Armor abilities: Difference between revisions
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Unfortunately, unlike Equipment, Armor Abilities do not drop when a player is killed. A group of players making their way through the Campaign on Legendary who are depending on the healing effect of the [[Drop shield]], for example, would be better off loading a checkpoint if the player carrying the Drop Shield is killed. | Unfortunately, unlike Equipment, Armor Abilities do not drop when a player is killed. A group of players making their way through the Campaign on Legendary who are depending on the healing effect of the [[Drop shield]], for example, would be better off loading a checkpoint if the player carrying the Drop Shield is killed. | ||
==List of abilities== | ==List of Halo: Reach armor abilities== | ||
====Active Camouflage==== | ====Active Camouflage==== | ||
{{Article Quote|Go off the grid by engaging Active Camo. Your enemies can’t kill what they cannot see. Stalk, seek, and destroy.<ref name="armor"/>}} | {{Article Quote|Go off the grid by engaging Active Camo. Your enemies can’t kill what they cannot see. Stalk, seek, and destroy.<ref name="armor"/>}} | ||
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The Sprinting scales with the player's movement speed, so the faster he/she moves, the faster he/she sprints. | The Sprinting scales with the player's movement speed, so the faster he/she moves, the faster he/she sprints. | ||
==List of Halo 4 armor abilities== | |||
{{see|Tactical Packages}} | |||
{{see|Support Upgrades}} | |||
===Promethean Armor Abilities=== | |||
====Autosentry==== | |||
* '''Designation''': [[Z-2500 Automated Protection Drone]] | |||
* '''Manufacturer''': Unknown/Forerunner Origin | |||
The automated protection Drone outstrips any similar tools already in use by the UNSC military thanks to its ease of mobility, power, and ability to distract and damage enemy combatants. | |||
====Promethean Vision==== | |||
* '''Designation''': [[Z-5080 Short-Range Spectrum Augmenter/Vision]] | |||
* '''Manufacturer''': Unknown/Forerunner Origin | |||
The short-range full-spectrum enhancement armor ability allows a Spartan to see through solid objects, keeping them apprised of approaching enemies from any direction. | |||
====Hardlight Shield==== | |||
* '''Designation''': [[Z-90 Photonic Coalescence Emitter/Aegis]] | |||
* '''Manufacturer''': Unknown/Forerunner Origin | |||
The photon emitter fuses particles of light into a powerful barrier. Spartans can deploy the shield for highly effective coverage directly in front of them, but in doing so sacrifice speed and the ability to fight back. This full-size aegis-class, anti-personnel defensive shield will fuse particles of light into a rigid, dissipative barrier to protect players from incoming fire. | |||
===Spartan IV Armor Abilities=== | |||
====Thruster Pack==== | |||
* '''Designation''': [[M805X Forward Acceleration System/Fulcrum Mitigating]] | |||
* '''Manufacturer''': [[Lethbridge Industrial]] | |||
The thruster pack will allow players to quickly move across the map, making them a harder target to hit and giving them an edge in mobility. | |||
====Halogram==== | |||
* '''Designation''': [[T-27 Responsive Holographic Form Emulator]] | |||
* '''Manufacturer''': [[Materials Group]] | |||
This decoy generates a realistic holographic copy of the player, deceiving others and giving you the jump on the enemy. | |||
==Trivia== | ==Trivia== |