Halo 3: Difference between revisions

14 bytes added ,  15 years ago
no edit summary
m (Games can't have wealth.)
No edit summary
Line 26: Line 26:
[[Halo 3]] was released on the long-awaited September 25th in North America and Australia, the 26th in Europe, and the 27th in Japan. It has been rated ''M'' for Mature (blood, gore, violence, and mild language) by the [[wikipedia:Entertainment Software Rating Board|ESRB]], but M 17+ means that Halo 3 is '''recommended''' for 17 years or older, not restricted (this is only a rating for parental guidance) by the [[wikipedia:OFLC (Australia)|OFLC]], but in many stores, like GameStop, ID was required because anyone under the age of seventeen is unable to buy a copy of Halo 3. Europe's PEGI rating system gave the game a ''16+'' rating, which serves as a guideline rather than as a rule. However the UK Release is rated 15 by the BBFC which means it is slightly easier to purchase.
[[Halo 3]] was released on the long-awaited September 25th in North America and Australia, the 26th in Europe, and the 27th in Japan. It has been rated ''M'' for Mature (blood, gore, violence, and mild language) by the [[wikipedia:Entertainment Software Rating Board|ESRB]], but M 17+ means that Halo 3 is '''recommended''' for 17 years or older, not restricted (this is only a rating for parental guidance) by the [[wikipedia:OFLC (Australia)|OFLC]], but in many stores, like GameStop, ID was required because anyone under the age of seventeen is unable to buy a copy of Halo 3. Europe's PEGI rating system gave the game a ''16+'' rating, which serves as a guideline rather than as a rule. However the UK Release is rated 15 by the BBFC which means it is slightly easier to purchase.


Exactly like its predecessors, Halo 3 was a prosperous, record-breaking game. Accompanied by its record-breaking 1.7 million pre-orders in the U.S, it was set for release on the sought-after 25th of September, and few expected it not to break records. 24 hours after release, Halo 3 had generated a record-breaking $170M in the U.S., transcending the number that Microsoft was expecting, $155 million, which later was beaten by Grand Theft Auto IV's worldwide $310M. Microsoft never released 24-hour sales number, but it is estimated to have sold in the region of 2.4 - 2.5 million copies within 24 hours of availability in the U.S. - approximately 1.8 million units after 8 hours - with that number increasing to 3.3 million units 12 days after release. Within 24 hours, over 1.1 million gamers had played Halo 3 on Xbox Live. One week after release, over 2.7 million players - nearly one-third of the total Xbox LIVE members at that time - had played it on Xbox Live. As of November 17, 2008 Halo 3 had reportedly sold 8.8 million copies worldwide. <ref>[http://www.vgchartz.com/games/game.php?id=6964&region=All VGChartz News]</ref>
Exactly like its predecessors, Halo 3 was a prosperous, record-breaking game. Accompanied by its record-breaking 1.7 million pre-orders in the U.S, it was set for release on the sought-after 25th of September, and few expected it not to break records. 24 hours after release, Halo 3 had generated a record-breaking $170 million in the U.S., transcending the number that Microsoft was expecting, $155 million, which later was beaten by Grand Theft Auto IV's worldwide $310 million. Microsoft never released 24-hour sales number, but it is estimated to have sold in the region of 2.4 - 2.5 million copies within 24 hours of availability in the U.S. - approximately 1.8 million units after 8 hours - with that number increasing to 3.3 million units 12 days after release. Within 24 hours, over 1.1 million gamers had played Halo 3 on Xbox Live. One week after release, over 2.7 million players - nearly one-third of the total Xbox LIVE members at that time - had played it on Xbox Live. As of November 17, 2008 Halo 3 had reportedly sold 8.8 million copies worldwide. <ref>[http://www.vgchartz.com/games/game.php?id=6964&region=All VGChartz News]</ref>


==Controls==
==Controls==
Anonymous user