MJOLNIR Powered Assault Armor/Mark VI: Difference between revisions

 
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{{Era|HCW|Post}}
{{Status|Canon}}
{{Armor infobox
{{Armor infobox
|image = {{tabcontainer|title1=GEN3|content1=[[File:HInf Character Master Chief render.png|250px]]|title2=GEN2|content2=[[File:H4 MJOLNIR Mark VI.png|300px]]|title3=GEN1|content3=[[File:MJOLNIR Mark VI.png|300px]]}}
|image= {{tabcontainer|title1=GEN3|content1=[[File:HInf Character Master Chief render.png|250px]]|title2=GEN2|content2=[[File:H4 MJOLNIR Mark VI.png|300px]]|title3=GEN1|content3=[[File:MJOLNIR Mark VI.png|300px]]}}
|manufacturer = [[Materials Group]]{{Ref/Reuse|H4EG}}
|manufacturer=[[Materials Group]]{{Ref/Reuse|H4EG}}
|testsite = SWC, [[Songnam]], [[Korea]]{{Ref/Reuse|H4EG}}
|testsite=SWC, [[Songnam]], [[Korea]]{{Ref/Reuse|H4EG}}
|type = [[MJOLNIR Powered Assault Armor|MJOLNIR (GEN1)]]
|type=[[MJOLNIR Powered Assault Armor]]
|role = General combat
|role=General combat
|weight =  
|weight=  
|features = [[Energy shielding]]<br>Memory-processor superconductor layer<br>Automatic [[biofoam]] injectors
|features=[[Energy shielding]]<br>Memory-processor superconductor layer<br>Automatic [[biofoam]] injectors
}}
}}
{{Quote|Once [[John-117|he]] gets a hold of this armor, I think we'll all start sleeping a little better at night.|[[Maria-062]]<ref>'''Halo Graphic Novel''' - "[[Armor Testing]]", ''page 68''</ref>}}
{{Quote|Once [[John-117|he]] gets a hold of this armor, I think we'll all start sleeping a little better at night.|[[Maria-062]]<ref>'''Halo Graphic Novel''' - "[[Armor Testing]]", ''page 68''</ref>}}
The '''MJOLNIR Powered Assault Armor/Mark VI''' was the third major version of the [[MJOLNIR Powered Assault Armor]]. The last mainline MJOLNIR GEN1 suit to be widely issued,{{Ref/Reuse|H4}} the Mark VI was issued to the few surviving [[SPARTAN-II program|Spartan-II supersoldiers]] in [[2552|October 2552]], replacing the [[Mark V]]. Shortly after the end of the [[Human-Covenant War]], it was replaced by the [[Mark VII]]<ref>'''Halo: Glasslands''', ''page 213''</ref> and [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]. The Mark VI could still be requisitioned by [[SPARTAN-IV program|Spartan-IV]] personnel as late as [[2558|October 2558]], albeit upgraded to function with the GEN2 suite.<ref name="H4">'''[[Halo 4]]'''</ref><ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> By [[2559|February 2559]], in the midst of the [[Created conflict]], at least one Mark VI suit had been made for the [[MJOLNIR Powered Assault Armor (GEN3)|GEN3]] suite.{{Ref/Reuse|DH}}<ref name="Step">[[Step Inside]]</ref>
The '''MJOLNIR Powered Assault Armor/Mark VI''' was the third major version of the [[MJOLNIR Powered Assault Armor]]. The last mainline MJOLNIR GEN1 suit to be widely issued,{{Ref/Reuse|H4}} the Mark VI was issued to the few surviving [[SPARTAN-II program|Spartan-II supersoldiers]] in [[2552|October 2552]], replacing the [[Mark V]]. Shortly after the end of the [[Human-Covenant War]], it was replaced by the [[Mark VII]]<ref>'''Halo: Glasslands''', ''page 213''</ref> and [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]. The Mark VI could still be requisitioned by [[SPARTAN-IV program|Spartan-IV]] personnel as late as [[2558|October 2558]], albeit upgraded to function with the GEN2 suite.<ref name="H4">'''[[Halo 4]]'''</ref><ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> In early [[2559]], in the midst of the [[Created conflict]], the Mark VI armor has been upgraded to the [[MJOLNIR Powered Assault Armor (GEN3)|GEN3]] platform.{{Ref/Reuse|DH}}<ref name="Step">[[Step Inside]]</ref>


== Overview ==
== Overview ==
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In addition, the Mark VI's liquid crystal and hydrostatic gel layers received significant improvements over the previous version. The liquid crystal layer increases the strength of the wearer by a factor of five in addition to amplifying the user's reaction time by the same factor.<ref>[[Halo Encyclopedia (2009 edition)]], page??</ref> The hydrostatic layer features a lock-down device, which protects the muscles and joints of its Spartan wearer from heavy-impact injuries.<ref name="ENC91">''Halo Encyclopedia: The Definitive Guide to the Halo Universe'' page 91</ref>
In addition, the Mark VI's liquid crystal and hydrostatic gel layers received significant improvements over the previous version. The liquid crystal layer increases the strength of the wearer by a factor of five in addition to amplifying the user's reaction time by the same factor.<ref>[[Halo Encyclopedia (2009 edition)]], page??</ref> The hydrostatic layer features a lock-down device, which protects the muscles and joints of its Spartan wearer from heavy-impact injuries.<ref name="ENC91">''Halo Encyclopedia: The Definitive Guide to the Halo Universe'' page 91</ref>


In addition to major component upgrades the Mark VI introduce a number of smaller technical improvements to components, these included recoil-compensating actuators which handle weapon feedback, as a Spartan is firing a weapon in combat these actuators handle a weapons recoil reducing it without affecting the performance of the Spartan user. The Mark VI also possesses an improved computer system which continuously monitors weapons, biological functions, and motion through intelligent [[motion tracker]].
In addition to major component upgrades the Mark VI introduce a number of smaller technical improvements to components, these included recoil-compensating actuators which handle weapon feedback, as a Spartan is firing a weapon in combat these actuators handle a weapons recoil reducing it without affecting the performance of the Spartan user. The Mark VI also possesses an improved computer system which continuously monitors weapons, biological functions, and motion through an intelligent [[motion tracker]].


