The Oracle/Walkthrough: Difference between revisions

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===Part 01: Juggernaut===
===Part 01: Juggernaut===
Its time for you to be reintroduced to the Flood who have somehow been released on this station. They generally behave pretty much the same as in'' [[Halo: Combat Evolved]]'', though their arsenal has been expanded accordingly and their melee attack is now often a one-hit kill. The exploding Carrier Forms seem to do less damage than in the previous game, while the Infection Forms seem to do considerably more. The Combat Forms have acquired a few more tricks, like driving vehicles and using shields, but that's a problem for a later day. Although it won't affect you on this level, eventually you'll find that the Shotgun does not seem quite as effective as it used to be; in its place, though, the Energy Sword has stepped up as the ultimate Flood-killing device.  
It's time for you to be reintroduced to the Flood who have somehow been released on this station. They generally behave pretty much the same as in'' [[Halo: Combat Evolved]]'', though their arsenal has been expanded accordingly and their melee attack is now often a one-hit kill. The exploding Carrier Forms seem to do less damage than in the previous game, while the Infection Forms seem to do considerably more. The Combat Forms have acquired a few more tricks, like driving vehicles and using shields, but that's a problem for a later day. Although it won't affect you on this level, eventually you'll find that the Shotgun does not seem quite as effective as it used to be; in its place, though, the Energy Sword has stepped up as the ultimate Flood-killing device.  


If you have followed the guide from the previous level, you will have discovered the Infinite Energy Sword glitch. Although the indicator reads 0 and the blade is invisible, it will otherwise sound, act, and wreak devastating carnage just like it did when fully charged. Note: however, that if you drop the sword, you won't be able to pick it up again.  
If you have followed the guide from the previous level, you will have discovered the Infinite Energy Sword glitch. Although the indicator reads 0 and the blade is invisible, it will otherwise sound, act, and wreak devastating carnage just like it did when fully charged. Note: however, that if you drop the sword, you won't be able to pick it up again.  
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Eventually, you'll wind your way down to an open door near the bottom. It's actually possible to drop down to this platform without dying near the very end of the battle, allowing you to skip the last few waves of flood. You're better off just sticking it out a little while longer and going into the next battle with your two elites to support you.  
Eventually, you'll wind your way down to an open door near the bottom. It's actually possible to drop down to this platform without dying near the very end of the battle, allowing you to skip the last few waves of flood. You're better off just sticking it out a little while longer and going into the next battle with your two elites to support you.  


When the platform stops at the bottom, continue onward through the doorway and down the hall. Eventually, you'll find yourself on the second floor of an open, two-level room lined with breakable windows. Below you, a battle between the Heretics and the Flood already rages; the Flood will always be victorious, and it's up to you to choose at what point you want to join in. In generally, it's probably safer to wait until the battle is over before you move in (even through a few annoying Combat Forms will drop in to pester you). Unfortunately, though, you have no control over your Elites, and they may or may not jump down into the fray at their own whim. If they do this, its a good idea to follow their lead, and then try to keep them alive as long as possible.  
When the platform stops at the bottom, continue onward through the doorway and down the hall. Eventually, you'll find yourself on the second floor of an open, two-level room lined with breakable windows. Below you, a battle between the Heretics and the Flood already rages; the Flood will always be victorious, and it's up to you to choose at what point you want to join in. In generally, it's probably safer to wait until the battle is over before you move in (even through a few annoying Combat Forms will drop in to pester you). Unfortunately, though, you have no control over your Elites, and they may or may not jump down into the fray at their own whim. If they do this, it's a good idea to follow their lead, and then try to keep them alive as long as possible.  


