Unggoy/Gameplay: Difference between revisions

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=== FPS games ===
=== FPS games ===
[[File:Grunt Attack.jpg|thumb|right|300px|Individually, Grunts are weak. However, in groups they are destructive and violent.]]
[[File:Grunt Attack.jpg|thumb|300px|Individually, Grunts are weak. However, in groups they are destructive and violent.]]
Grunts usually fight in groups consisting of mostly low ranked Grunts, one or two higher ranked Grunts, and an [[Sangheili|Elite]] or [[Jiralhanae|Brute]] leader. Most of the time, when their leader is dead, Grunts will run away, even the higher-ranking ones. Typically, Grunts fight by having the Minor Grunts combine their firepower to soften and lower the enemy's shields, so that their more dangerous allies can finish off enemy units more easily. Small groups of Grunts are generally used to slow enemy movements or deal minor damage to weaken enemy forces, and force them to waste ammunition and time. There are times they take advantage of their small size; they can easily hide and ambush or surprise their enemies with an overcharged plasma bolt or grenade. Grunts working in cooperation with [[Kig-yar|Jackals]] are very good at seizing the initiative to flank unsuspecting enemies as well.  
Grunts usually fight in groups consisting of mostly low ranked Grunts, one or two higher ranked Grunts, and an [[Elite (NPC)|Elite]] or [[Jiralhanae|Brute]] leader. Most of the time, when their leader is dead, Grunts will run away, even the higher-ranking ones. Typically, Grunts fight by having the Minor Grunts combine their firepower to soften and lower the enemy's shields, so that their more dangerous allies can finish off enemy units more easily. Small groups of Grunts are generally used to slow enemy movements or deal minor damage to weaken enemy forces, and force them to waste ammunition and time. There are times they take advantage of their small size; they can easily hide and ambush or surprise their enemies with an overcharged plasma bolt or grenade. Grunts working in cooperation with [[Kig-yar|Jackals]] are very good at seizing the initiative to flank unsuspecting enemies as well.  


Grunts are near always armed with the ubiquitous [[Plasma Pistol]], although they can be seen wielding [[Needlers]] or other one handed weapons. All Grunts are equipped with, and often use, [[Plasma Grenade]], although higher-ranking Grunts such as [[Ultra Grunts]] and [[Special Operations Grunts]] throw grenades in combat more often and with better accuracy. With the Catch skull enabled, Grunt Heavies have been observed throwing upwards of six plasma grenades. They have been known to "spam" Plasma Grenades on the Legendary difficulty, which means that in a group of 10 Grunts, as many as eight of them will throw Plasma Grenades, one after the other, in an attempt to easily dispatch their foes.
Grunts are near always armed with the ubiquitous [[Plasma Pistol]], although they can be seen wielding [[Needler]]s or other one handed weapons. All Grunts are equipped with [[Plasma Grenade]]s, with higher-ranking Grunts such as [[Unggoy Ultra|Ultra]]s and [[Special Operations Unggoy|Special Operations Grunts]] throw grenades in combat more often and with better accuracy. With the Catch skull enabled, Grunt Heavies have been observed throwing upwards of six plasma grenades. They have been known to "spam" Plasma Grenades on the Legendary difficulty, which means that in a group of 10 Grunts, as many as eight of them will throw Plasma Grenades, one after the other, in an attempt to easily dispatch their foes.


The most dangerous grunts are [[Special Operations Unggoy|Special Operations Grunts]] and [[Unggoy Heavy|Grunt Heavies]], by virtue of bearing heavy weapons such as the [[Fuel Rod Gun]] and {{Pattern|Pek|plasma cannon}} or a piloting [[Ghost]] or [[Wraith]] turrets. These enemies should be priority targets, as they can deal immense damage while at the same time being relatively easy to kill. Starting from [[Halo: Reach]] and onwards, high ranking grunts also overcharge their plasma pistols, becoming potentially dangerous to vehicles.
The most dangerous grunts are Special Operations Grunts and [[Unggoy Heavy|Grunt Heavies]], by virtue of bearing heavy weapons such as the [[Fuel Rod Gun]] and [[Class-1 directed energy cannon|Plasma Cannon]] or piloting [[Ghost]]s or [[Wraith]] turrets. These enemies should be priority targets, as they can deal immense damage while at the same time being relatively easy to kill. Starting from ''[[Halo: Reach]]'' and onwards, high ranking grunts also overcharge their plasma pistols, becoming potentially dangerous to vehicles.


[[File:H3 Suicide Grunt Minor.png|200px|right|thumb|A Kamikaze Grunt charging at his foes.]]
[[File:H3 Suicide Grunt Minor.png|200px|thumb|A Kamikaze Grunt charging at his foes.]]
From ''Halo 3'' and onward, Grunts have a tendency to arm two Plasma Grenades and rush to the player immolating themselves in an explosion, as a result of their Elite or Brute leader being killed in a brutal way (ie, being stuck with a plasma grenade, shot in the head or blown up by a Needler). These Grunts are generally referred to as "Kamikaze Grunts" or "[[Suicide Grunts]]". While dangerous if not noticed, a quick player can use the suicidal grunt's explosion to finish off any enemies that may be close to him if they kill them quickly. Rarely, grunts are encountered as already suicidal; this will be noted by the game's dialogue.
From ''Halo 3'' and onward, Grunts have a tendency to arm two Plasma Grenades and rush to the player immolating themselves in an explosion, as a result of their Elite or Brute leader being killed in a brutal way (ie, being stuck with a plasma grenade, shot in the head or blown up by a Needler). These Grunts are generally referred to as "Kamikaze Grunts" or "[[Suicide Unggoy|Suicide Grunts]]". While dangerous if not noticed, a quick player can use the suicidal grunt's explosion to finish off any enemies that may be close to him if they kill them quickly. Rarely, grunts are encountered as already suicidal; this will be noted by the game's dialogue.


