Cold Storage: Difference between revisions

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|map=War Games Map_Set/: 429-2<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|map=War Games Map_Set/: 429-2<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|location=[[Installation 05]]
|location=[[Installation 05]]
|terrain=[[Forerunner]] Structure, [[The Flood|Flood]] Biomass
|terrain=[[Forerunner]] structure, [[Flood]] biomass
|weapons=*[[MA5C Individual Combat Weapon System|Assault Rifle]]
|symmetry=
*[[BR55HB SR Battle Rifle|Battle Rifle]]
|playernumber=2-6
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]
*[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]]
*[[Shotgun]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenades]]
*[[Type-1 Antipersonnel Grenade|Plasma Grenades]]
|vehicles=None
|equipment=*[[Bubble Shield]]
*[[Power drain|Power Drain]]
*[[Regenerator]]
|power-ups=
*[[Active camouflage|Active Camouflage]]
*[[Overshield]]
|other= Teleporters
|gametypes=
|gametypes=
*[[Slayer]]
*[[Slayer]]
*[[Oddball]]
*[[Oddball]]
|playernumber=*2-6
}}
}}


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== Design ==
== Design ==
''Cold Storage'' is a [[Forerunner]] [[Flood containment facility|Flood Containment Facility]] -- that is, a Flood cryogenic containment and research facility<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=14640 '''Bungie.net''': ''Cold Storage Q&A'']</ref> -- located on [[Delta Halo (level)|Delta Halo]]. The facility has had an outbreak of the [[LF.Xx.3273 Flood Super Cell|Flood Super Cell]] (possibly the origin of the massive Flood outbreak on Installation 05). Being derived from a ''Halo: Combat Evolved'' map, many changes needed to be made to Cold Storage to bring it into line with ''Halo 3'''s updated physics and graphic design. Many of the jumps and railings have been tweaked, like those on ''[[Blackout]]'', but they stay well within the layout of ''Chill Out''.
''Cold Storage'' is a [[Forerunner]] [[Flood containment facility]] -- that is, a [[Flood]] cryogenic containment and research facility<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=14640 '''Bungie.net''': ''Cold Storage Q&A'']</ref> -- located on [[Delta Halo (level)|Delta Halo]]. The facility has had an outbreak of the [[Flood Super Cell]] (possibly the origin of the massive Flood outbreak on Installation 05). Being derived from a ''Halo: Combat Evolved'' map, many changes needed to be made to Cold Storage to bring it into line with ''Halo 3'''s updated physics and graphic design. Many of the jumps and railings have been tweaked, like those on ''[[Blackout]]'', but they stay well within the layout of ''Chill Out''.


The [[Unidentified ancilla (Installation 05)|Cold Storage Monitor]] in the ceiling follows players' movements, but will stop once they leave the room. It has been speculated to be a "local caretaker," designated to watch over the facility like a prison guard, similar to a "dumb" [[United Nations Space Command|UNSC]] [[Artificial intelligence|AI]]. The monitor will even observe invisible players which can be used to your advantage or theirs.
The [[Unidentified ancilla (Installation 05)|Cold Storage Monitor]] in the ceiling follows players' movements, but will stop once they leave the room. It has been speculated to be a "local caretaker," designated to watch over the facility like a prison guard, similar to a "dumb" [[United Nations Space Command|UNSC]] [[Artificial intelligence|AI]]. The monitor will even observe invisible players which can be used to your advantage or theirs.


The [[Flood tank form|Tank Form]] in the cryo-container will sometimes have small spasms in his tube. The room containing the Flood Pure Form is apparently where a handful of containers are brought out of storage to be examined, as several empty containers can be seen behind windows. Beyond the windows, [[Pod infector]]s can be seen running free. Being a Cryogenic Containment Facility, the temperature is low, shown by the mist at several places in the map.
The [[Flood tank form]] in the cryo-container will sometimes have small spasms in his tube. The room containing the [[Pure Form]] is apparently where a handful of containers were brought out of storage to be examined, as several empty containers can be seen behind windows. Beyond the windows, [[Pod infector]]s can be seen running free. Being a cryogenic containment facility, the temperature is low, shown by the mist at several places in the map.


The map's mood is considered "competitive", and it is best played with small FFA (Free-For-All) Slayer games or Team Doubles. Combat tends to be rather chaotic, and because of the multitude of teleporters, it is very easy to get from one area to another and smite your opponents. The only noticeable change to the map's weapon layout is that Chill Out's M6D has been replaced with a Battle Rifle.
The map's mood is considered "competitive", and it is best played with small [[Free-For-All|FFA]] [[Slayer]] games or [[Team Doubles]]. Combat tends to be rather chaotic, and because of the multitude of [[teleporter]]s, it is very easy to get from one area to another and smite your opponents. The only noticeable change to the map's weapon layout is that Chill Out's [[M6D magnum|M6D]] has been replaced with a [[BR55HB battle rifle|battle rifle]].