The third stage in the MJOLNIR evolution, the Mjolnir Mark VI is a fully neural-linked system. With an onboard [[artificial intelligence]] using the human mind for parallel processing, the SPARTAN-II/MJOLNIR combination was the most devastating intelligence tool ever created.
The third stage in the MJOLNIR evolution, the Mjolnir Mark VI is a fully neural-linked system. With an onboard [[artificial intelligence]] using the human mind for parallel processing, the SPARTAN-II/MJOLNIR combination was the most devastating intelligence tool ever created.
{{Clear}}
{{Clear}}
== Variants and compatibility ==
== Variants and compatibility ==
=== GEN1 ===
=== GEN1 ===
==== Mark V prototype ====
==== Prototypes ====
In [[2552]] prior to the [[Fall of Reach]] a Mark VI helmet was tested on Mark V armor alongside the [[RECON-class Mjolnir|Recon]] armor set.
* '''MJOLNIR: Black'''
A "skunkworks" prototype of the MJOLNIR Powered Assault Armor, likely part of MJOLNIR's Advanced Hardware Program. It was designed by a top-secret parallel development lab in Songnam, Korea. Spartan II Black Team was equipped with MJOLNIR: Black from at least the summer of 2552.
<gallery>
File:HBL-Issue1-FullPage-BlackTeam.jpg|MJOLNIR: Black
</gallery>
 
* '''Mark VI helmet'''
In [[2552]], prior to the [[Fall of Reach]], some Mark VI helmets were tested on the Mark V[B] armor. Surviving helmets were later upgraded to be roughly equivalent to GEN3 by 2560.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=25|M=6|Y=2021}}
<gallery>
<gallery>
File:HR Mark VI prototype.png|Mark VI prototype helmet.
File:HR Mark VI prototype.png|Mark VI prototype helmet.
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* '''[[ARGUS-class Mjolnir|MJOLNIR/Argus]]''' - Argus - Variant with an increase in situational and threat awareness.
* '''[[ARGUS-class Mjolnir|MJOLNIR/Argus]]''' - Argus - Variant with an increase in situational and threat awareness.
* '''[[CQB-class Mjolnir|MJOLNIR/C]]''' - CQB - Designed specifically for close combat by making joints more mobile and including additional attachments for additional close quarters equipment.
* '''[[CQB-class Mjolnir|MJOLNIR/C]]''' - CQB - Designed specifically for close combat by making joints more mobile and including additional attachments for additional close quarters equipment.
* '''[[CENTURION-class Mjolnir|MJOLNIR/Centurion]]''' - Centurion - Variant worn designed to test new technology.
* '''[[CENTURION-class Mjolnir|MJOLNIR/Centurion]]''' - Centurion - Variant designed to test new technology.
* '''[[EOD-class Mjolnir|MJOLNIR/EOD]]''' - EOD - A variant designed for [[wikipedia:Bomb disposal|explosive ordnance disposal]].
* '''[[EOD-class Mjolnir|MJOLNIR/EOD]]''' - EOD - A variant designed for [[wikipedia:Bomb disposal|explosive ordnance disposal]].
* '''[[HOPLITE-class Mjolnir|MJOLNIR/Hoplite]]''' - Hoplite - Features targeting and datalink advancements to improve the accuracy and lethality of Spartans utilizing long-range heavy munitions such as the [[M41 SPNKR|M41 rocket launcher]].
* '''[[HOPLITE-class Mjolnir|MJOLNIR/Hoplite]]''' - Hoplite - Features targeting and datalink advancements to improve the accuracy and lethality of Spartans utilizing long-range heavy munitions such as the [[M41 SPNKR|M41 rocket launcher]].
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==== Mark VI MOD ====
==== Mark VI MOD ====
{{Main|Mark VI MOD}}
{{Main|Mark VI MOD}}
Referred to as Mark VI MOD,{{Ref/Reuse|MCMCC}} the Mark VI Mjolnir armor worn by MCPO [[John-117]] following the end of the Human-Covenant War was updated by UNSC AI [[Cortana]] during his four years and seven months of cryosleep aboard the {{UNSCShip|Forward Unto Dawn}}. Cortana used [[nanotechnology|minifacturing]] and diagnostic systems to repair and alter John's armor. This armor closely resembles an earlier line of Mark IV armor.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''' - ''The Science Behind The Halo Series'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 10''</ref><ref name="Halo Canon">[https://www.youtube.com/watch?v=E2geKWjvhPY '''Halo Canon''' - ''Interview'']</ref> She also rewrote the suit's firmware, altering the HUD as well as improving the suit's shield recharge rate and its compatibility with Covenant and Forerunner [[Armor abilities|armor plugins]].<ref>'''Halo 4''', campaign level ''[[Dawn]]''</ref> This armor was damaged during the [[Skirmish on Installation 03]] and replaced by a similar [[MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjolnir armor]] variant.<ref name="grimt">[https://twitter.com/GrimBrotherOne/status/782402924353757184 '''Jeff Easterling's Twitter''' - ''GEN2; in Escalation'']</ref>
Referred to as Mark VI MOD,{{Ref/Reuse|MCMCC}} the Mark VI Mjolnir armor worn by MCPO [[John-117]] following the end of the Human-Covenant War was updated by UNSC AI [[Cortana]] during his four years and seven months of cryosleep aboard the {{UNSCShip|Forward Unto Dawn}}. Cortana used [[nanotechnology|minifacturing]] and diagnostic systems to repair and alter John's armor. This armor closely resembles an earlier line of Mark IV armor.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''' - ''The Science Behind The Halo Series'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 10''</ref><ref name="Halo Canon">[https://www.youtube.com/watch?v=E2geKWjvhPY '''Halo Canon''' - ''Interview'']</ref> She also rewrote the suit's firmware, altering the HUD as well as improving the suit's shield recharge rate and its compatibility with Covenant and Forerunner [[Armor abilities|armor plugins]].<ref>'''Halo 4''', campaign level ''[[Dawn]]''</ref> This armor was damaged during the [[Mission to Installation 03]] and replaced by a similar [[MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjolnir armor]] variant.<ref name="grimt">[https://twitter.com/GrimBrotherOne/status/782402924353757184 '''Jeff Easterling's Twitter''' - ''GEN2; in Escalation'']</ref>
<gallery>
<gallery>
File:H4-MasterChief-Renders.jpg
File:H4-MasterChief-Renders.jpg
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* '''GEN2 Mark VI MOD'''
* '''GEN2 Mark VI MOD'''
Following the [[Mission to Installation 03]], John-117 upgraded to the GEN2 platform.{{Ref/Reuse|grimt}}<ref name="warfare">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-conventional-warfare '''Halo Waypoint''': ''Canon Fodder - Conventional Warfare'']</ref> This suit is still designated Mark VI MOD.<ref>'''Halo 5: Guardians Limited Edition''', ''Spartan Locke's classified orders''</ref> The upgrade was made by [[Office of Naval Intelligence|ONI]]'s [[Watershed Division]].<ref>https://mobile.twitter.com/GrimBrotherOne/status/791063783280025601</ref>
Following the [[Mission to Installation 03]], John-117 upgraded to the GEN2 platform.{{Ref/Reuse|grimt}}<ref name="warfare">[https://www.halowaypoint.com/en-us/news/canon-fodder-conventional-warfare '''Halo Waypoint''': ''Canon Fodder - Conventional Warfare'']</ref> This suit is still designated Mark VI MOD.<ref>'''Halo 5: Guardians Limited Edition''', ''Spartan Locke's classified orders''</ref> The upgrade was made by [[Office of Naval Intelligence|ONI]]'s [[Watershed Division]].<ref>https://mobile.twitter.com/GrimBrotherOne/status/791063783280025601</ref>
<gallery>
<gallery>
File:H5G-MarkVI-GEN2.png|
File:H5G-MarkVI-GEN2.png|
</gallery>
</gallery>
===GEN3===
===GEN3===
On February 10, 2559, the Materials Group manufactured John-117's GEN3 Mark VI armor.<ref name="DH">''[[Discover Hope]]''</ref><ref name="MCMCC">[https://www.youtube.com/watch?v=Le6WYZmWkDs MegaConstrux Master Chief Collection]</ref><ref name="DD">[https://www.halowaypoint.com/en-us/news/despite-distance '''Halo Waypoint''' - ''Canon Fodder: Despite Distance'']</ref>
{{Quote|Hey Chief is that Mark VI armor? GEN3? Both? Neither? Does it have nanomachines?|A Marine during the [[Battle for Zeta Halo]].{{Ref/Game|Id=INF|HI|Marine dialogue}}}}
On February 10, 2559, the Materials Group manufactured a complete set of GEN3 Mark VI armor for [[John-117]].<ref name="DH">''[[Discover Hope]]''</ref><ref name="MCMCC">[https://www.youtube.com/watch?v=Le6WYZmWkDs MegaConstrux Master Chief Collection]</ref><ref name="DD">[https://www.halowaypoint.com/en-us/news/despite-distance '''Halo Waypoint''' - ''Canon Fodder: Despite Distance'']</ref> By October 7, this armor was also worn by [[Frederic-104]], [[Kelly-087]] and [[Linda-058]]. It looks aesthetically similar to a [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR [GEN1] Mark IV]] armor variant they used during [[Operation: WARM BLANKET]]. By 2560, the GEN1 Mark VI shoulders and the GEN2 Mark VI MOD shoulders were both made by the Materials Group to be compatible with the GEN3 Mjolnir platform.{{Ref/Game|Id=HIMKVIGEN1|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=UA/Mark VI <nowiki>[GEN1]</nowiki> - Shoulders Description|Quote=Sometimes the best solutions are the ones that stand the test of time.}}
<gallery>
<gallery>
File:HInf Character Master Chief render.png
File:HInf Character Master Chief render.png
</gallery>
===HAZMAT===
{{Main|Mark VI CBRN}}
A [[CBRN module|CBRN]] variant of the Mark VI helmet was developed by the Materials Group and used throughout the testing and evaluation of the [[OSTEO combat engineering suit]].{{Ref/Game|Id=HICBRN|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Mark VI CBRN - Helmet Description|Quote=Refitted Mark VI helmets were used throughout the testing and evaluation of OSTEO.}}
<gallery>
File:HINF MKVI CBRN Helmet Icon.png
</gallery>
</gallery>


