Armor abilities: Difference between revisions

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*Armor abilities are weakened in War Games, in relativity to Campaign or Spartan Ops. This means that armor abilities have a shorter use time(Hardlight Shield, Autosentry, etc.) or have a weaker effect (thruster pack has shorter travel distance, players cannot jump while deploying the Hardlight Shield).
*Armor abilities are weakened in War Games, in relativity to Campaign or Spartan Ops. This means that armor abilities have a shorter use time(Hardlight Shield, Autosentry, etc.) or have a weaker effect (thruster pack has shorter travel distance, players cannot jump while deploying the Hardlight Shield).
*In Halo Reach, take advantage of the jammer on Active Camo. You can use it to move at top speed and get into position while the enemies can't be sure of what you're doing because of the jammer.
*In Halo Reach, take advantage of the jammer on Active Camo. You can use it to move at top speed and get into position while the enemies can't be sure of what you're doing because of the jammer.
*The Hologram Fake Out. Hide in a corner or out of sight, wait for an enemy to be about to pass you, then send out your hologram ahead of them. If done well, they'll think it's a player, go past you, try to assasinate the hologram, and then you can come up behind them and get an assasination yourself.
*Pop and Lock. When someone tries to melee you, armor lock for just long enough to get an EMP, and pop out, the EMP knocks out their shields, and finish them with a melee.


===Miscellaneous===
===Miscellaneous===
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