MA5B assault rifle: Difference between revisions

→‎Advanced Tactics: spelling and grammar corrections.
(→‎Advanced Tactics: spelling and grammar corrections.)
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The Assault Rifle is weakened for multiplayer. however there a couple things you can do to make the most of this weapon, when no other close range weapon is around.
The Assault Rifle is weakened for multiplayer. however there a couple things you can do to make the most of this weapon, when no other close range weapon is around.
*The AR's accuracy degrades after EXACTLY 1.5 seconds. Check the tag files using Bungie's utilities for CE, you'll see. Although it is not extremely significant, when in a medium range situation it can save your life.
*The AR's accuracy degrades after EXACTLY 1.5 seconds. Check the tag files using Bungie's utilities for CE, you'll see. Although it is not extremely significant, when in a medium range situation it can save your life.
*The AR's melee attack is extremely quick, the fastest other then the Plasma Pistol. When up against anything short of a shotgun, use it. However, be weary of the Plasma Rifle. Its attack is almost as fast, and the plasma bolts rip apart shields. Plus the PR is more accurate then the AR.
*The AR's melee attack is extremely quick, the fastest other than the Plasma Pistol. When up against anything short of a shotgun, use it. However, be wary of the Plasma Rifle. Its attack is almost as fast, and the plasma bolts rip apart shields. Plus the PR is more accurate then the AR.
*When used with effective gernades, the AR can hold it's own. (Depending on the range, use the 1.5 second bursts or go "all out". Practice makes perfect.) Backpedal and use any nade you have handy, and let the gun take care of your enemy after his shields are down.
*When used with effective grenades, the AR can hold its own. (Depending on the range, use the 1.5 second bursts or go "all out". Practice makes perfect.) Backpedal and use any 'nade you have handy, and let the gun take care of your enemy after his shields are down.
*In Halo PC, you have to lead your target, just like all of the other weapons. In the Xbox, this isnt a problem due to autoaim.
*In Halo PC, you have to lead your target, just like all of the other weapons. In the Xbox, this isnt a problem due to autoaim.
*Bunny Hop with the AR. It's your best defense against anything but a sniper.  
*Bunny Hop with the AR. It's your best defense against anything but a sniper.  
*When up against a Sniper (or in some cases, a pitol-wielder) use nades and strafe in a circle. Only open up when you're within range. There's nothing worse then an empty mag when you're finally able to take the kill.
*When up against a Sniper (or in some cases, a pitol-wielder) use 'nades and strafe in a circle. Only open up when you're within range. There's nothing worse then an empty mag when you're finally able to take the kill.
*The AR's Mag drops quickly, try to stand behind a wall when using it. Pump out 3-5 burts, throw a cover nade, drop to cover and reload. Don't be afraid to crouch for extra safety.
*The AR's Mag drops quickly, try to stand behind a wall when using it. Pump out 3-5 burts, throw a cover 'nade, drop to cover and reload. Don't be afraid to crouch for extra safety.


==Multiplayer Role==
==Multiplayer Role==
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