===''Halo Wars''===
===''Halo Wars''===
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Note: Deacon grunts carry [[Plasma Pistols]] rather than [[Needlers]] however, the Deacon will charge his plasma pistol when needed.
Note: Deacon grunts carry [[Plasma Pistols]] rather than [[Needlers]] however, the Deacon will charge his plasma pistol when needed.


[[Suicide Grunts]] are a special forces unit in the game, starting with a [[plasma pistol]], being the leader-specific unit of the [[Ripa 'Moramee|Arbiter]]. These Grunts have large, cylindrical methane tanks on their backs which hold far more of the gas than other Grunt's tanks. These tanks are used as explosives. The grunts charge at their enemies and detonate their methane bombs, causing massive splash damage. An example of this is the fact that at least 10 fully-upgraded Suicide Grunts can destroy a UNSC base. Suicide Grunts will also charge their plasma pistols, making them very effective against the [[Prophet of Regret]], the [[Spartans]], [[Type-26 Wraith]] and [[Type-32 Ghost]]s with shields and [[Shield Generator]]s.
[[Suicide Grunts]] are a special forces unit in the game, starting with a [[plasma pistol]], being the leader-specific unit of the [[Ripa 'Moramee|Arbiter]]. These Grunts have large, cylindrical methane tanks on their backs which hold far more of the gas than other Grunt's tanks. These tanks are used as explosives. The grunts charge at their enemies and detonate their methane bombs, causing massive splash damage. An example of this is the fact that at least 10 fully-upgraded Suicide Grunts can destroy a UNSC base. Suicide Grunts will also charge their plasma pistols, making them very effective against the [[Prophet of Regret]], the [[Spartans]], {{Pattern|Zurdo|Wraith}} and {{Pattern|Karo'etba|Ghost}}s with shields and [[Shield Generator]]s.


===''Halo Wars 2''===
===''Halo Wars 2''===
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*Allied grunts appear in Arbiter missions. They can be given one handed weapons and launchers.
*Allied grunts appear in Arbiter missions. They can be given one handed weapons and launchers.
*Spec Ops will use active camo along with their elite leaders.
*Spec Ops will use active camo along with their elite leaders.
* They can now pilot Ghosts with their unique vehicle dialogue.


===Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3 ODST''===
===Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3 ODST''===
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*Grunts no longer use active camo.
*Grunts no longer use active camo.
*Heavies often man the turrets of Phantoms.
*Heavies often man the turrets of Phantoms.
*They can now pilot [[Ghost]]s.
*They can once again and commonly pilot [[Ghost]]s.
*When their leader dies, they have a chance to go [[Suicide Unggoy|suicidal]].
*When their leader dies, they have a chance to go [[Suicide Unggoy|suicidal]].
*Grunt backpacks can be destroyed, and their masks can be shot off.
*Grunt backpacks can be destroyed, and their masks can be shot off.
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===Changes from  ''Halo 4'' to ''Halo 5 Guardians''===
===Changes from  ''Halo 4'' to ''Halo 5 Guardians''===
*Ranks are the same as the previous game in the campaign, but in [[Warzone]], [[Unggoy Bodyguard|Bodyguards]] appear, as well as [[Unggoy jockey|Jockeys]] as pilots for the new {{Pattern|Pnap|Goblin}}.
*Ranks are the same as the previous game in the campaign, but in [[Warzone]], [[Bodyguard (Covenant)#Unggoy|Bodyguards]] appear, as well as [[Unggoy jockey|Jockeys]], which pilot for the new Grunt-exclusive mech, the [[Pnap-pattern Goblin|Goblin]].
*Grunts, like most enemies, speak in the language the game is set in again.
*Grunts, like most enemies, speak in the language the game is set in again.
*Grunts now have a weak melee attack.
*Grunts now have a weak melee attack.


===Changes from ''Halo 5 Guardians'' to ''Halo Infinite''===
===Changes from ''Halo 5 Guardians'' to ''Halo Infinite''===
*Featured ranks include [[Unggoy Conscript|Conscripts]], [[Unggoy Assault|Assault]], [[Unggoy Ultra|Ultra]] and [[Unggoy Mule|Mule]].
*Featured ranks include [[Unggoy Conscript|Conscripts]], [[Unggoy Assault|Assault]], [[Unggoy Ultra|Ultra]], [[Unggoy Bouncer|Bouncer]] and [[Unggoy Mule|Mule]].
*Ultra grunts often have [[Energy shielding]].
*Ultra grunts often have [[Energy shielding]].
*Lower rank grunts have are more likely to go suicidal compared to higher ranked ones.
*Lower rank grunts are more likely to go suicidal compared to higher ranked ones.
*Brutes will rarely throw a suicidal grunt that runs close to them.
*Brutes will rarely throw a suicidal grunt that runs close to them.
*Grunt backpacks can now be destroyed again.
*Grunt backpacks can now be destroyed again.