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* '''Titanium alloy outer shell''': The outer shell of the Mjolnir armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant damage, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all Mjolnir suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating.
* '''Titanium alloy outer shell''': The outer shell of the Mjolnir armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant damage, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all Mjolnir suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating.
* '''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.
* '''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.
* '''[[Hydrostatic gel]]''': Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can re actively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, over-pressurizing this layer can cause [[wikipedia:nitrogen embolism|nitrogen embolism]]s.<ref>'''Halo: First Strike''' ''Page 13''</ref><ref>'''[[Halo: Ghosts of Onyx]]''' ''Chapter 1, page 36''</ref>
* '''[[Hydrostatic gel]]''': Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can re actively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearer's life should the wearer be subjected to high G forces or a high velocity impact; however, over-pressurizing this layer can cause [[wikipedia:nitrogen embolism|nitrogen embolism]]s.<ref>'''Halo: First Strike''' ''Page 13''</ref><ref>'''[[Halo: Ghosts of Onyx]]''' ''Chapter 1, page 36''</ref>
* '''[[Polymerized lithium niobocene|Reactive metal liquid crystal layer]]''': Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to an electric charge. This layer acts as synthetic muscle, allowing the Spartan access to approximately five times their unarmored strength when using the Mark VI due to new optimization of the crystalline geometries.<ref name= "H4EG">'''[[Halo: The Essential Visual Guide]]''', ''page 157''</ref>{{Ref/Reuse|ENC91}}
* '''[[Polymerized lithium niobocene|Reactive metal liquid crystal layer]]''': Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to an electric charge. This layer acts as synthetic muscle, allowing the Spartan access to approximately five times their unarmored strength when using the Mark VI due to new optimization of the crystalline geometries.<ref name= "H4EG">'''[[Halo: The Essential Visual Guide]]''', ''page 157''</ref>{{Ref/Reuse|ENC91}}
* '''Memory-processor superconductor layer''': A layer relatively new to the Mjolnir line, introduced with the Mark V, that is capable of housing an AI. Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field.  The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''Page 286''</ref>
* '''Memory-processor superconductor layer''': A layer relatively new to the Mjolnir line, introduced with the Mark V, that is capable of housing an AI. Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field.  The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''Page 286''</ref>
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* '''Auto-repair and bypass nodes''': Any damage that the titanium armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair.{{Ref/Reuse|ScienceOfHalo}} Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage. Both these systems can fail, resulting in "scarred" armor plating.<ref name="H5GBScarred">'''Halo 5: Guardians Multiplayer Beta''' - ''Scarred Mjolnir Mark VI description''</ref>
* '''Auto-repair and bypass nodes''': Any damage that the titanium armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair.{{Ref/Reuse|ScienceOfHalo}} Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage. Both these systems can fail, resulting in "scarred" armor plating.<ref name="H5GBScarred">'''Halo 5: Guardians Multiplayer Beta''' - ''Scarred Mjolnir Mark VI description''</ref>
* '''[[Thruster pack]]''': Located at the back of the armor, this component provides the ability to propel the wearer over short distances and to maneuver in low-gravity environments.<ref>''Halo 4'', campaign level "[[Shutdown]]"</ref>
* '''[[Thruster pack]]''': Located at the back of the armor, this component provides the ability to propel the wearer over short distances and to maneuver in low-gravity environments.<ref>''Halo 4'', campaign level "[[Shutdown]]"</ref>
* '''[[Holography|Holographic emitters]]''': Unique to the GEN3 model of the armor, it has the ability to display the avatar of an AI that is traveling in the armor over the palm of the hand.{{Ref/Reuse|INF}}


== Performance and durability ==
== Performance and durability ==
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The Mark VI armor was the culmination of decades of research and re-engineering its predecessors, [[Mark IV]] and [[Mark V]]. This armor was not only more condensed than its previous iterations, but it was also much more durable.
The Mark VI armor was the culmination of decades of research and re-engineering its predecessors, [[Mark IV]] and [[Mark V]]. This armor was not only more condensed than its previous iterations, but it was also much more durable.


