Requiem: Difference between revisions

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*According to Brian Reed, the lead writer of ''Halo 4'', Requiem is the largest Forerunner construct in history.<ref>[http://youtu.be/A3KLtf8DzCU '''Youtube''' ''Halo 4: A Hero Awakens Behind the Scenes'']</ref> Unless he was speaking hyperbolically, this would mean that Requiem is even larger than [[Trevelyan|Shield World 006]], which is two astronomical units in diameter. If he meant that Requiem is merely the largest construct featured in the games, it would be larger than the 100,000 kilometer [[Installation 00|lesser Ark]]. However, based on the curvature of the horizon on the outer shell, as well as the size of the entrance portals relative to the shell or several objects observed near it, Requiem would appear to be closer to the scale of an Earth-like planet, if not smaller.
*According to Brian Reed, the lead writer of ''Halo 4'', Requiem is the largest Forerunner construct in history.<ref>[http://youtu.be/A3KLtf8DzCU '''Youtube''' ''Halo 4: A Hero Awakens Behind the Scenes'']</ref> Unless he was speaking hyperbolically, this would mean that Requiem is even larger than [[Trevelyan|Shield World 006]], which is two astronomical units in diameter. If he meant that Requiem is merely the largest construct featured in the games, it would be larger than the 100,000 kilometer [[Installation 00|lesser Ark]]. However, based on the curvature of the horizon on the outer shell, as well as the size of the entrance portals relative to the shell or several objects observed near it, Requiem would appear to be closer to the scale of an Earth-like planet, if not smaller.
*Early concept art for ''Halo 4'' display a decidedly different concept for Requiem's entry portal than the final game. Whereas in the game, the entrance opens directly to the inner planetary shell underneath, several works of concept art depict the interior of the opening as a cavernous, structured space which appears to lack gravity.
*Early concept art for ''Halo 4'' display a decidedly different concept for Requiem's entry portal than the final game. Whereas in the game, the entrance opens directly to the inner planetary shell underneath, several works of concept art depict the interior of the opening as a cavernous, structured space which appears to lack gravity.
*Requiem is identified as 43121124 in the circular room with the holographic representation of the ''Dawn's'' predicted drift course. <ref name="Dawn"> '''Halo 4''', ''[[Dawn (level)|Dawn]]'' </ref>


==Gallery==
==Gallery==
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