Forum:Halo 5: Guardians (General): Difference between revisions

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Leaving out splitscreen was both a resource and business decision. From a systems standpoint, the console simply doesn't have the horsepower at its price-point to render the amount of scenery and AI activity present on a Campaign or Warzone-sized map at 1080p/60fps for more than a single player's perspective. That being said, I guess it thus became unfeasible from a business standpoint to divert resources & manpower away from getting the game ready for release in order to develop a splitscreen option for a single mode of play (that being Arena). Keep in mind that they were basically starting from scratch with H5, whereas the previous games' modes were developed through refinements to existing system architecture which already had splitscreen built into it. This dovetails nicely with Microsoft's desire to sell consoles because it means that, if you want multiplayer, you will now need to go out & buy one. More XBones sold = more money, plain & simple. Scheisty? For sure, but it would be naïve to say that one didn't see Microsoft moving in this direction within its own studios. They are a business, after all, and the bottom line for any business is to make money...[[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 13:20, 14 July 2015 (EDT)
Leaving out splitscreen was both a resource and business decision. From a systems standpoint, the console simply doesn't have the horsepower at its price-point to render the amount of scenery and AI activity present on a Campaign or Warzone-sized map at 1080p/60fps for more than a single player's perspective. That being said, I guess it thus became unfeasible from a business standpoint to divert resources & manpower away from getting the game ready for release in order to develop a splitscreen option for a single mode of play (that being Arena). Keep in mind that they were basically starting from scratch with H5, whereas the previous games' modes were developed through refinements to existing system architecture which already had splitscreen built into it. This dovetails nicely with Microsoft's desire to sell consoles because it means that, if you want multiplayer, you will now need to go out & buy one. More XBones sold = more money, plain & simple. Scheisty? For sure, but it would be naïve to say that one didn't see Microsoft moving in this direction within its own studios. They are a business, after all, and the bottom line for any business is to make money...[[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 13:20, 14 July 2015 (EDT)
What happened to [[REAP-X]]? With [[Siege_bike|all]] [[Quad_walker|of]] [[Kestrel|this]], I expected a lot more of these ideas to make it into Halo 5. Sure we're a little over a month away, and there might be fabulous things hidden in the game that aren't and won't be in the promotionals, but I'm starting to get a little nervous. How do you think Reap X will affect Halo 5?  --[[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 21:28, 13 September 2015 (EDT)


== Mission: Impossible - Rogue Nation ==
== Mission: Impossible - Rogue Nation ==
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