While stranded on [[Line Installation 1-4]], a Mark VI prototype worn by a member of [[Black Team]] was able to withstand being punched in to a Forerunner terminal by a [[Mgalekgolo]] and keep its wearer completely intact in the process.<ref>'''[[Halo: Blood Line]]''', ''Issue #5''</ref>
While stranded on [[Line Installation 1-4]], a Mark VI prototype worn by a member of [[Black Team]] was able to withstand being punched into a Forerunner terminal by a [[Mgalekgolo]] and keep its wearer completely intact in the process.{{Ref/Comic|HBL|Detail=''Issue 5''}}


After boarding the [[Forerunner Dreadnought]], John-117's Mark VI Mjolnir withstood impacting the [[Earth]]'s surface from mid-atmosphere.<ref>''[[Halo 3]]'', campaign level ''[[Arrival]]''</ref>
After boarding the [[Forerunner]] [[Anodyne Spirit|Dreadnought]], John-117's Mark VI Mjolnir withstood impacting the [[Earth]]'s surface from mid-atmosphere.{{Ref/Level|H3|[[Arrival]]}}


During the [[Onyx Conflict]], [[Frederic-104]]'s Mark VI Mjolnir was able to withstand a direct hit from a [[Mgalekgolo]]'s [[assault cannon]] and not suffer any major damage.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 307''</ref>
During the [[Onyx Conflict]], [[Frederic-104]]'s Mark VI Mjolnir was able to withstand a direct hit from a [[Mgalekgolo]]'s [[assault cannon]] and not suffer any major damage.{{Ref/Novel|GoO|Page=307}}


On-board the bow of the {{UNSCShip|Forward Unto Dawn}}'s bisected wreckage, John launched a [[M4093 Hyperion nuclear delivery system|Hyperion nuclear missile]] into the hull of an unshielded {{Class|CRS|light cruiser}} in response to the [[Covenant remnants]] attack on the ''Dawn''. With his MJOLNIR's strength-multiplying circuits, John was strong enough to re-activate the hammer's seized sliding apparatus by overwhelming the jam's heavy traction simply by shoving and then kicking it into place.<ref>''[[Halo 4]]'', campaign level ''[[Dawn]]''</ref>
Onboard the bow of the {{UNSCShip|Forward Unto Dawn}}'s bisected wreckage, John launched a [[M4093 Hyperion nuclear delivery system|Hyperion nuclear missile]] into the hull of an unshielded {{Pattern|Zanar|light cruiser}} in response to the [[Covenant remnants]] attack on the ''Dawn''. With his MJOLNIR's strength-multiplying circuits, John was strong enough to re-activate the hammer's seized sliding apparatus by overwhelming the jam's heavy traction simply by shoving and then kicking it into place.{{Ref/Level|H4|[[Dawn]]}}


Subsequent to the Ur-Didact's awakening, and during the destruction of Requiem's core, John's MJOLNIR-donned frame was cratered several meters deep into non-porous, rocky terrain. The armor proved strong enough to resist the blunt-force trauma of such an impact with no visible damage - at the minor expense of an interim concussion.<ref>''[[Halo 4]]'', campaign level ''[[Forerunner (level)|Forerunner]]''</ref>
Subsequent to the Ur-Didact's awakening, and during the destruction of Requiem's core, John's MJOLNIR-donned frame was cratered several meters deep into non-porous, rocky terrain. The armor proved strong enough to resist the blunt-force trauma of such an impact with no visible damage - at the minor expense of an interim concussion.{{Ref/Level|H4|[[Forerunner (level)|Forerunner]]}}
 
