Forum:Halo: Spartan Strike: Difference between revisions

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:::"{{Plain|[https://www.halowaypoint.com/en-us/games/halo-spartan-strike/windows You are a Spartan IV in this classified ONI simulation of New Mombasa set during the events of ''Halo 2''.]}}" The Gamma Company theory Jugus mentioned is popular on ''Waypoint''. I really hope that's the route the story takes. Failing that, maybe the TACSIM projects the likeness of the in-universe "player" into engagements regardless of whether he was actually present. --[[User:Braidenvl|<span style="color:gray">'''''Our vengeance is at hand.'''''</span>]] [[File:Gravemind.svg|14px]] ([[User talk:Braidenvl|<span style="color:gray">Talk to me.</span>]]) 12:48, 16 October 2014 (EDT)
:::"{{Plain|[https://www.halowaypoint.com/en-us/games/halo-spartan-strike/windows You are a Spartan IV in this classified ONI simulation of New Mombasa set during the events of ''Halo 2''.]}}" The Gamma Company theory Jugus mentioned is popular on ''Waypoint''. I really hope that's the route the story takes. Failing that, maybe the TACSIM projects the likeness of the in-universe "player" into engagements regardless of whether he was actually present. --[[User:Braidenvl|<span style="color:gray">'''''Our vengeance is at hand.'''''</span>]] [[File:Gravemind.svg|14px]] ([[User talk:Braidenvl|<span style="color:gray">Talk to me.</span>]]) 12:48, 16 October 2014 (EDT)


:Yeah, I'm definitely not digging their choice of appearance for the main character. They already had an orange Spartan (Davis) in Spartan Assault, and the blue visor and racing stripes look bad. Why can't they have more Spartans with the classic olive drab coloration or other military-friendly color schemes? As for the Kestrel, it might not actually be a purely ground-based vehicle and could be like any other UNSC VTOL, but is restricted to hovering near the ground in Spartan Strike for the purpose of gameplay. In either case, I hope it appears in Halo 5. It would fill the role of 1 of 2 lost vehicles if it does (either the Hornet or Chopper). Man, I miss the Chopper. Also, did anybody else get really bugged by the guy who kept saying "war-thog" in the IGN video? Ugh.--[[Image:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 16:24, 16 October 2014 (EDT)
:Yeah, I'm definitely not digging their choice of appearance for the main character. They already had an orange Spartan (Davis) in Spartan Assault, and the blue visor and racing stripes look bad. Why can't they have more Spartans with the classic olive drab coloration or other military-friendly color schemes? As for the Kestrel, it might not actually be a purely ground-based vehicle and could be like any other UNSC VTOL, but is restricted to hovering near the ground in Spartan Strike for the purpose of gameplay. In either case, I hope it appears in Halo 5. It would fill the role of 1 of 2 lost vehicles if it does (either the Hornet or Chopper). Man, I miss the Chopper. Also, did anybody else get really bugged by the guy who kept saying "war-thog" in the IGN video? Ugh.--''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 16:24, 16 October 2014 (EDT)