===Forge===
===Forge===
There are only a handful of new [[Forge Objects]] available for Cold Storage, including Energy Barriers similar to the ones on ''[[Avalanche]]'' and [[Forge Filter]]s that affect the color and overall tone of the map. The [[Soccer ball|Soccer Ball]] is once again included, and the [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] and [[Type-32 Rapid Assault Vehicle|Ghost]] can be placed in as well, though the map is not especially designed for the vehicles. It is the only map that isn't from a map pack that has color filters.
There are only a handful of new [[Forge Objects]] available for Cold Storage, including Energy Barriers similar to the ones on ''[[Avalanche]]'' and [[Forge Filter]]s that affect the color and overall tone of the map. The [[soccer ball]] is once again included, and the [[M274 Mongoose|Mongoose]] and [[Type-32 Ghost|Ghost]] can be placed in as well, though the map is not especially designed for the vehicles. It is the only map that isn't from a map pack that has color filters.


The [[m7057/Defoliant Projector|flamethrower]] is available for use, but can only be added in [[Forge]]. [[Teleporter]]s have a new design to them, as they now have a circular base instead of the usual three-pronged base. They also have blue-violet color rather than the usual green aura.
The [[M7057 flamethrower|flamethrower]] is available for use, but can only be added in [[Forge]]. [[Teleporter]]s have a new design to them, as they now have a circular base instead of the usual three-pronged base. They also have blue-violet color rather than the usual green aura.


==Transmissions==
==Transmissions==
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<tt>"REPORT: CONTAINMENT FAILURE<br />
<tt>"REPORT: CONTAINMENT FAILURE<br />
[[LF.Xx.3273 Flood Super Cell|LF.Xx.3273]] research and containment facility; [delta site] has experienced catastrophic specimen containment failure. All apertures into facility will be locked until further notice. Atmosphere evacuation and [reduction of ambient temperature] protocols have already been enacted. Request maintenance and security detail [at earliest opportunity]. [8 minutes] elapsed since initial containment failure.</tt>
LF.Xx.3273 research and containment facility; [delta site] has experienced catastrophic specimen containment failure. All apertures into facility will be locked until further notice. Atmosphere evacuation and [reduction of ambient temperature] protocols have already been enacted. Request maintenance and security detail [at earliest opportunity]. [8 minutes] elapsed since initial containment failure.</tt>


<tt>REPORT: CONTAINMENT FAILURE<br />
<tt>REPORT: CONTAINMENT FAILURE<br />
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== Strategies ==
== Strategies ==
* Maintaining control of the top of the map is key to victory. But make sure that you have one of your team-mates watching your rear. Due the many teleporters on the map, it is easy to be flanked.
* Maintaining control of the top of the map is key to victory. But make sure that you have one of your team-mates watching your rear. Due the many teleporters on the map, it is easy to be flanked.
* Having the high ground with the Sniper Rifle is very effective on [[Free-For-All]] matches.
* Having the high ground with the [[SRS99D-S2 AM sniper rifle|sniper rifle]] is very effective on Free-For-All matches.
* Predicting your opponent's spawn is very important, especially for Team SWAT.
* Predicting your opponent's spawn is very important, especially for [[Team SWAT]].
* It is very simple to find, "invisible," aka people who have active camo engaged. Simply follow the large monitor when it switches back and forth between you and the other player.
* It is very simple to find, "invisible," aka people who have [[Active camouflage|active camo]] engaged. Simply follow the large monitor when it switches back and forth between you and the other player.
* The bridge in the middle can be jumped on providing easier access to the other side.
* The bridge in the middle can be jumped on providing easier access to the other side.
* Don't go to the lower areas unless absolutely necessary, it is easy to get bombarded with rockets or grenades
* Don't go to the lower areas unless absolutely necessary, it is easy to get bombarded with rockets or grenades
* Hiding on the platform next to the rockets can surprise anyone that tries to secure the rockets.
* Hiding on the platform next to the rockets can surprise anyone that tries to secure the rockets.
* If you jump from the ramp to the wall with all the empty test tubes inside, you will stick to a narrow ledge, here you can be easily killed, but a lot of players don't bother to look up giving you some easy assassinations.
* If you jump from the ramp to the wall with all the empty test tubes inside, you will stick to a narrow ledge. Here you can be easily killed, but a lot of players don't bother to look up, giving you some easy assassinations.


