Type-33 needler: Difference between revisions

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{{Article Quote|First order of business when dealing with a hostile armed with a needler is finding cover; second order of business is killing the mike foxtrot with the needler.|Anonymous serviceman}}
{{Article Quote|First order of business when dealing with a hostile armed with a Needler is finding cover; second order of business is killing the mike foxtrot with the Needler.|Anonymous serviceman}}


The '''Type-33 Guided Munitions Launcher'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3needler</ref>, more commonly known as the '''Needler''', is a [[Covenant]] infantry [[weapon]] that fires a glowing pink-blue homing projectile capable of doing lethal damage. Once 7 "needles" embed themselves into an enemy, they explode, killing the enemy in almost all encounters.
The '''Type-33 Guided Munitions Launcher'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3needler</ref>, more commonly known as the '''Needler''', is a [[Covenant]] infantry [[weapon]] that fires a glowing pink-blue homing projectile capable of doing lethal damage. Once 7 "needles" embed themselves into an enemy, they explode, killing the enemy in almost all encounters.
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'''The Needler''' is one of the less popular weapons of the Halo trilogy. It is an extremely unusual [[Covenant]] weapon that fires pink-blue, translucent, crystalline projectiles. It is most often wielded by [[Grunts]], [[Elites]], [[Drones]] , and sometimes even [[Jackals]] have been seen utilizing this weapon. [[Enforcers]] also have a larger version of the Needler mounted on themselves, along with one [[Sentinel]] through a glitch.
'''The Needler''' is one of the less popular weapons of the Halo trilogy. It is an extremely unusual [[Covenant]] weapon that fires pink-blue, translucent, crystalline projectiles. It is most often wielded by [[Grunts]], [[Elites]], [[Drones]] , and sometimes even [[Jackals]] have been seen utilizing this weapon. [[Enforcers]] also have a larger version of the Needler mounted on themselves, along with one [[Sentinel]] through a glitch.


Its razor sharp crystalline projectiles are fired from this elaborately designed [[Covenant]] weapon; it is widely believed that they use heat or organic signatures to home in on targets and may have some relation to the [[plasma grenade]] as they both react to living tissues. Although easily deflected by [[energy shields]], the needles cause a chemical reaction in close proximity resulting in an explosive effect.<ref>[http://halo3.com halo3.com]</ref>While a single needle will shatter and do very little dammage, after 7 or more needles have entered a hostile combatant, the energy of the needles will combine and cause a violent explosion, causing massive internal damage that always results in death and sending micro shrapnel and a pink mist through the air.  In [[Halo: The Fall of Reach]] it is stated that the micro shrapnel can embed itself in nearby organisms; thus, friendly fire is often a necessary consideration in close quarters.
Its razor sharp crystalline projectiles are fired from this elaborately designed [[Covenant]] weapon; it is widely believed that they use heat or organic signatures to home in on targets and may have some relation to the [[plasma grenade]] as they both react to living tissues. Although easily deflected by [[energy shields]], the needles cause a chemical reaction in close proximity resulting in an explosive effect.<ref>[http://halo3.com halo3.com]</ref>While a single needle will shatter and do very little damage, after 7 or more needles have entered a hostile combatant, the energy of the needles will combine and cause a violent explosion, causing massive internal damage that always results in death and sending micro shrapnel and a pink mist through the air.  In [[Halo: The Fall of Reach]] it is stated that the micro shrapnel can embed itself in nearby organisms; thus, friendly fire is often a necessary consideration in close quarters.


[[Image:1208118989_Needlers_and_Ammo.jpg‎|left|thumb|250px|Needlers and their ammunition.]]
[[Image:1208118989_Needlers_and_Ammo.jpg‎|left|thumb|250px|Needlers and their ammunition.]]


