's shotgun was not very effective farther than 15 feet, about half of that in Halo:CE.