During the [[Battle over Installation 07]], John's GEN3 armor took several heavy hits from [[Atriox]], enough to stun the Spartan, but it kept functioning. After being thrown into space, the armor shut down, but it went into survival mode which was able to keep the Spartan alive for six months in the vacuum of space with no food, water, or other things vital to life aside from the suit's oxygen supply. When John was recovered, [[Fernando Esparza]]'s scan of the suit suggested that its main power cells were fried, yet once it was brought out of survival mode, the armor's [[fusion reactor]] almost instantly recharged the Pelican's depleted batteries and it resumed full functioning once again.{{Ref/Quest|Id=Warship Gbraakon|Hi|Ringfall|[[Warship Gbraakon]]}} The Master Chief later told [[the Weapon]] that the next thing that he remembered after getting thrown into space was waking up on the Pelican six months later, suggesting that he had been kept unconscious by the armor for the entire time.{{Ref/Quest|Id=The Sequence|Hi|Reformation|[[The Sequence]]}} This may suggest that the armor contains high-calorie nutrient supplements to keep its occupant alive, similar to the GEN3 [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] armor.{{Ref/Novel|RP|22}}
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{{Expand-section}}
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== In-game information ==
== In-game information ==
=== ''Halo 3'' - Mark VI GEN1 ===
=== ''Halo 3'' - GEN1 ===
The Mark VI [[Armor customization (Halo 3)|armor permutation]] is one of the default unlocked armor sets available in ''Halo 3''.
The Mark VI [[Armor customization (Halo 3)|armor permutation]] is one of the default unlocked armor sets available in ''Halo 3''.
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Helmet
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements (''Halo 3'')
! style="width: 15%"|Unlock requirements (''Halo 3'')
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=== ''Halo: Reach'' - Mark VI prototype ===
=== ''Halo: Reach'' - Mark VI prototype ===
==== Helmet ====
{{Quote|This is the prototype for the Integrated Communications Helmet, MJOLNIR Mk. VI.}}
This is the prototype for the Integrated Communications Helmet, MJOLNIR Mk. VI.<br>
The Mark VI helmet is available as [[Armor customization (Halo: Reach)|armor permutations]] in ''[[Halo: Reach]]''. The helmet is first able to be viewed at the [[Rank (Halo: Reach)|rank]] of Captain, and is purchasable at Brigadier.
'''Base cost''': 300,000 cR, [[Rank (Halo: Reach)|Brigadier]]
{| class="wikitable" style="width: 75%;"
* '''Description''': Data gathered from these field tests will be used to improve the final production model.
! style="width: 15%"|Armor
'''FC-I[2] cost''': 75,000 cR, Brigadier
! style="width: 55%"|Description
* '''Description''': External command network and hardened 3rd-generation uplink modules.
! style="width: 15%"|Unlock requirements (''Halo: Reach'')
'''UA/HUL-I cost''': 75,000 cR, Brigadier
! style="width: 15%"|Unlock requirements (''Halo: MCC'')
* '''Description''': Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition.
|- align="center"
|[[File:HR MarkVI Helmet Icon.png|75px]]<br/>Mark VI
|align="left"|Data gathered from these field tests will be used to improve the final production model.
|{{Rank/HR|brig|link=yes}}, 300,000 cR
|[[Series 1: Noble|Series 1]], Tier 86 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR MarkVI FCI2 Helmet Icon.png|75px]]<br/>Mark VI ([[Hardened Uplink|FC-I<nowiki>[2]</nowiki>]])
|align="left"|External command network and hardened 3rd-generation uplink modules.
|{{Rank/HR|brig|link=yes}}, 75,000 cR
|[[Series 1: Noble|Series 1]], Tier 90 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR MarkVI UAHULI Helmet Icon.png|75px]]<br/>Mark VI ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL-I]])
|align="left"|Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition.
|{{Rank/HR|brig|link=yes}}, 75,000 cR
|[[Series 1: Noble|Series 1]], Tier 91 ({{SeasonPoint|1}})
|}
=== ''Halo 4'' - GEN2 ===
Mark VI was one of the [[Armor customization (Halo 4)|armor permutations]] to return, slightly redesigned for [[GEN2]], in ''[[Halo 4]]''.
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements <br/>(''Halo 4'')
! style="width: 15%"|Unlock requirements <br/>(''Halo: MCC'')
|- align="center"
|rowspan="8"|[[File:H4 MJOLNIR Mark VI.png|75px]]<br/>Mark VI
|align="left"|'''Description (H4):''' Last series of mainline Mjolnir GEN1 armor types worn by SPARTAN-II personnel.
|rowspan="8"|Obtained by completing the ''[[Halo 4]]'' campaign on [[Legendary]].
|rowspan="8"|Unlocked by default.
|- align="center"
|align="left"|'''Helmet description (MCC):''' Last of the GEN1 helmets in general use by Spartan-IVs.
|- align="center"
|align="left"|'''Shoulders description (MCC):''' Modular left/right spaulder from Mark VI-class armor.
|- align="center"
|align="left"|'''Chest description (MCC):''' Modified for GEN2 compatibility.
|- align="center"
|align="left"|'''Forearm description (H4):''' Classic GEN1 system for Mjolnir Mark VI, most notably worn by S-II personnel in 2552.
|- align="center"
|align="left"|'''Forearm description (MCC):''' Mark VI vambrace worn by SPARTAN-II personnel.
|- align="center"
|align="left"|'''Legs description (H4):''' Standard GEN1 greave system for Mjolnir Mark VI, leveraged primarily by S-II personnel.
|- align="center"
|align="left"|'''Legs description (MCC):''' Based on proven designs.
|}


=== ''Halo 4'' - Mark VI GEN2 ===
=== ''Halo 2: Anniversary'' - GEN1 ===
'''Unlock''': Complete the ''[[Halo 4]]'' campaign on [[Legendary]].
The Mark VI armor is a [[Armor customization (Halo 2: Anniversary)|armor permutation]] for Spartan characters in ''[[Halo 2: Anniversary]]''.
* '''Description''': Last series of mainline Mjolnir GEN1 armor types worn by SPARTAN-II personnel.
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements
|- align="center"
|rowspan=2|[[File:HTMCC H2A MarkVI Menu Render.png|100px]]<br/>Mark VI
|align="left"|'''[[Canon Fodder]] description''': The Mk.VI Mjolnir technology platform was designed with modularity and iterative development in mind.
|rowspan=2|Unlocked by default.
|-align="center"|
|align="left"|'''MCC description''': The Mark VI Mjolnir technology platform was designed with modularity and iterative development in mind.
|}


====MCC descriptions====
=== ''Halo 5: Guardians'' - Upgraded GEN1 and GEN2 ===
*'''Helmet description''': Last of the GEN1 helmets in general use by Spartan-IVs.
The ''Halo 4'' design of Mark VI returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]].
*'''Shoulder description''': Modular left/right spaulder from Mark VI-class armor.
{| class="wikitable" style="width: 75%;"
*'''Chest description''': Modified for GEN2 compatibility.
! style="width: 15%"|REQ Card
*'''Forearms description''': Mark VI vambrace worn by SPARTAN-II pesonnel.
! style="width: 70%"|Description
*'''Legs description''': Based on proven designs.
! style="width: 15%"|Unlock requirements
|- align="center"
|[[File:H5G REQ Helmets Mark VI GEN1 Legendary.png|100px]]<br/>Mark VI GEN1 (helmet)
|align="left"|Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
|align="left" rowspan=2|
*Earn the [[Achievements (Halo: The Master Chief Collection)|Your Journey Begins]] achievement in ''[[Halo: The Master Chief Collection]]''
*Legendary/Mythic [[REQ card]].
|- align="center"
|[[File:REQ Card - Armor Mark VI GEN1.png|100px]]<br/>Mark VI GEN1 (body)
|align="left"|Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
|- align="center"
|[[File:H5G REQ Helmets Mark VI GEN1 Scarred Legendary.png|100px]]<br/>Mark VI GEN1 Scarred (helmet)
|align="left"|Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
|align="left" rowspan=2|
*Complete [[Cairo Station]] in ''[[Halo 2: Anniversary]]''
*Legendary/Mythic [[REQ card]].
|- align="center"
|[[File:REQ Card - Armor Mark VI GEN1 Scarred.png|100px]]<br/>Mark VI GEN1 Scarred (body)
|align="left"|The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.
|- align="center"
|[[File:H5G REQ Helmets Mark VI Ultra Rare.png|100px]]<br/>Mark VI (helmet)
|align="left" rowspan=4|Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
|align="left"|
Ultra Rare [[REQ card]]
|- align="center"
|[[File:H5G REQ Helmets Mark VI Satrap Ultra Rare.png|100px]]<br/>Mark VI Satrap (helmet)
|align="left"|
Ultra Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Helmets Mark VI Primus Legendary.png|100px]]<br/>Mark VI Primus (helmet)
|align="left"|
Legendary [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Helmets Mark VI Regent Legendary.png|100px]]<br/>Mark VI Regent (helmet)
|align="left"|
Legendary [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Mark VI.png|100px]]<br/>Mark VI (body)
|align="left" rowspan=4|Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.
|align="left"|
Ultra Rare [[REQ card]]
|- align="center"
|[[File:REQ Card - Armor Mark VI Satrap.png|100px]]<br/>Mark VI Satrap (body)
|align="left"|
Ultra Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Mark VI Primus.png|100px]]<br/>Mark VI Primus (body)
|align="left"|
Legendary [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Mark VI Regent.png|100px]]<br/>Mark VI Regent (body)
|align="left"|
Legendary [[List of REQ cards|REQ card]]
|}