==Trivia==
==Trivia==
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*Some thought the level would be a remake of ''[[Derelict]]'' because in the first message it says REPORT: DERELICTION OF DUTY. This could also be a reference to the map.
*Some thought the level would be a remake of ''[[Derelict]]'' because in the first message it says REPORT: DERELICTION OF DUTY. This could also be a reference to the map.
*The name ''Cold Storage'' may have been derived from CASTLE Base's Level Scarlet's Cold Storage facilities.
*The name ''Cold Storage'' may have been derived from CASTLE Base's Level Scarlet's Cold Storage facilities.
*The Large Monitor is one of very few objects that Brute Spike Grenades will <u>not</u> stick to, just bouncing off instead.
*The Large Monitor is one of very few objects that [[Type-2 spike grenade|spike grenades]] will <u>not</u> stick to, just bouncing off instead.
*This is the only map in ''Halo 3'' released as a stand alone, not with an entire pack.
*This is the only map in ''Halo 3'' released as a stand alone, not with a pack.
*Oddly, this map has [[tag]]s for the [[Invincibility]] equipment in it. The item can be [[Modding|modded]] onto the level.<ref>[http://www.youtube.com/watch?v=8Cq1_RlxrrQ#t=0m51s '''YouTube:''' halo 3 modded map pack ''(0:51)'']</ref>
*Oddly, this map has [[tag]]s for the [[invincibility]] equipment in it. The item can be [[Modding|modded]] onto the level.<ref>[http://www.youtube.com/watch?v=8Cq1_RlxrrQ#t=0m51s '''YouTube:''' halo 3 modded map pack ''(0:51)'']</ref>
*The Flood on this map will sometimes react to the players. Some of these reactions are:
*The Flood on this map will sometimes react to the players. Some of these reactions are:
**If you stand at the Flood Room windows for long enough, some Pod infectors will come over and scrape at the glass as if trying to attack you.
**If you stand at the Flood Room windows for long enough, some Pod infectors will come over and scrape at the glass as if trying to attack you.
**If you stare at the Tank Form long enough it will twitch as if it's trying to growl at you, then continue to remain motionless leading to the belief that this Tank Form is merely a prisoner and not a dead test subject. In the Q&amp;A on [[Bungie.net]], one of the level developers said, "''Don't get too close''" to the Tank Form, although this is likely a mock by the developers answering the questions.
**If you stare at the Tank Form long enough it will twitch as if it's trying to growl at you, then continue to remain motionless leading to the belief that this Tank Form is merely a prisoner and not a dead test subject. In the Q&amp;A on [[Bungie.net]], one of the level developers said, "''Don't get too close''" to the Tank Form, although this is likely a mock by the developers answering the questions.
*Using the [[Forge Turret Glitch]], it is possible to get inside the Tank Form's cryo-container. Once inside, your player model will pass through the Tank Form, yet when you melee it in the mouth, it will make squishing noises. Shooting it in the mouth will make "Flood blood" come out. Shooting anywhere else will give you the same effect as shooting a wall. [[Type-1 Antipersonnel Grenade|Plasma Grenades]] can stick to the Tank Form as well, with the exception of the head.
*Using the [[Forge Turret Glitch]], it is possible to get inside the Tank Form's cryo-container. Once inside, your player model will pass through the Tank Form, yet when you melee it in the mouth, it will make squishing noises. Shooting it in the mouth will make "Flood blood" come out. Shooting anywhere else will give you the same effect as shooting a wall. [[Type-1 plasma grenade|plasma grenades]] can stick to the Tank Form as well, with the exception of the head.
*The Turret Glitch can also be used to access the area with Pod infectors; immediately exiting Edit Mode after bypassing the glass windows can in some cases prevent a player from dying.
*The Turret Glitch can also be used to access the area with Pod infectors; immediately exiting Edit Mode after bypassing the glass windows can in some cases prevent a player from dying.
*The most common custom game played on Cold Storage is an [[Infection]] gametype called "30 Days of Night."{{fact}}
*The most common custom game played on Cold Storage is an [[Infection]] gametype called "30 Days of Night."{{fact}}
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File:ColdStorageMonitor2.jpg|The Monitor in the ceiling is far larger than a normal Monitor.
File:ColdStorageMonitor2.jpg|The Monitor in the ceiling is far larger than a normal Monitor.
File:43472850-Full.jpg|Outside view of Flood infested area.
File:43472850-Full.jpg|Outside view of Flood infested area.
File:43472886-Full.jpg|A Flood [[Pod infector]] on the outside Flood infested area.
File:43472886-Full.jpg|A Flood Pod infector on the outside Flood infested area.
File:43472925-Full.jpg|View from other side of the Flood infested area.
File:43472925-Full.jpg|View from other side of the Flood infested area.
File:Cold Storage Flood.jpg|A pair of Pod infectors move across the outside Flood infested area.
File:Cold Storage Flood.jpg|A pair of Pod infectors move across the outside Flood infested area.
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