Kez'katu-pattern Phantom: Difference between revisions

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*In Halo 2, all troops exit through the gravity lift at the bottom part of the phantom while in Halo 3, troops jump off at the sides and uses the gravity lift bring troops into the phantom.
*In Halo 2, all troops exit through the gravity lift at the bottom part of the phantom while in Halo 3, troops jump off at the sides and uses the gravity lift bring troops into the phantom.
===[[Glitch]]es===
===[[Glitch]]es===
On the level ''The Covenant'' it is possible to get inside the Separatist Phantom in Co-op and Single player. In Co-op, you must bring a Hornet next to it after it drops Elites at the Third Tower. You must get your second player to ride your Hornet and put the riding spot next to the opening in the side of the Phantom. If done correctly, he will jump out into the cargo area of the Phantom. ''Note:'' you will fall through the areas that the Plasma Turrets sit on. With some effort you can get onto one of the plasma turrets if you manage to hold the button at the right moment.  
On the [[Halo 3]] level ''The Covenant'' it is possible to get inside the Separatist Phantom in Co-op and Single player. In Co-op, you must bring a Hornet next to it after it drops Elites at the Third Tower. You must get your second player to ride your Hornet and put the riding spot next to the opening in the side of the Phantom. If done correctly, he will jump out into the cargo area of the Phantom. ''Note:'' you will fall through the areas that the Plasma Turrets sit on. With some effort you can get onto one of the plasma turrets if you manage to hold the button at the right moment.  
There are two ways to get into the Phantom in single player - by leaping into the cargo bay or manning a turret. After you come out of the Third Tower, a Phantom should be hovering by the edge of the cliff. There should be an Elite manning a turret. Kill him and leap up onto the turret, or just jump into the cargo bay. It is solid so you won't fall through.
There are two ways to get into the Phantom in single player - by leaping into the cargo bay or manning a turret. After you come out of the Third Tower, a Phantom should be hovering by the edge of the cliff. There should be an Elite manning a turret. Kill him and leap up onto the turret, or just jump into the cargo bay. It is solid so you won't fall through.


On the level ''[[Crow's Nest (Level)|Crow's Nest]]'', it is possible to get outside the map by boarding one of three Phantoms at the Hanger. This describes trying with the first Phantom, (similar methods can be used on the others) When you first enter the hanger, you'll have about 10 seconds to get onto one of the front-most yellow walls. Face outward from the center and look up. A Phantom will come and slow down, but still drift more toward you. When it's above you, jump through the Plasma Cannon's stand and press RB to board it. Quickly RB off and Hit A while holding back to jump into the Phantom. You will notice an invisible wall around the back door, go to the left side of it (if facing out the hanger) and back into the corner of the invisible wall. The screen should shake as the Phantom leaves the Hanger. When the Phantom starts flying straight, it is the easiest time to jump back onto the Plasma Cannon with RB. Continue to ride it and it will hit an invisible wall, at which point the pilot AI will disengage, causing it to disappear if you are not in a turret. If you are on a turret while the phantom hits the invisible wall, the phantom's automated turret (the one on front) will disappear and the phantom will be "unmanned" causing it to drop. Usually the fall will kill the player when the spinning dropship ejects the player, but if he or she survives, they are free to explore the surroundings. Note that the phantom is flippable.
On the [[Halo 3]] level ''[[Crow's Nest (Level)|Crow's Nest]]'', it is possible to get outside the map by boarding one of three Phantoms at the Hanger. This describes trying with the first Phantom, (similar methods can be used on the others) When you first enter the hanger, you'll have about 10 seconds to get onto one of the front-most yellow walls. Face outward from the center and look up. A Phantom will come and slow down, but still drift more toward you. When it's above you, jump through the Plasma Cannon's stand and press RB to board it. Quickly RB off and Hit A while holding back to jump into the Phantom. You will notice an invisible wall around the back door, go to the left side of it (if facing out the hanger) and back into the corner of the invisible wall. The screen should shake as the Phantom leaves the Hanger. When the Phantom starts flying straight, it is the easiest time to jump back onto the Plasma Cannon with RB. Continue to ride it and it will hit an invisible wall, at which point the pilot AI will disengage, causing it to disappear if you are not in a turret. If you are on a turret while the phantom hits the invisible wall, the phantom's automated turret (the one on front) will disappear and the phantom will be "unmanned" causing it to drop. Usually the fall will kill the player when the spinning dropship ejects the player, but if he or she survives, they are free to explore the surroundings. Note that the phantom is flippable.


==Gallery==
==Gallery==
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