Slipstream space: Difference between revisions

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The [[Shaw-Fujikawa Translight Engine]] allowed human ships to tunnel into the Slipstream, Slipspace, technically called "Shaw-Fujikawa Space,"<ref>''[[Halo: The Fall of Reach]]'', page 141</ref> after the scientists who proved its existence. Slipspace is a domain with alternate physical laws, allowing faster-than-light travel without relativistic side-effects i.e., the occupants do not "warp" time, despite their super-luminal speed. But however fast it may appear, faster-than-light travel is by no means instantaneous; "short" jumps routinely take up to two months, and "long" jumps can last six months or more; despite going faster than light, there is still a slight degree of Time Dilation, while a jump may last only a day or two, several weeks may have passed in real time, which is why most UNSC ships have cryo chambers, allowing their occupants to forestall the effects of aging, and minimize the need for crew supplies and quarters.
The [[Shaw-Fujikawa Translight Engine]] allowed human ships to tunnel into the Slipstream, Slipspace, technically called "Shaw-Fujikawa Space,"<ref>''[[Halo: The Fall of Reach]]'', page 141</ref> after the scientists who proved its existence. Slipspace is a domain with alternate physical laws, allowing faster-than-light travel without relativistic side-effects i.e., the occupants do not "warp" time, despite their super-luminal speed. But however fast it may appear, faster-than-light travel is by no means instantaneous; "short" jumps routinely take up to two months, and "long" jumps can last six months or more; despite going faster than light, there is still a slight degree of Time Dilation, while a jump may last only a day or two, several weeks may have passed in real time, which is why most UNSC ships have cryo chambers, allowing their occupants to forestall the effects of aging, and minimize the need for crew supplies and quarters.
[[Image:Covenant Assault Carrier FanArt.jpg|right|thumb|A [[Covenant]] [[Assault Carrier]] opens a Slipspace vortex.]]
[[File:Covenant_Assault_Carrier_FanArt.jpg|thumb|A [[Covenant]] [[Assault Carrier]] opens a Slipspace vortex.]]
Slipspace can be thought of as our detectable universe (which, technically, it is) but with a greater number of dimensions. Our plane of existence is thought to have four dimensions (up-down, front-back, side-to-side and time), but Slipspace is an eleven-dimensional spacetime.<ref>''[[Halo: First Strike]]''</ref> Slipspace is currently theorized (in [[2552]]) as a "tangle" of our plane's dimensions, rather like taking the classic "flat sheet" used to represent gravity and crumpling it up into a ball, thereby creating extra dimensions and shorter spaces between points. The slipstream also possesses different laws of physics than our "normal" universe, although some basic ones, such as energy transfer and momentum, remain the same.<ref>''[[Halo: Ghosts of Onyx]]'', pg 55</ref>
Slipspace can be thought of as our detectable universe (which, technically, it is) but with a greater number of dimensions. Our plane of existence is thought to have four dimensions (up-down, front-back, side-to-side and time), but Slipspace is an eleven-dimensional spacetime.<ref>''[[Halo: First Strike]]''</ref> Slipspace is currently theorized (in [[2552]]) as a "tangle" of our plane's dimensions, rather like taking the classic "flat sheet" used to represent gravity and crumpling it up into a ball, thereby creating extra dimensions and shorter spaces between points. The slipstream also possesses different laws of physics than our "normal" universe, although some basic ones, such as energy transfer and momentum, remain the same.<ref>''[[Halo: Ghosts of Onyx]]'', pg 55</ref>


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==Dangers==
==Dangers==
[[Image:Slip_space_enter.jpg|thumb|Regret's carrier entering Slipspace over [[New Mombasa]].]]
[[Image:Slipspace.JPG|thumb|Regret's carrier entering Slipspace over [[New Mombasa]].]]


Because the Slipstream is constantly shifting, and its laws of physics are different to our own, the magnetic coils of Slipspace drives drift out of phase when entering and leaving a Slipspace field, requiring constant maintenance. During the [[2490]]'s, technicians had to manually repair Slipspace drives, exposing themselves to the Slipstream and occasionally suffering injury, death or simply disappearing.<ref>''[[Halo: Ghosts of Onyx]]'', page 146</ref>
Because the Slipstream is constantly shifting, and its laws of physics are different to our own, the magnetic coils of Slipspace drives drift out of phase when entering and leaving a Slipspace field, requiring constant maintenance. During the [[2490]]'s, technicians had to manually repair Slipspace drives, exposing themselves to the Slipstream and occasionally suffering injury, death or simply disappearing.<ref>''[[Halo: Ghosts of Onyx]]'', page 146</ref>