=== ''Halo 2: Anniversary'' - Mark VI GEN1 ===
===Halo Infinite - Upgraded GEN1 and GEN3===
*'''Cannon Fodder description''': The Mk.VI Mjolnir technology platform was designed with modularity and iterative development in mind.
In ''Halo Infinite'' the prototype Mark VI helmet from ''Halo: Reach'' and its attachments are available for multiplayer Spartan [[Armor customization (Halo Infinite)|armor customization]]. It was originally exclusive to the [[B-class Mjolnir|Mark V [B] armor core]] before becoming cross-core in [[Season 05: Reckoning]]. Some new GEN1 Mark VI shoulders were made available under the [[UA]] category on the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core]] in [[Season 04: Infection]]. Season 05: Reckoning added the GEN3 Mark VI as an armor kit on the Mark VII core attainable once players reach the [[Rank (Halo Infinite)#Career Rank|Hero rank]].
*'''MCC description''': The Mark VI Mjolnir technology platform was designed with modularity and iterative development in mind.
{| class="wikitable" style="width: 75%;"
! scope="col" style="width: 15%" |Armor
! scope="col" style="width: 15%" |Manufacturer
! scope="col" style="width: 45%" |Lore
! scope="col" style="width: 10%" |Rarity
! scope="col" style="width: 15%" |Unlock Requirements
|-
|align="center"|[[File:HINF Mark VI Helmet Icon.png|75px]]<br/>Mark VI
|Materials Group
|Late-iteration prototypes of the MARK VI helmet were undergoing final testing just weeks before the Covenant assault on Reach. Unfortunately, much of the resulting combat data was not recoverable by the Seongnam-based development team.
|Epic
|[[Season 01: Heroes of Reach]] [[Battle Pass]] level 84 (Premium)
|-
|align="center"|[[File:HINF-MarkVIGEN1LeftShoulder.png|75px]][[File:HINF-MarkVIGEN1RightShoulder.png|75px]]<br/>UA/Mark VI [GEN1]
|Materials Group
|Sometimes the best solutions are the ones that stand the test of time.
|Rare
|Purchase the "Gulfshore" bundle in the [[Shop]] for 800 cR
|-
|align="center"|[[File:HINF-InfiniteMarkVI.png|75px]]<br/>Infinite Mark VI
|Materials Group
|Master Chief Petty Officer John-117 is a living legend, Reclaimer of ancient legacies, and Demon to humanity's enemies. He is humanity's most sophisticated and effective piece of military hardware, accomplishing feats that have stymied entire armies of lesser warriors and fleets of ships. Though his stance and posture can be at ease, the Chief is always ready to launch into action at a moment’s notice.
|Legendary
|Reach the Hero career rank
|}
====Attachments====
*[[CNM/BNR/FARNDALE]]
*[[CNM/BNR/TYPHON]]
*[[HUL-I/XFTREC/FLAMINGO]]
*[[HUL(3)/BNR/COURIER PEARL]]
*[[TAC/RS/STARLIGHT]]
*[[UA/Type E3]]


=== ''Halo 5: Guardians'' - GEN1 and GEN2 ===
==Non-canon and dubious canon appearances==
==== GEN1 ====
===Silver Timeline===
'''Available skins''': Scarred<br>
{{Notice/Silver|category=no}}
'''Default unlock''': Earn the [[Achievements (Halo: The Master Chief Collection)|Your Journey Begins]] achievement in ''[[Halo: The Master Chief Collection]]'' or Mythic [[REQ card]].<br>
{{Quote|This is Mark VI MJOLNIR armor. The outer layer is enhanced titanium. You won't even dent it.|[[John-117/Silver|John-117]] to [[Kwan Ha]].{{Ref/Film|Id=Contact|TV|Episode=[[Contact]]}}}}
'''Scarred unlock''': Complete [[Cairo Station]] in ''[[Halo 2: Anniversary]]'' or Mythic [[REQ card]].
By the time of [[Operation: DEFIANT GLASS]] in [[2552]], [[John-117/Silver|John-117]] and the Spartans of [[Silver Team/Silver|Silver Team]] were all equipped with Mark VI armor. The suit is equipped with a heads-up display and energy shielding.{{Ref/Reuse|Contact}} However, [[James Ackerson/Silver|James Ackerson]] took the armor with him when he abandoned [[Reach (TV Series)|Reach]] to the [[Covenant]], leaving Silver Team to fight in the [[Fall of Reach/Silver|Fall of Reach]] unarmored.{{Ref/Film|Id=Reach|TV|Episode=[[Reach (TV Series)|Reach]]}}
* '''Helmet description''': The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.
* '''Body description''': Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
* '''Scarred helmet description''': Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
* '''Scarred body description''': The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.


====GEN2====
'''Available skins''': Primus, Regent, and Satrap<br>
'''Default unlock''': Ultra Rare REQ card<br>
'''Satrap unlock''': Ultra Rare REQ pack<br>
'''Primus unlock''': Legendary REQ card<br>
'''Regent unlock''': Legendary REQ card
* '''Helmet description''': Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
* '''Body description''': Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.
In ''Halo 5: Guardians'' due to the "Body" having a predefined customisation this armor set permanently has the following parts from ''Halo 4'':
*'''Body''': Mark VI
*'''Shoulders''': Mark VI
*'''Forearms''': Mark VI
*'''Legs''': Mark VI
===Halo Infinite===
In ''Halo Infinite'' the prototype Mark VI helmet from ''Halo: Reach'' is available on the Mark V(B) core.
== Production notes ==
== Production notes ==
=== ''Halo 2'' and ''Halo 3'' ===
=== ''Halo 2'' and ''Halo 3'' ===
Line 250: Line 386:
File:H2A - Master Chief colored.jpg|Updated appearance on the ''Halo 2: Anniversary'' cover art.
File:H2A - Master Chief colored.jpg|Updated appearance on the ''Halo 2: Anniversary'' cover art.
File:H2A Terminals - BlueTeam.jpg|Linda-058 and Fred-104 clad in Mjolnir Mark VI variants before the [[Battle of Earth]] in ''Halo 2: Anniversary''<nowiki>'s</nowiki> [[Terminal (Halo 2: Anniversary)|terminals]].
File:H2A Terminals - BlueTeam.jpg|Linda-058 and Fred-104 clad in Mjolnir Mark VI variants before the [[Battle of Earth]] in ''Halo 2: Anniversary''<nowiki>'s</nowiki> [[Terminal (Halo 2: Anniversary)|terminals]].


