Energy sword (fiction): Difference between revisions

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This is only page even seen so far with an "Advanced tactics" section, why not just have that be part of multiplayer?
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m (This is only page even seen so far with an "Advanced tactics" section, why not just have that be part of multiplayer?)
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===Campaign===
===Campaign===
*In ''Halo: Combat Evolved'' and ''Halo 2'', use the advantage that the Elites need to be close to one to damage the player's energy shield. On higher difficulties, use the [[Noob Combo]] to eliminate the energy sword-wielding Elites. With this tactic, one can kill a [[Sangheili Honor Guardsman|Elite Honor Guard]] with a single [[Plasma Pistol]] easily in ''Halo 2'', even on [[Heroic]] or [[Legendary]].  
*In ''Halo: Combat Evolved'' and ''Halo 2'', use the advantage that the Elites need to be close to one to damage the player's energy shield. On higher difficulties, use the [[Noob Combo]] to eliminate the energy sword-wielding Elites. With this tactic, one can kill a [[Sangheili Honor Guardsman|Elite Honor Guard]] with a single [[Plasma Pistol]] easily in ''Halo 2'', even on [[Heroic]] or [[Legendary]].  
*It is '''extremely''' ill-advised to use the sword against [[Grunt]]s, [[Jackal]]s, [[Drone]]s, or [[Engineer]]s. Due to the low-threat nature of these enemies they can easily be killed with any other weapon, or even a simple melee.
*It is extremely ill-advised to use the sword against [[Grunt]]s, [[Jackal]]s, [[Drone]]s, or [[Engineer]]s. Due to the low-threat nature of these enemies they can easily be killed with any other weapon, or even a simple melee.
*The sword is extremely valuable against Elites, [[Brute]]s, and perhaps [[Hunter]]s.
*The sword is extremely valuable against Elites, [[Brute]]s, and perhaps [[Hunter]]s.
*When facing sword-wielding Elites, a sound tactic is to jump and lunge attack them. This will kill them quickly and save one's shields or even life on higher difficulties.
*When facing sword-wielding Elites, a sound tactic is to jump and lunge attack them. This will kill them quickly and save one's shields or even life on higher difficulties.
*In both ''Halo 2'' and ''Halo 3'', the energy sword is one of the best anti-[[Flood]] weapons, as it will destroy Flood Combat and Pure Forms in one strike (although if an [[Combat Form|infected Elite]] still has its shield, it may take two swipes, depending on the difficulty setting).
*In both ''Halo 2'' and ''Halo 3'', the energy sword is one of the best anti-[[Flood]] weapons, as it will destroy Flood Combat and Pure Forms in one strike (although if an [[Combat Form|infected Elite]] still has its shield, it may take two swipes, depending on the difficulty setting).
*When fighting against the Flood, an attack with the energy sword will deplete the battery by a very small amount (about 3%) due to their soft tissue, making it useful for extended durations.  Against Infection Forms, no power is drained.
*When fighting against the Flood, an attack with the energy sword will deplete the battery by a very small amount (about 3%) due to their soft tissue, making it useful for extended fights.  Against Infection Forms, no power is drained.
*The energy sword in ''Halo 2'' and ''Halo 3'' can be used to destroy the corpses of [[Flood]] [[Combat Form]]s so that they cannot be re-infected by [[Infection Form]]s. However, the cutting process ''does'' drain battery power. Although, any weapon's melee attack can be used to destroy combat form corpses if used enough times, even a depleted energy sword hilt.
*The energy sword in ''Halo 2'' and ''Halo 3'' can be used to destroy the corpses of [[Flood]] [[Combat Form]]s so that they cannot be re-infected by [[Infection Form]]s. However, the cutting process ''does'' drain battery power. Although, any weapon's melee attack can be used to destroy combat form corpses if used enough times, even a depleted energy sword hilt.
*In ''Halo 3'' the energy sword is very hard to come by in the campaign outside of [[Floodgate]], [[Cortana (Level)|Cortana]], and [[Halo (Halo 3 Level)|Halo]]. The player can obtain an energy sword by betraying an Elite ally on [[The Covenant (Level)|The Covenant]] by sticking him with a grenade (if Mythic is turned on, the Elite can survive a Plasma Grenade and his energy sword can be taken) or by draining the Arbiter's shield during combat (this happens more frequently on higher difficulties). If the player does so, it is a very good weapon against Brutes, although the battery will deplete very quickly.
*In ''Halo 3'' the energy sword is very hard to come by in the campaign outside of [[Floodgate]], [[Cortana (Level)|Cortana]], and [[Halo (Halo 3 Level)|Halo]]. The player can obtain an energy sword by betraying an Elite ally on [[The Covenant (Level)|The Covenant]] by sticking him with a grenade (if Mythic is turned on, the Elite can survive a Plasma Grenade and his energy sword can be taken) or by draining the Arbiter's shield during combat (this happens more frequently on higher difficulties). If the player does so, it is a very good weapon against Brutes, although the battery will deplete very quickly.
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*In ''Halo 3'' the sword lunge is shorter, and the player cannot perform a quick strike. In addition, the sword's handle is now visible on the character's leg. In order for the sword to be most effective the player must lure a player into a trap where the sword will become effective; camping with the sword in a corner and waiting is the best way to use it to its fullest extent. As a special note, there is a range difference between the B button melee, and the right trigger lunge. The lunge has the maximum range, whilst the B button seems to only work at 1/2 to 3/4 the range. This is, most likely, for balancing, as the B button swings the sword at a much, much faster rate.
