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| {{Era|HCW}} | | {{Status|Canon}} |
| {{Cleanup}} | | {{Weapon infobox |
| {{Weapon
| | |name=Regenerator |
| | image=[[File:H3 - Regenerator.png|250px]] | | |image=[[File:H3 - Regenerator.png|150px]] |
| | name=Regenerator | | |manufacturer=[[United Nations Space Command]]{{Ref/Book|Id=EVG|EVG|Page=47|Detail=While the regenerator is explicitly noted as a UNSC technology near the bottom of the page, the top section also claims that all of ''Halo 3''{{'}}s equipment is derived from Covenant (and thus, Forerunner) sources.}} |
| | manufacturer= | | |series= |
| | type=[[Equipment]] | | |type=[[Equipment]] |
| | size=Dimensions | | |cost= |
| *Weight : 20.1 kilograms (44.3 pounds)<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=877576 '''halo.bungie.org''': ''Halo 3 Equipment Physics'']</ref>
| | |variant= |
| | affiliation= [[Covenant Empire]] | | |service= |
| | |length= |
| | |width= |
| | |height= |
| | |weight={{Convert|44.3|lb|kg|sigfig=4|disp=flip|sp=us}}{{Ref/Book|Id=Enc09|Enc09|Page=343}}{{Ref/Book|Id=Enc11|Enc11|Page=359}} |
| | |ammotype= |
| | |capacity= |
| | |feed-title=Duration |
| | |feed=15 seconds{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} |
| | |operation= |
| | |rate= |
| | |velocity= |
| | |optics= |
| | |range={{Convert|20|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} |
| }} | | }} |
| | The '''regenerator''' is a piece of [[equipment]] used and developed by the [[United Nations Space Command]].{{Ref/Reuse|EVG}} |
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| The '''Regenerator''' is a piece of [[Equipment]] used in ''[[Halo 3]]''.<ref>''[[Halo 3]]''</ref> In terms of function, it may be related to the [[Sterile Field Generator]]. It is the counterpart to another piece of equipment, the [[Power Drain]]. | | ==Overview== |
| | ===Design details=== |
| | The regenerator takes the form of a battlefield equipment implement similar in nature to the [[Z-4190 bubble shield]]. It consists of a quadrupedal base, atop which sits a green, diamond-shaped emitter module. When activated, the emitter spins, glows bright green and projects an energy field capable of recharging [[energy shielding]] for nearby troops - both friendly and enemy.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} Regenerators generally self-destruct once their duration is finished,{{Ref/Game|H3|Regenerator in-game equipment}} though in at least some circumstances they are capable of being recharged and reused.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} |
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| ==Background==
| | Although of [[human]] origin, the regenerator's operating function bears resemblance to many other battlefield technologies used by both humanity and various alien civilisations of [[Milky Way|the galaxy]]. Most deployable equipment created by humanity was reverse-engineered from captured [[Covenant]] technology, which was in itself reverse-engineered from [[Forerunner]] sources; something which presumably also applies to the regenerator.{{Ref/Reuse|EVG}} |
| The Regenerator is similar in design to the [[Bubble Shield]], although instead of projecting a shield, it emits a green field of energy which restores a player's [[shield]] as well as those of anybody near the player, including enemies, for fifteen seconds. There is, however, a small delay before beginning the recharge, which means the player is still vulnerable. Although players may be healed quickly and may have a better chance at surviving a one-on-one battle, players can still be killed with a [[headshot]] (with a [[Sniper Rifle]]) or close range with a [[Shotgun]].
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| ==Origin==
| | Other similar equipment include the UNSC's own [[restoration drone]]s, [[Armor abilities|dome shield]] armour ability, and [[Repair Field]] equipment, alongside various Forerunner technologies - most pertinently the appropriately-named [[Forerunner Spire of Healing|Spire of Healing]]. The UNSC's [[Post-Covenant War conflicts|post-war]] [[M2705 regeneration field]] armour ability bears an almost identical operation to the regenerator, though whether the two have any explicit connection is unknown. |
| Oddly, the Regenerator's manufacturer is never explicitly stated. It has been seen used by both Covenant and UNSC forces in the later battles of the Human-Covenant War. Given it's similar design to the Bubble Shield (which may be of Forerunner origin), it may be a Forerunner device that was found and used by the Covenant and later the UNSC.
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| ==Tactics== | | ===Usage=== |
| *Using the Regenerator in conjunction with short range weapons leaves you almost invincible, though you will still be vulnerable to snipers.
| | As expected given its origin, the regenerator is commonly used by UNSC personnel - predominantly energy shield-equipped infantry such as Spartans. However, [[Jiralhanae]] troops were known to frequently capture and use regenerators to repair their own [[Jiralhanae power armor|power armor]] during the war.{{Ref/Reuse|EVG}} |
| *When you are being attacked with [[grenades]], a Regenerator leaves you very hard to kill. Some players believe they could survive a grenade spammer with a Regenerator, however, if two frag grenades are thrown in succession, they are enough to kill a player while standing inside a Regenerator's field.
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| *Another tactic is a grenade followed with a quick headshot on a normally-shielded oppponent.
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| *In [[campaign]], if a Brute throws a Regenerator, do not run into it, as it heals him too. All in all, do not run into an enemy's Regenerator just because it exists.
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| *Use the Regenerator to quickly recover from an instant shield dropping blow. If in teams, it is best to drop the Regenerator and have somebody drop a Bubble Shield. If in Free For All, drop it in a hard to reach place, like one of the Shotgun corners in ''[[The Pit]]''.
