Radar jammer: Difference between revisions

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==Multi-player Tactics==
==Multi-player Tactics==
*The Radar Jammer is ''best'' used in conjunction with the Active Camouflage power-up.  When it is deployed, the enemy will be distracted enough that the player may be able to score a quick [[melee]] kill, or an assassination.
*The Radar Jammer is ''best'' used in conjunction with the Active Camouflage power-up.  When it is deployed, the enemy will be distracted enough that the player may be able to score a quick [[melee]] kill, or an assassination.
*This type of equipment is both useful and detrimental to the user, his allies, and the enemy, since everyone's motion sensors are affected. The jammer should only be used if the player is in a position where he or she does not need to use his motion sensor to score a kill.
*This type of equipment is both useful and detrimental to the user, his allies, and the enemy, since everyone's motion sensors are affected. The Jammer should only be used if the player is in a position where he or she does not need to use his motion sensor to score a kill.
*Watch out for other players throwing these at you. If this happens nothing annoys them more than shooting the jammer before it hits the ground and making it explode in their faces. This is also useful in the campaign against brutes. If shot soon enough after been deployed it can even kill the person who deployed it or at least damage most of their shield.
*Watch out for other players throwing these at you. If this happens, nothing annoys them more than shooting the jammer before it hits the ground and making it explode in their faces. This is also useful in the campaign against Brutes. If shot soon enough after having been deployed, it can damage or even kill the unfortunate Brute dumb enough to deploy it.
*In [[CTF]], using this together with the Flare can be useful. Have one player throw in the Radar Jammer, then throw in the Flare, while looking at the Flag so you know what way to go. By the time your opponents can see again, they'll see their flag is gone. If Flares aren't available, use an Active Camouflage instead.
*In [[CTF]], using this together with the Flare can be useful. Have one player throw in the Radar Jammer, then throw in the Flare while looking at the Flag so you know what way to go. By the time your opponents can see again, they will notice their flag is gone. If Flares are unavailable, use an Active Camouflage instead.
*Make sure you have your enemy in sight before you deploy the Radar Jammer, if you do not, the Radar Jammer will work against you as well, leaving you vulnerable.
*Make sure you have your enemy in sight before you deploy the Radar Jammer; if you do not, the Radar Jammer will work against you as well, leaving you vulnerable.
*It is especially useful when you are the sniper on your team. if you need to switch positions just drop it and run.
*It is especially useful when you are the sniper on your team. If you need to switch positions, just drop it and run.


==Trivia==
==Trivia==
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*The Radar Jammer has been removed from all matchmaking play lists due to the double jump that could be accomplished with it, just like the [[Flare]].
*The Radar Jammer has been removed from all matchmaking play lists due to the double jump that could be accomplished with it, just like the [[Flare]].
*If you throw several down in one place (10 or more) and throw a frag grenade it will launch you quite high.
*If you throw several down in one place (10 or more) and throw a frag grenade it will launch you quite high.
*At first, the Radar Jammer appears to have an "effect radius"; rather, that anyone within the radius, is instantly affected by its attribute (similarly to the [[Regenerator]], Energy Drain, and Flare ). This is not altogether untrue, but instead of an instant effect upon those within range, the Jammer actually creates "Ghosts," which fly around randomly, altering only one's motion-tracker, and altered only by the Jammer's position. This is most noticeable on either [[Valhalla]] or [[Narrows]], where by throwing the Radar Jammer into one of the [[Man Cannons]], the ghosts appear to fly in the same direction it was launched.
*At first, the Radar Jammer appears to have an "effect radius"; in reality, anyone within the radius is instantly affected by its attribute (similar to the [[Regenerator]], [[Power Drain]], and Flare ). This is not completely true, as instead of an instant effect upon those within range, the Jammer creates "Ghosts" which fly around randomly, altering only the motion-trackers of those players within range. The effect moves with the Jammer, as witnessed by the position of the ''Ghosts'' relative to the Jammer. This is most noticeable on either [[Valhalla]] or [[Narrows]], where by throwing the Radar Jammer into one of the [[Man Cannons]], the ''Ghosts'' appear to fly in the same direction it was launched.
*The blips created by the jammer move in a fast, erratic way, similar to drones.
*The blips created by the Jammer move in a fast, erratic way, similar to drones.
*The Radar Jammer can be helpful in performing the [[Radar Jumping Glitch]], which makes you appear to be double jumping. It is more effective than the infamous grenade jump.
*The Radar Jammer can be helpful in performing the [[Radar Jumping Glitch]], which makes you appear to be double jumping. It is more effective than the infamous grenade jump.
*[[Nathan Fillion]], a voice actor in [[Halo 3]] and [[Halo 3: ODST]], is known to insist on Xbox Live that he invented the Radar Jammer when people enquire about his [[Bungie Armor]].<ref>Bungie Podcast, 7/7/09</ref>
*[[Nathan Fillion]], a voice actor in [[Halo 3]] and [[Halo 3: ODST]], is known to insist via Xbox Live that he invented the Radar Jammer when people inquire about his [[Bungie Armor]].<ref>Bungie Podcast, 7/7/09</ref>


==Gallery==
==Gallery==
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