===Advantages===
===Advantages===
This weapon fires homing needles, that embed themselves in the flesh of a target before exploding to cause damage. The rate of fire increases with continuous fire. If eight or more needles accumulate in the target, the needles' combined strength will create a large explosion, killing the target and causing splash damage to other nearby enemies. This, in fact, is another reference to the number [[Seven]] in the Bungie games. Needles can penetrate the energy [[shields]] of Elites, [[Sentinels]], and [[Spartans]], but bounce off [[Jackal Personal Arm Shields]] and a hunter's large metal shield. They are especially useful against the [[Brutes]] in ''[[Halo 2]]'''s [[Campaign]] mode if many needles hit the Brute. In addition, the secondary explosions often kill surrounding enemies. For example, if you fire an entire clip into a charging [[Flood]] horde, then you will finish over half of them through secondary explosions of the needler.
This weapon fires homing needles, that embed themselves in the flesh of a target before exploding to cause damage. The rate of fire increases with continuous fire. If eight or more needles accumulate in the target, the needles' combined strength will create a large explosion, killing the target and causing splash damage to other nearby enemies. This, in fact, is another reference to the number [[Seven]] in the Bungie games. Needles can penetrate the energy [[shields]] of Elites, [[Sentinels]], and [[Spartans]], but bounce off [[Jackal Personal Arm Shields]] and a hunter's large metal shield. They are especially useful against the [[Brutes]] in ''[[Halo 2]]'''s [[Campaign]] mode if many needles hit the Brute. In addition, the secondary explosions often kill surrounding enemies. For example, if you fire an entire clip into a charging [[Flood]] horde, then you will finish over half of them through secondary explosions of the Needler.


In ''[[Halo: Combat Evolved]]'', the Needler can be useful for taking out several enemies clumped together; the first seven shots will kill the enemy and the rest of a clip will set off secondary explosions. In Campaign, the explosions will set off grenades, making the Needler very deadly against groups of enemies or powerful foes such as the Elites. It is also a good weapon in tight corridors, where it is impossible for enemies to dodge the needles by moving left or right, or any wide places with little to no cover. [[Image:1215454556 Spartanwithneedler.jpg|right|thumb|A Spartan, wielding a Needler.]]
In ''[[Halo: Combat Evolved]]'', the Needler can be useful for taking out several enemies clumped together; the first seven shots will kill the enemy and the rest of a clip will set off secondary explosions. In Campaign, the explosions will set off grenades, making the Needler very deadly against groups of enemies or powerful foes such as the Elites. It is also a good weapon in tight corridors, where it is impossible for enemies to dodge the needles by moving left or right, or any wide places with little to no cover. [[Image:1215454556 Spartanwithneedler.jpg|right|thumb|A Spartan, wielding a Needler.]]


In ''Halo 2'', the only game in the trilogy where you can [[dual-wield]] the weapon (which suggests that a lighter model is used in that game), the effectiveness and rate of fire of the needlers can be increased by firing them "out of phase". This is accomplished when the user begins firing one of his needlers a fraction of a second before the other, and continues to fire them in full-auto so that the shots from each weapon are fired in a "one-two punch" pattern. You can tell when the pattern is just right because the guns will sound as if they are firing much more rapidly. This allows for a more constant and consistent stream of fire. Since each needle is in its own slot in the firing sequence, the failure of one needle to impact the target no longer means that two will fail.
In ''Halo 2'', the only game in the trilogy where you can [[dual-wield]] the weapon (which suggests that a lighter model is used in that game), the effectiveness and rate of fire of the Needlers can be increased by firing them "out of phase". This is accomplished when the user begins firing one of his Needlers a fraction of a second before the other, and continues to fire them in full-auto so that the shots from each weapon are fired in a "one-two punch" pattern. You can tell when the pattern is just right because the guns will sound as if they are firing much more rapidly. This allows for a more constant and consistent stream of fire. Since each needle is in its own slot in the firing sequence, the failure of one needle to impact the target no longer means that two will fail.