*In ''Halo 3'' the sword lunge is shorter, and the player cannot perform a quick strike. In addition, the sword's handle is now visible on the character's leg. In order for the sword to be most effective the player must lure a player into a trap where the sword will become effective; camping with the sword in a corner and waiting is the best way to use it to its fullest extent. As a special note, there is a range difference between the B button melee, and the right trigger lunge. The lunge has the maximum range, whilst the B button seems to only work at 1/2 to 3/4 the range. This is, most likely, for balancing, as the B button swings the sword at a much, much faster rate.
*If the enemy controls the sword room in the ''Halo 3'' multiplayer map [[The Pit (Level)|The Pit]], stick to the outer wall. The range is just short of the wall and if you're lucky your opponent will lunge and miss, giving you the perfect opportunity to kill him or her.
*If the enemy controls the sword room in the ''Halo 3'' multiplayer map [[The Pit (Level)|The Pit]], stick to the outer wall. The range is just short of the wall and if you're lucky your opponent will lunge and miss, giving you the perfect opportunity to kill him or her.
===Advanced tactics===
*It is possible to dodge a lunge from the energy sword. To do this, one must move quickly to the right when facing the lunging opponent, towards the hand which does ''not'' hold the sword. Conversely, to prevent your target from dodging your lunge, simply jump; jumping reduces all chances of missing or being dodged by an opponent.
*It is possible to dodge a lunge from the energy sword. To do this, one must move quickly to the right when facing the lunging opponent, towards the hand which does ''not'' hold the sword. Conversely, to prevent your target from dodging your lunge, simply jump; jumping reduces all chances of missing or being dodged by an opponent.
*In ''Halo 3'', a new feature has been added so that players can parry their opponent's sword by meleeing or lunging at the same time. If you pull the right trigger right before the other person makes contact, a parrying electric clash is produced, but you do lose some or all of your shield. However, when you get down to no shields, a sword clash will not affect your health, though your screen will flash bright red. This is sometimes known as "fencing". If you time it well enough the sword fight can last indefinitely. Because it is faster, using the melee attack instead of the lunge is required in this scenario, even for the first hit.
*In ''Halo 3'', players can parry their opponent's sword by meleeing or lunging at the same time. If the player pulls the right trigger right before the other person makes contact, a parrying electric clash is produced, but some damage will be done to shields. However, with no shields, a sword clash will not affect [[health]], though the HUD screen will flash bright red. This is sometimes known as "fencing". If timed well enough the sword fight can last indefinitely. Because it is faster, using the melee attack instead of the lunge is required in this scenario, even for the first hit.
*Jumping can make the energy sword much more fearsome, brutally effective and accurate. Jump and point your reticule down, waiting until it turns red to lunge at the opponent. In ''[[Halo: Reach]]'', the armor abilites [[Armor Ability#Evade|Evade]], [[Armor Ability#Sprint|Sprint]], and [[Armor Ability#Active Camouflage|Active Camo]] are the most effective to use with the Energy Sword, depending on individual playing style and situation.
*Jumping can make the energy sword much more fearsome, brutally effective and accurate. Jump and point your reticule down, waiting until it turns red to lunge at the opponent. In ''[[Halo: Reach]]'', the armor abilities [[Armor Ability#Evade|Evade]], [[Armor Ability#Sprint|Sprint]], and [[Armor Ability#Active Camouflage|Active Camo]] are the most effective to use with the Energy Sword, depending on individual playing style and situation.
*In ''Halo 2'' avoiding a sword lunge is extremely difficult, if timed correctly and with a bit of luck, side stepping in the direction of the enemy players free hand may save your life, however this is often difficult. In ''Halo 3'' avoiding the sword lunge can be done by using either a [[Brute Shot]] or a [[M90 Close Assault Weapon System|Shotgun]], there is still some difficulty in pulling it off, but the odds of killing an enemy player using the Sword is much greater than on ''Halo 2''.
*In ''Halo 2'' avoiding a sword lunge is extremely difficult, if timed correctly and with a bit of luck, side stepping in the direction of the enemy players free hand may save the player's life. This is often difficult, however. In ''Halo 3'', avoiding the sword lunge can be done by using either a [[Brute Shot]] or a [[M90 Close Assault Weapon System|Shotgun]], there is still some difficulty in pulling it off, but the odds of killing an enemy player using the Sword is much greater than on ''Halo 2''.
*An extremely useful tactic against other players wielding swords, is to, rather than hitting B twice for two quick melees, is to strike first with a melee, and then finish them on with the lunge. This tactic is much faster than two melees.
*An extremely useful tactic against other players wielding swords, is to, rather than hitting B twice for two quick melees, strike first with a melee, and then finish them on with the lunge. This tactic is much faster than two melees.
*In ''Halo: Reach'', there is a new technique in which a player may block a sword lunge with '''any''' weapon they are carrying at the time. This is done by simply meleeing the incoming attack and stopping the attack with a well timed strike. Both players will receive possibly fatal damage from the clash, with the non-sword user taking more damage. This can be used to counter a sword user in close range if you damage them with your gun first.
*In ''Halo: Reach'', there is a technique in which a player may block a sword lunge with '''any''' weapon they are carrying at the time. This is done by simply meleeing the incoming attack and stopping the attack with a well timed strike. Both players will receive possibly fatal damage from the clash, with the non-sword user taking more damage. This can be used to counter a sword user in close range if you damage them with your gun first.
*Also In ''Halo: Reach'' a useful tactic is to use the [[Type-27 Responsive Holographic Form Emulator|Hologram]] armor ability and jump back just before the sword wielder lunges, your opponent will hit the hologram instead of you. This gives you time to escape or retaliate.
*Also In ''Halo: Reach'' a useful tactic is to use the [[Type-27 Responsive Holographic Form Emulator|Hologram]] armor ability and jump back just before the sword wielder lunges, your opponent will hit the hologram instead of you. This gives you time to escape or retaliate.


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