</gallery>
</gallery>
Line 256: Line 391:
===''Halo 3''===
===''Halo 3''===
<gallery>
<gallery>
File:H3 Manual Cover Design 10.jpg|''Halo 3'' concept art of a Mark VI suit being fitted onto John-117.
File:H3_ArmourSets_Concept.jpg|''Halo 3'' concept art of various GEN1 Mark VI armor permutations.
File:H3 Manual Cover Design 10.jpg|''Halo 3'' concept art of a GEN1 Mark VI suit being fitted onto John-117.
File:Halo3 Snowbound-3rdperson-01.jpg|Spartans wearing Mark VI in the ''[[Halo 3 Beta]]''.
File:Halo3 Snowbound-3rdperson-01.jpg|Spartans wearing Mark VI in the ''[[Halo 3 Beta]]''.
File:Mark VI Study.jpg|Mjolnir Mark VI study.
File:Mark VI Study.jpg|Mjolnir Mark VI study.
Line 264: Line 400:
File:H3 SpartanSpikers Render.jpg|A Spartan wearing Mark VI in ''Halo 3'' multiplayer.
File:H3 SpartanSpikers Render.jpg|A Spartan wearing Mark VI in ''Halo 3'' multiplayer.
File:HTMCC H3 MarkVI Crop.png|A red Mark VI-clad Spartan in ''Halo: The Master Chief Collection''.
File:HTMCC H3 MarkVI Crop.png|A red Mark VI-clad Spartan in ''Halo: The Master Chief Collection''.
File:HTMCC-H3-Bean117.jpg|Bean-117, a backpack in ''Halo: The Master Chief Collection'' wearing GEN3 Mark VI.
</gallery>
</gallery>


Line 275: Line 412:
===''Halo 4'', ''Halo 2: Anniversary'' multiplayer, and ''Halo 5: Guardians''===
===''Halo 4'', ''Halo 2: Anniversary'' multiplayer, and ''Halo 5: Guardians''===
<gallery>
<gallery>
File:H4 Concept MultiplayerArmors.jpg|''Halo 4'' concept art for the multiplayer Mark VI (bottom-mid-left).
File:Master_Chief_H3_-_H4_asthetic_difference..gif|A comparison of the original Mark VI and the Chief's modified Mark VI.
File:Master_Chief_H3_-_H4_asthetic_difference..gif|A comparison of the original Mark VI and the Chief's modified Mark VI.
File:H4 Mark VI 3d model.jpg|Three-dimensional renders of the GEN2 Mark VI multiplayer armor in ''Halo 4''.
File:H4 Mark VI 3d model.jpg|Three-dimensional renders of the GEN2 Mark VI multiplayer armor in ''Halo 4''.
Line 289: Line 427:
</gallery>
</gallery>


=== ''Halo 5: Guardians'' skins ===
<gallery>
File:H5-Waypoint-MarkVI-GEN1.png|Mark VI GEN1.
File:H5-Waypoint-MarkVI-GEN1SCARRED.png|GEN1 Scarred.
File:H5-Waypoint-MarkVI.png|Mark VI GEN2.
File:H5-Waypoint-MarkVI-SATRAP.png|Satrap skin.
File:H5-Waypoint-MarkVI-PRIMUS.png|Primus skin.
File:H5-Waypoint-MarkVI-REGENT.png|Regent skin.
</gallery>
===''Halo Infinite''===
===''Halo Infinite''===
====Concept art====
<gallery>
File:HINF-Concept-ChiefSuitExploration5.png|Concept art of GEN3 Mark VI for ''[[Halo Infinite]]''
File:HINF-Concept-ChiefHandWork1.jpg|Concept art of John-117's hand wearing GEN3 Mark VI.
File:HINF-Concept-ChiefHandWork2.jpg|More hand concept art.
File:HINF-Concept-ChiefSuitExploration1.jpg|Concept exploration of John's GEN3 Mark VI undersuit and armor.
File:HI MJOLNIRGEN3 Development Concept.png|Concept art of John's helmet for ''Halo Infinite''.
File:HINF-Concept-ChiefSuitDamagePass2.png|Concept art showing damage to John's armor.
File:HINF-Concept-ChiefSuitDamagePass.png|Another concept showing various damage patterns on the armor.
</gallery>
====Screenshots====
<gallery>
<gallery>
File:HINF-MarkVIMODearly.png|Mark VI MOD being used in an early build of the ''[[Halo Infinite announcement trailer]]''.
File:HINF-MarkVIMODearly.png|Mark VI MOD being used in an early build of the ''[[Halo Infinite announcement trailer]]''.
File:HI MJOLNIRGEN3 Development Concept.png|Concept art of John's helmet for ''Halo Infinite''.
File:HI PackageMarkIV Early.png|GEN3 Mark VI in a later build of the announcement trailer.
File:HI PackageMarkIV Early.png|GEN3 Mark VI in a later build of the announcement trailer.
File:HINF GEN3.png|John-117 hanging in his GEN3 Mark VI in ''[[Discover Hope]]''.
File:HINF GEN3.png|John-117 hanging in his GEN3 Mark VI in ''[[Discover Hope]]''.
File:HI E3 2019 Trailer John 117.PNG|GEN3 Mark VI in ''Discover Hope''.
File:HI E3 2019 Trailer John 117.PNG|GEN3 Mark VI in ''Discover Hope''.
File:HINF ChiefDemo.png|John-117's GEN3 Mark VI in the ''[[Halo Infinite Campaign Gameplay Premiere]]''.
File:HINF ChiefDemo.png|John-117's GEN3 Mark VI in the ''[[Halo Infinite Campaign Gameplay Premiere]]''.
File:HINF-CoOp4.jpg|John-117's GEN3 Mark VI in co-op.
File:HINF-PrototypeMarkVI.jpg|A Spartan-IV wearing a prototype Mark VI helmet on the [[Mark V(B)]] core.
File:HINF-MarkVBMarkVI.png|A Spartan-IV wearing a prototype Mark VI helmet with the UA/Type E3 attachment.
File:HINF AlasPoorYorick.png|Graffiti of GEN1 Mark VI on [[Bazaar]].
File:HINF AlasPoorYorick.png|Graffiti of GEN1 Mark VI on [[Bazaar]].
File:HINF-GEN1MarkVI.png|A Spartan-IV wearing a Prototype Mark VI helmet and UA/Mark VI [GEN1] shoulders.
File:HINF - Season 05 trailer - Mark VI GEN3 kit - 00001.png|The GEN3 Mark VI kit.
File:HINF-InfiniteMarkVI1.jpg|A GEN3 Mark VI-clad Spartan-IV with a [[MA40 assault rifle]].
File:HINF-MarkVandVI.jpg|A GEN3 Mark VI-clad Spartan-IV with a GEN1 Mark V-clad Spartan-IV on [[Forbidden]].
File:HINF - Mark VI GEN1 and GEN3 comparison.png|A comparison between a GEN3 Mark VI-clad Spartan-IV, and a GEN1 Mark VI-clad Spartan-IV.
</gallery>
===''Halo: The Television Series''===
<gallery>
File:HTV-Intro.png|John-117's Mark VI in the ''[[Halo: The Television Series Season One]]'' opening.
File:HTV-Contact-MarkVIopens.jpg|John-117's Mark VI helmet opening up.
File:HTV-DirtyJohn.jpg|John-117 in his Mark VI Mjolnir on [[Eridanus II]].
File:HTV-MarkVILondon.jpg|Prop of John-117's Mark VI helmet.
File:HTV-Bence-szaraz-john-plasma-stabbed.jpg|Concept art of John-117's Mark VI getting damaged for ''[[Halo: The Television Series Season Two]]''.
File:HTV-Bence-szaraz-john-plasmafinal.jpg|More battle damage concept art.
File:HTV-Bence-szaraz-visior-01.jpg|Concept art of John-117's Mark VI visor being cracked.
File:HTV-Bence-szaraz-visior-02.jpg|Concept art of John-117's Mark VI visor being shattered.
File:HTV-S2introeye.png|John-117's Mark VI in the ''Halo: The Television Series Season Two'' opening.
File:HTV-Halo-Halo3John.jpg|John-117's Mark VI with plasma scarring.
File:HTV-Halo-CrackedVisorJohn.jpg|John-117's Mark VI with a cracked visor.
File:HTV-Halo-EvenMoreCrackedVisorJohn.jpg|John-117's Mark VI with a shattered visor.
</gallery>
</gallery>
===Miscellaneous===
===Miscellaneous===
<gallery>
<gallery>
File:DoA4 - Nicole-458.png|[[Nicole-458]] wearing Mark VI in ''Dead or Alive 4''.
File:DoA4 - Nicole-458.png|[[Nicole-458]] wearing Mark VI in ''Dead or Alive 4''.
File:MasterChiefMadameTussauds.jpg|The wax figure of John-117 in Mjolnir Mark VI armor at [[Wikipedia:Madame Tussauds|Madame Tussauds]].
File:MasterChiefMadameTussauds.jpg|The wax figure of John-117 in Mjolnir Mark VI armor at [[Wikipedia:Madame Tussauds|Madame Tussauds]].
File:HM-JohnI05.png|John-117 in his GEN1 Mark VI on Installation 05 in ''[[Halo Mythos]]''.
File:HM-DeltaHalo.jpg|John-117 in his GEN1 Mark VI on Installation 05 in ''[[Halo Mythos]]''.
File:HLC The Great Journey.png|John-117 in his GEN1 Mark VI on the ''Halo Legendary Crate'' #9 poster.
File:HLC The Great Journey.png|John-117 in his GEN1 Mark VI on the ''Halo Legendary Crate'' #9 poster.
File:HOD-John.jpg|A statue of John-117 in his GEN1 Mark VI at ''[[Halo: Outpost Discovery]]''.
File:HOD-John.jpg|A statue of John-117 in his GEN1 Mark VI at ''[[Halo: Outpost Discovery]]''.
File:Fortnite-Crossover.png|John-117 in his GEN3 Mark VI in ''Fortnite''.
File:Fortnite-Crossover.png|John-117 in his GEN3 Mark VI in ''Fortnite''.
</gallery>
File:AmogusMJOLNIR.jpg|Mark VI in ''Among Us''.
 
