Ceudar-pattern heavy corvette: Difference between revisions

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==Behind the scenes==
==Behind the scenes==
{{Linkbox|gallery=yes|gallerypage=Images of SDV-class heavy corvettes}}
{{Linkbox|gallery=yes|gallerypage=Images of SDV-class heavy corvettes}}
{{Quote|For Reach's corvette, artist Glenn Israel created something new yet familiar using motives from the Covenant cruiser.|Frank O'Connor<ref name="abw73">''[[Halo: The Great Journey: The Art of Building Worlds]]'', p. 73</ref>}}
{{Quote|For Reach's corvette, artist Glenn Israel created something new yet familiar using motiffs from the Covenant cruiser.|Frank O'Connor<ref name="abw73">''[[Halo: The Great Journey: The Art of Building Worlds]]'', p. 73</ref>}}
The ''SDV''-class heavy corvette made its visual debut in the [[2010]] game ''[[Halo: Reach]]'', playing an integral role in the [[campaign]] level "[[Long Night of Solace (level)|Long Night of Solace]]", as well as serving as the setting for the [[Firefight]] map "[[Corvette (level)|Corvette]]" and the multiplayer map "[[Zealot (level)|Zealot]]"—both taking place aboard the corvette ''[[Ardent Prayer]]''. For the game, the corvette was conceptualized and designed by artist Glenn Israel, who attempted to create a new, yet familiar, ship class. The corvette's design was partly inspired by the {{Class|CCS|battlecruiser}}, particularly ''[[Truth and Reconciliation]]'' which had previously served as a setting for ''[[Halo: Combat Evolved]]''. While the corvette's interior resembles that of the battlecruiser, the increased processing power of the [[Xbox 360]] allowed for significantly more detail.<ref name="abw73"/> The design of the ''SDV''-class corvette for ''[[Halo: Fleet Battles]]'' was achieved without using the ''Halo: Reach'' model for reference. The {{Class|ORS|heavy cruiser}} (which was designed for the game) features a "runner" amidships in reference to the corvette.<ref name="canon fodder">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-in-the-loop '''Halo Waypoint''': ''Canon Fodder: In the Loop'']</ref>
The ''SDV''-class heavy corvette made its visual debut in the [[2010]] game ''[[Halo: Reach]]'', playing an integral role in the [[campaign]] level "[[Long Night of Solace (level)|Long Night of Solace]]", as well as serving as the setting for the [[Firefight]] map "[[Corvette (level)|Corvette]]" and the multiplayer map "[[Zealot (level)|Zealot]]"—both taking place aboard the corvette ''[[Ardent Prayer]]''. For the game, the corvette was conceptualized and designed by artist Glenn Israel, who attempted to create a new, yet familiar, ship class. The corvette's design was partly inspired by the {{Class|CCS|battlecruiser}}, particularly ''[[Truth and Reconciliation]]'' which had previously served as a setting for ''[[Halo: Combat Evolved]]''. While the corvette's interior resembles that of the battlecruiser, the increased processing power of the [[Xbox 360]] allowed for significantly more detail.<ref name="abw73"/> The design of the ''SDV''-class corvette for ''[[Halo: Fleet Battles]]'' was achieved without using the ''Halo: Reach'' model for reference. The {{Class|ORS|heavy cruiser}} (which was designed for the game) features a "runner" amidships in reference to the corvette.<ref name="canon fodder">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-in-the-loop '''Halo Waypoint''': ''Canon Fodder: In the Loop'']</ref>


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