In ''[[Halo 3]]'', the Needler is much more powerful than ever before. With a faster rate of fire, greater accuracy, quicker projectiles, better homing capabilities and higher damage, the Needler has been improved in virtually every area. As the Needler now behaves more like a rifle than an [[SMG]], it can no longer be dual-wielded. However, it's no longer necessary to do so. [[Frankie]] has been quoted as saying that the Needler is now nearly a power weapon on its own.
In ''[[Halo 3]]'', the Needler is much more powerful than ever before. With a faster rate of fire, greater accuracy, quicker projectiles, better homing capabilities and higher damage, the Needler has been improved in virtually every area. As the Needler now behaves more like a rifle than an [[SMG]], it can no longer be dual-wielded. However, it's no longer necessary to do so. [[Frankie]] has been quoted as saying that the Needler is now nearly a power weapon on its own.


When playing the ''Halo 3'' Campaign, until reaching [[Legendary]], it will not be considered as too much of a powerful weapon, but when it is, it's one of the best weapons to kill Brutes and many other opponents such as the [[Flood]]. It only takes those seven needles, even on higher difficulties, and the homing makes it practically unaffected by the difficulty setting. Most [[skulls]] do not alter the needler's effectiveness. The only skull that makes it less effective is Tough Luck, as enemies are liable to dodge the homing needles.
When playing the ''Halo 3'' Campaign, until reaching [[Legendary]], it will not be considered as too much of a powerful weapon, but when it is, it's one of the best weapons to kill Brutes and many other opponents such as the [[Flood]]. It only takes those seven needles, even on higher difficulties, and the homing makes it practically unaffected by the difficulty setting. Most [[skulls]] do not alter the Needler's effectiveness. The only skull that makes it less effective is Tough Luck, as enemies are liable to dodge the homing needles.


===Disadvantages===
===Disadvantages===
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“It’s about as close to a fire-and-forget small arm that we're likely to ever see—and it ain’t ours. This is why we’re losing.”
“It’s about as close to a fire-and-forget small arm that we're likely to ever see—and it ain’t ours. This is why we’re losing.”


“First order of business when dealing with a hostile armed with a Needler is finding cover; second order of business is killing the mother @#$%!@ with the Needler.”
“First order of business when dealing with a hostile armed with a Needler is finding cover; second order of business is killing the mike foxtrot with the Needler.”


==Character Compatibility==
==Character Compatibility==
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*In ''Halo 3'''s [[Forge]] mode, there's a minor Glitch where if you set the weapon's Spare ammunition clips to two, the Needler will have three spare clips instead.
*In ''Halo 3'''s [[Forge]] mode, there's a minor Glitch where if you set the weapon's Spare ammunition clips to two, the Needler will have three spare clips instead.
*The Halo 3 Needler is incorrectly labeled as having 30 needles per clip, instead of the actual 19.
*The Halo 3 Needler is incorrectly labeled as having 30 needles per clip, instead of the actual 19.
*''Halo 2'' is the only game where you can dual-wield needlers.
*''Halo 2'' is the only game where you can dual-wield Needlers.
*Needlers cause three types of damage. ''Penetration'', getting hurt on impact of the crystalline needles, and ''Explosive'', implosion and explosion of needles wedged in the body and splash damage to surrounding units.
*Needlers cause three types of damage. ''Penetration'', getting hurt on impact of the crystalline needles, and ''Explosive'', implosion and explosion of needles wedged in the body and splash damage to surrounding units.
*The Needler is [[Voro Nar 'Mantakree]]'s next-to trademark weapon, the other being the [[Energy Sword]].
*The Needler is [[Voro Nar 'Mantakree]]'s next-to trademark weapon, the other being the [[Energy Sword]].
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*In the original Halo CE booklet the 2D picture of the Needler is overlapping the Plasma rifle.
*In the original Halo CE booklet the 2D picture of the Needler is overlapping the Plasma rifle.
*In [[Halo 2]] there is a glitch where sometimes it takes more than 7 Needler rounds for it to blow the enemy up.
*In [[Halo 2]] there is a glitch where sometimes it takes more than 7 Needler rounds for it to blow the enemy up.
*The Needler is used to aquire the [[Fear the Pink Mist]] achievement in [[Halo 3]].
*The Needler is used to acquire the [[Fear the Pink Mist]] achievement in [[Halo 3]].


== Related Links ==
== Related Links ==
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