AIE-486H machine gun: Difference between revisions

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| feed=200 rounds<ref name="ENC332"/>
| feed=200 rounds<ref name="ENC332"/>
| fire= Fully automatic
| fire= Fully automatic
| ammotype=[[M118 7.62x51mm Full Metal Jacket Armor-Piercing|7.62x51mm FMJ-AP]]<ref name="ENC332">'''[[Halo Encyclopedia]]''', ''page 331''</ref>  
| ammotype=[[M118 Full Metal Jacket Armor-Piercing|7.62×51mm FMJ-AP]]<ref name="ENC332">'''[[Halo Encyclopedia]]''', ''page 331''</ref>  
| operation=
| operation=
| rate=About 600 rounds/min
| rate=About 600 rounds/min
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===Ammunition===
===Ammunition===
{{Main|M118 7.62x51mm Full Metal Jacket Armor-Piercing}}  
{{Main|M118 7.62×51mm Full Metal Jacket Armor-Piercing}}  
The AIE-486 fires 7.62x51mm [[wikipedia:Saboted light armor penetrator|Saboted Light Armor Penetrator]] rounds at a high rate of fire. The SLAP design incorporates a polymer sabot, which allows for the use of a tungsten penetrator projectile of a lesser diameter than the original bore.<ref name="ENC332"/> By using the casing of a large cartridge with a lightweight projectile, the velocity of the projectile is greatly increased. The bullets are powerful enough to punch through the armor of a [[Type-32 Ghost]] or a [[Type-26 Wraith]] and destroy it with ease despite their relatively small size.
The AIE-486 fires 7.62×51mm [[wikipedia:Saboted light armor penetrator|Saboted Light Armor Penetrator]] rounds at a high rate of fire. The SLAP design incorporates a polymer sabot, which allows for the use of a tungsten penetrator projectile of a lesser diameter than the original bore.<ref name="ENC332"/> By using the casing of a large cartridge with a lightweight projectile, the velocity of the projectile is greatly increased. The bullets are powerful enough to punch through the armor of a [[Type-32 Ghost]] or a [[Type-26 Wraith]] and destroy it with ease despite their relatively small size.


==Gameplay==
==Gameplay==
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==Trivia==
==Trivia==
{{linkbox|gameplay=yes|gallery=yes}}
{{linkbox|gameplay=yes|gallery=yes}}
*Although it is called a heavy machine gun, the 7.62x51mm NATO round it uses would actually classify the AIE-486H as a medium or general purpose machine gun.
*Although it is called a heavy machine gun, the 7.62×51mm NATO round it uses would actually classify the AIE-486H as a medium or general purpose machine gun.
*Like the [[M41 Light Anti-Aircraft Gun|M41 LAAG]], the AIE-486H bears a striking resemblance to the [[wikipedia:GAU-19|GAU-19/A]] machine gun used by the United States military. The GAU-19 and AIE-486H both share the same distinctive flash suppressor and three-barrel build. Unlike the GAU-19, which fires .50 BMG (12.7x99mm) rounds, the AIE-486H fires the [[m118 7.62x51mm Full Metal Jacket Armor-Piercing|7.62x51mm]] [[wikipedia:Saboted light armor penetrator|Saboted Light Armor Penetrator]] rounds.
*Like the [[M41 Light Anti-Aircraft Gun|M41 LAAG]], the AIE-486H bears a striking resemblance to the [[wikipedia:GAU-19|GAU-19/A]] machine gun used by the United States military. The GAU-19 and AIE-486H both share the same distinctive flash suppressor and three-barrel build. Unlike the GAU-19, which fires .50 BMG (12.7×99mm) rounds, the AIE-486H fires the [[m118 7.62×51mm Full Metal Jacket Armor-Piercing|7.62×51mm]] [[wikipedia:Saboted light armor penetrator|Saboted Light Armor Penetrator]] rounds.
*During [[Forge]] matches, the mounted AIE-486H can be picked up, moved, and rotated, even while another player is using the turret. If the other player rips the turret from the base while this is happening, the player will duplicate the turret. This can be used to arm an entire team with turrets. These traits also apply to [[Type-52 plasma cannon]]s, and anyone seated in the turret position of a vehicle won't be forced out like the driver will.
*During [[Forge]] matches, the mounted AIE-486H can be picked up, moved, and rotated, even while another player is using the turret. If the other player rips the turret from the base while this is happening, the player will duplicate the turret. This can be used to arm an entire team with turrets. These traits also apply to [[Type-52 plasma cannon]]s, and anyone seated in the turret position of a vehicle won't be forced out like the driver will.
*The AIE-486H is usable in ''[[Halo 3: ODST]]'' in its detached state, just as it is in ''Halo 3''. This is done for gameplay reasons only, as an un-enhanced human should not be strong enough to pick the turret up easily, much less carry it around, fire it accurately on the move or be faster than a Spartan wielding one.
*The AIE-486H is usable in ''[[Halo 3: ODST]]'' in its detached state, just as it is in ''Halo 3''. This is done for gameplay reasons only, as an un-enhanced human should not be strong enough to pick the turret up easily, much less carry it around, fire it accurately on the move or be faster than a Spartan wielding one.
*The NMPD Officers in ''[[Halo 3: ODST]]'' call it a .50 cal even though it uses the 7.62x51 NATO round.
*The NMPD Officers in ''[[Halo 3: ODST]]'' call it a .50 cal even though it uses the 7.62×51 NATO round.
*In ''Halo 3'' there is a faster way of walking with the turret than the normal speed without constantly dropping and picking up the turret, it is done by moving the left stick approximately at a 45 degree angle from the camera position; which make the player move straight and right at the same time in an angle of 45 degree but faster than walking directly straight. The player can move at the point where he wants by balancing the 45 degree of the movement by moving the camera at a point where the 45 degree angle move him straight to the place where he wants to go. It is suggestible the player use this technique when the area is free of enemies and move the turret into a normal position before the firefight starts so the player won´t be exposed and could attack quickly.
*In ''Halo 3'' there is a faster way of walking with the turret than the normal speed without constantly dropping and picking up the turret, it is done by moving the left stick approximately at a 45 degree angle from the camera position; which make the player move straight and right at the same time in an angle of 45 degree but faster than walking directly straight. The player can move at the point where he wants by balancing the 45 degree of the movement by moving the camera at a point where the 45 degree angle move him straight to the place where he wants to go. It is suggestible the player use this technique when the area is free of enemies and move the turret into a normal position before the firefight starts so the player won´t be exposed and could attack quickly.


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