File:FallGuys-Bean117.png|Bean-117 in his GEN3 Mark VI in ''Fall Guys''.
=== ''Halo 5: Guardians'' skins ===
File:SiegeHalo.jpg|John-117 in his GEN3 Mark VI in ''Rainbow Six Siege''.
<gallery>
File:H5-Waypoint-MarkVI-GEN1.png|Mark VI GEN1.
File:H5-Waypoint-MarkVI-GEN1SCARRED.png|GEN1 Scarred.
File:H5-Waypoint-MarkVI.png|Mark VI GEN2.
File:H5-Waypoint-MarkVI-SATRAP.png|Satrap skin.
File:H5-Waypoint-MarkVI-PRIMUS.png|Primus skin.
File:H5-Waypoint-MarkVI-REGENT.png|Regent skin.
</gallery>
</gallery>


Line 349: Line 521:
* ''[[Halo 2: Anniversary]]''  
* ''[[Halo 2: Anniversary]]''  
** ''[[Terminal (Halo 2: Anniversary)|Terminals]]''
** ''[[Terminal (Halo 2: Anniversary)|Terminals]]''
{{Col-2}}
* ''[[Hunt the Truth]]''
* ''[[Hunt the Truth]]''
** ''[[All Hail]]''
** ''[[All Hail]]''
Line 364: Line 535:
** ''[[On the Brink]]''
** ''[[On the Brink]]''
** ''[[Dominion Splinter]]'' {{C|Flashback only}}
** ''[[Dominion Splinter]]'' {{C|Flashback only}}
{{Col-2}}
* ''[[Halo Wars 2]]''
* ''[[Halo Wars 2]]''
* ''[[Halo: Bad Blood]]''
* ''[[Halo: Bad Blood]]''
Line 373: Line 545:
**''[[Unspoken]]''
**''[[Unspoken]]''
**''[[Project Magnes (trailer)|Project Magnes]]''
**''[[Project Magnes (trailer)|Project Magnes]]''
**''[[Lightbringers]]''
**''[[Carry On]]''
**''[[Forever We Fight]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo Infinite: Memory Agent]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Unbound]]''
**''[[Emergence]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Solace (TV Series)|Solace]]''
**''[[Inheritance]]''
**''[[Allegiance]]''
**''[[Transcendence]]''
*''[[Halo: Sunrise on Sanghelios]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]''
**''[[Sword (TV Series)|Sword]]''
**''[[Visegrád (TV Series)|Visegrád]]''
**''[[Reach (TV Series)|Reach]]'' {{C|Hologram only}}
**''[[Aleria (TV Series)|Aleria]]''
**''[[Onyx (TV Series)|Onyx]]''
**''[[Thermopylae (TV Series)|Thermopylae]]''
**''[[Halo (TV Series)|Halo]]''
{{Col-end}}
{{Col-end}}


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{{armor}}
{{armor}}
{{Armor/Permutation}}
{{Armor/Permutation|H3|HR|H4|H2A|H5G|HI}}
{{Mjolnir}}
{{Navbox/Universe/Mjolnir|Overview|GEN1|GEN2|GEN3}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]
[[Category:Halo Infinite multiplayer armor permutations]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]
[[Category:Halo: Reach multiplayer armor permutations]]
[[Category:Halo: Reach multiplayer armor permutations]]