Again, this is a fairly chaotic battle. There are some helpful observations to consider for it though. Clearly, the safest approach is to stay out of the open, along the edge of the room where you can use the columns for cover as necessary. After the first wave of Flood is eliminated, another group of Heretics will appear from the same entrance that you did, so you may want to remain underneath that side to avoid fire from above. Shortly thereafter, more waves of Flood will show up to harass you and the Heretics alike. If the Infection Forms really begin to annoy you, you might consider temporarily switching your Fuel Rod Gun for a Sentinel Beam; just make sure you don't lose track of it, or forget to pick it up when the battle is over. The Plasma Turrets at the other end of the room can we quite useful for picking off the Flood, but can leave you vulnerable to the Heretics.
Again, this is a fairly chaotic battle. There are some helpful observations to consider for it though. Clearly, the safest approach is to stay out of the open, along the edge of the room where you can use the columns for cover as necessary. After the first wave of Flood is eliminated, another group of Heretics will appear from the same entrance that you did, so you may want to remain underneath that side to avoid fire from above. Shortly thereafter, more waves of Flood will show up to harass you and the Heretics alike. If the Infection Forms really begin to annoy you, you might consider temporarily switching your Fuel Rod Gun for a Sentinel Beam; just make sure you don't lose track of it, or forget to pick it up when the battle is over. The Plasma Turrets at the other end of the room can we quite useful for picking off the Flood, but can leave you vulnerable to the Heretics.
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<small>Right-click (option-click on a Mac) and "Save As" to save to disk.</small>
<small>Right-click (option-click on a Mac) and "Save As" to save to disk.</small>


Indeed, you're simply retracing the same path that you walked in the previous level back to the hangar with the docked Heretic Seraph. Opposition here is pretty thin, and you can cruise right through the majority of the route with little trouble. The only seriously tricky spot is in the final room before you reach the Heretic Leader, as you have quite a bit of open ground to cover and several enemies in your way. Depending upon their initial position, it's not always easy to make it through the door before your cloak runs out. You should receive a checkpoint close by, though, so just reload and try again if you run into serious trouble. It may be tempting to expend a few Fuel Rod rounds here to clear the path, but its best to save them all for the finale, just in case. However, you may want to be careful of where your shots go, because if they hit the gas canister, the canister(s) will explode.  
Indeed, you're simply retracing the same path that you walked in the previous level back to the hangar with the docked Heretic Seraph. Opposition here is pretty thin, and you can cruise right through the majority of the route with little trouble. The only seriously tricky spot is in the final room before you reach the Heretic Leader, as you have quite a bit of open ground to cover and several enemies in your way. Depending upon their initial position, it's not always easy to make it through the door before your cloak runs out. You should receive a checkpoint close by, though, so just reload and try again if you run into serious trouble. It may be tempting to expend a few Fuel Rod rounds here to clear the path, but it's best to save them all for the finale, just in case. However, you may want to be careful of where your shots go, because if they hit the gas canister, the canister(s) will explode.  


As the cutscene with the Heretic Leader ends, you'll receive a checkpoint, its very strongly recommend that you save and quit here. As with some of the earlier battles, you'll receive additional checkpoints throughout the upcoming fight, and some of them may turn out to be inconvenient (though, with the Fuel Rod Gun, this is less of a problem than it normally might be). After all the work it took to get to this point, you don't want to wind up stuck at the end.  
As the cutscene with the Heretic Leader ends, you'll receive a checkpoint, it's strongly recommended that you save and quit here. As with some of the earlier battles, you'll receive additional checkpoints throughout the upcoming fight, and some of them may turn out to be inconvenient (though, with the Fuel Rod Gun, this is less of a problem than it normally might be). After all the work it took to get to this point, you don't want to wind up stuck at the end.  


Regenerating supply of disposable henchmen. Still largely unwilling to fight his own battles, the Heretic Leader will surround himself with holographic duplicates in an admittedly effective attempt to confuse us.  
Regenerating supply of disposable henchmen. Still largely unwilling to fight his own battles, the Heretic Leader will surround himself with holographic duplicates in an admittedly effective attempt to confuse us.  
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