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| *When in a Regenerator with an opponent, melee, don't shoot; it is a much more effective way to take down your opponents, unless you have a weapon such as a Shotgun, Sniper, or a Mauler (one-shot kill, or close to a one-shot kill).
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| *Throwing a Regenerator inside a Bubble Shield while camping is a way to survive the grenade that is often dropped after a player's death.
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| *A regenerator does not recharge an Overshield; only the normal shielding.
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| *Try using the Regenerator against enemy players on [[Narrows (Level)|Narrows]] by throwing it in a Man Cannon (see trivia).
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| *When playing [[King of the Hill]] gametypes, throwing down a Regenerator inside the hill can help you sustain control, but can ultimately lead to many contentions for the hill by multiple players constantly having full shields.
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| ==Trivia== | | ==In-game information== |
| *Regenerators have magnetic abilities on Narrow's Man Cannons, so if a person jumps on one, and another player on the other side throws a Regenerator onto their man cannon, the player's movement will be reversed and he will land back were he came from.
| | ===''Halo 3'' and ''Halo 3: ODST''=== |
| *[[Brutes]] have a tendency to throw out Regenerators to help repair their [[Power Armor]]. They also throw Regenerators out to protect their [[Chieftains]]. This can be particularly infuriating on higher difficulties.
| | The regenerator is similar in design to the [[Z-4190 bubble shield|bubble shield]], although instead of projecting a shield, it emits a green field of energy which restores a player's shield as well as those of anybody near the player, including enemies, for fifteen seconds. There is, however, a small delay before beginning the recharge, which means the player is still vulnerable. Although players may be healed quickly and have a better chance at surviving a one-on-one battle, players can still be killed with a [[headshot]] (with a [[Sniper_Rifle#Halo_3_and_Halo_3:_ODST|Sniper Rifle]]) or at close range with a [[Shotgun]]. |
| *If you stand near a Regenerator, you will hear a pulsating sound, much like a heartbeat.
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| *In [[Forge]], if you fix the respawn rate of the Regenerator to instant respawn, and if you keep deploying them, you will get practically unlimited health.
| | Four melee strikes to the base of the regenerator will destroy it prematurely, alongside shooting at it with a weapon. If placed down in conjunction with a [[power drain]], the power drain's effects override the regenerator's, and the player will still lose their shields. However, if multiple regenerators are placed in [[Forge]], their effects will stack and effectively allow the player a brief form of invincibility. |
| *The Regenerator does not make you invincible, just more difficult to kill. You can still be killed by one-hit kill weapons ([[M41 SSR MAV/AW|Rocket Launcher]], [[Spartan Laser]], [[Plasma Grenades]], [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifles]] etc.), [[assassination]]s, quick [[melee]]s, and being overwhelmed by automatic or Battle Rifle fire. The Regenerator does not begin to regenerate shields immediately after deployment, giving your opponent a small window of opportunity to kill you if your shields are still low.
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| *The top green part of the Regenerator spins 360 degrees constantly.
| | In ''Halo 3: ODST'', the regenerator retains the same gameplay as it did in ''Halo 3'', though is now unuseable by the player. |
| *If you stick a [[Spike Grenade]] to the top green part of a Regenerator, it will spin around with it before exploding.
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| *It should be noted that the Regenerator only speeds up the shield recharging time, and not the health recharging time.
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| *Players can sustain two or even three melees while within the healing effect of the Regenerator.
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| *Four standard melee strikes to the base unit of a Regenerator will destroy it.
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| *When playing on maps or areas with low levels of light, the Regenerator can occasionally obscure your vision, leaving you open to enemy attacks.
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| *If you continuously shoot a player standing in the Regenerator's field with a weak weapon like the Magnum, you can occasionally hear the Spartans or Elites yelling in pain, even though the projectiles are only hitting their shields.
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| *If you throw a Regenerator and a [[Power Drain]] together, your shields will drop, even if the Regenerator is closer. This is because the effect of the Power Drain will overwhelm the effect of a Regenerator.
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| ==Gallery== | | ==Gallery== |
| <gallery widths="150" orientation="landscape"> | | {{Linkbox|gameplay=yes}} |
| File:Regenerator-scantransparent.png|A scan of the Regenerator from the ''[[Halo Encyclopedia]]''. | | <gallery> |
| | File:Regenerator-scantransparent.png|A scan of the Regenerator from the ''[[Halo Encyclopedia (2009 edition)]]''. |
| File:Regenerator in action.jpg|A Regenerator in action. | | File:Regenerator in action.jpg|A Regenerator in action. |
| File:Regenerator icon.svg|The Regenerator HUD icon. | | File:Regenerator icon.svg|The Regenerator HUD icon. |
| </gallery> | | </gallery> |
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| {{Equipment List}}
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| ==List of appearances== | | ==List of appearances== |
| *[[Halo 3]] {{1st}} | | *''[[Halo 3]]'' {{1st}} |
| | *''[[Halo 3: ODST]]'' |
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| ==Sources== | | ==Sources== |
| <references/>
| | {{Ref/Sources}} |
| [[Category:Covenant technology]] | | |
| | {{Navbox/Pickups/Gameplay}} |
| | [[Category:Human technology]] |
| [[Category:Equipment]] | | [[Category:Equipment]] |
| | [[Category:Medicine]] |
| | [[Category:Shield technology]] |