::That was one of the first things I noticed when I watched the video: "war-thog...war-thog." I was annoyed too. I think 343i is getting too buck wild with the armor styles. The protagonist's armor doesn't look militaristic at all. And the bright colors don't make sense because he stands out way too much. I can understand if it's black or olive like you said. Or even a more subdued coloration. Not mp-like. It just seems unrealistic. I like the Kestrel but like Jugus said, its redundant. Its almost like what we said earlier about [[Talk:Type-29 Shadow#Shadow or Tug|343i copying old designs for new designs]]. They might have been better off putting the [[Quad Walker]] in the game instead as it's more unique (albeit ridiculous & impractical). The story sounds like plain-jane Forerunner non-sense w/ a splash of the past. I want to fight some insurrectionist for once. When is that day going to come? Oh, and based off the way they sidelined (& barbequed some of) the S-III's so far, I highly doubt 343i will make the protagonist a S-III from gamma company but more along the lines of a prototype of S-IV. Like everyone else I rather him/her be a S-III but who knows. Whatever the case, I might pick this title up. Be nice to have this game on my laptop since I have win 8.1 w/ touch screen.--'''''[[User:Killamin7|<span style="color:Black; font-family: Arial;">Killamin7</span>]]''''' <small>['''''[[User talk:Killamin7|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamin7|<font color="Black">Files</font>]]''''']</small> 20:46, 16 October 2014 (EDT)
::That was one of the first things I noticed when I watched the video: "war-thog...war-thog." I was annoyed too. I think 343i is getting too buck wild with the armor styles. The protagonist's armor doesn't look militaristic at all. And the bright colors don't make sense because he stands out way too much. I can understand if it's black or olive like you said. Or even a more subdued coloration. Not mp-like. It just seems unrealistic. I like the Kestrel but like Jugus said, its redundant. Its almost like what we said earlier about [[Talk:Type-29 Shadow#Shadow or Tug|343i copying old designs for new designs]]. They might have been better off putting the [[Quad Walker]] in the game instead as it's more unique (albeit ridiculous & impractical). The story sounds like plain-jane Forerunner non-sense w/ a splash of the past. I want to fight some insurrectionist for once. When is that day going to come? Oh, and based off the way they sidelined (& barbequed some of) the S-III's so far, I highly doubt 343i will make the protagonist a S-III from gamma company but more along the lines of a prototype of S-IV. Like everyone else I rather him/her be a S-III but who knows. Whatever the case, I might pick this title up. Be nice to have this game on my laptop since I have win 8.1 w/ touch screen.--'''''[[User:Killamin7|<span style="color:Black; font-family: Arial;">Killamin7</span>]]''''' <small>['''''[[User talk:Killamin7|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamin7|<font color="Black">Files</font>]]''''']</small> 20:46, 16 October 2014 (EDT)
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::::The thing that baffles me the most about the neglecting of Gamma Company is the way they're easily the most exploitable SPARTAN-IIIs. We don't know anything about them other than that they got deployed which leaves a lot of options for Noble-esque special teams and even making the combat doctrine of the company as a whole different from the previous ones (ie. making them more distributed, allowing them to be featured in more diverse stories). There's a lot more opportunities than they had with Alpha and Beta, and they bent and twisted canon to make Noble fit anyway. However, there's also the inconvenient bit that the Gamma Company Spartans would be twelve by 2552 and they might want to shy away from the idea of playing as a chemically-infused child soldier in a mainstream game. You could get around that by keeping the player character a blank slate and never showing their face or mentioning their age, though—it's not like you'd know much about Palmer and Davis going by ''Spartan Assault'' alone. The Gamma Company bit would just be for the lore fans who care enough about that sort of thing. But this angle is probably the reason 343i seems to be avoiding the previous Spartan generations while thrusting the Fours in the spotlight—because they're morally unproblematic, inoffensive Spartans. They're just normal people who get all the cool toys without any of the morally questionable bits of the Twos and Threes that might turn some people off about the setting. I don't like this or the general attitude of the IVs in general, but I think it's the rationale for underselling the Threes. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 05:34, 17 October 2014 (EDT)
::::The thing that baffles me the most about the neglecting of Gamma Company is the way they're easily the most exploitable SPARTAN-IIIs. We don't know anything about them other than that they got deployed which leaves a lot of options for Noble-esque special teams and even making the combat doctrine of the company as a whole different from the previous ones (ie. making them more distributed, allowing them to be featured in more diverse stories). There's a lot more opportunities than they had with Alpha and Beta, and they bent and twisted canon to make Noble fit anyway. However, there's also the inconvenient bit that the Gamma Company Spartans would be twelve by 2552 and they might want to shy away from the idea of playing as a chemically-infused child soldier in a mainstream game. You could get around that by keeping the player character a blank slate and never showing their face or mentioning their age, though—it's not like you'd know much about Palmer and Davis going by ''Spartan Assault'' alone. The Gamma Company bit would just be for the lore fans who care enough about that sort of thing. But this angle is probably the reason 343i seems to be avoiding the previous Spartan generations while thrusting the Fours in the spotlight—because they're morally unproblematic, inoffensive Spartans. They're just normal people who get all the cool toys without any of the morally questionable bits of the Twos and Threes that might turn some people off about the setting. I don't like this or the general attitude of the IVs in general, but I think it's the rationale for underselling the Threes. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 05:34, 17 October 2014 (EDT)


:I agree with the guys above who say the Kestrel is basically redundant, but my concern is that they're adopting the Mega Blox vehicles as canon. Not for any real canon-violating issues, or because it sets a precedent for anything, but because they contradict the aesthetic that the UNSC embodies in the series - military realism, to counterpoint the more esoteric designs of the Covenant and Forerunners. Wheeled vehicles, ballistic ammunition, chemical rockets versus anti-gravity, directed plasma and lasers. It makes you feel like the underdog, and makes victory more satisfying. The Kestrel is a hovercraft - one using ducted fans, yes, but still a hover craft - and the Quad Walker is a mini-Locust/Scarab. They feel inconsistent with the theme of their ostensible sandbox. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 03:05, 17 October 2014 (EDT)
:I agree with the guys above who say the Kestrel is basically redundant, but my concern is that they're adopting the Mega Blox vehicles as canon. Not for any real canon-violating issues, or because it sets a precedent for anything, but because they contradict the aesthetic that the UNSC embodies in the series - military realism, to counterpoint the more esoteric designs of the Covenant and Forerunners. Wheeled vehicles, ballistic ammunition, chemical rockets versus anti-gravity, directed plasma and lasers. It makes you feel like the underdog, and makes victory more satisfying. The Kestrel is a hovercraft - one using ducted fans, yes, but still a hover craft - and the Quad Walker is a mini-Locust/Scarab. They feel inconsistent with the theme of their ostensible sandbox. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 03:05, 17 October 2014 (EDT)


::Tearing down the UNSC's underdog status is a theme that's been going on in a while in 343i's Halo. We are now the ones with the invincible supership (that gets rendered helpless every other day, but I digress) and all the best tech while the Covenant have been reduced to a bunch of feuding, underequipped warlords forced to make do with what they've got. Hell, they redesigned the battle rifle to make it look more powerful relative to Covenant weapons. Throughout the Kilo-Five novels, the UNSC is portrayed as soaring high above the Covenant technologically speaking. None of it makes any sense, of course, especially from a storytelling perspective (audiences tend to root for the underdog), but it's clearly a theme they've been trying their hardest to sell. Lasky's speech in the ''Spartan Ops'' intro really exemplifies this attitude—''"We are the giants now"'' and all. You could argue it's meant to be unwarranted arrogance, even a pre-written marketing speech ''in-universe'', but based on the aforesaid examples I get the sense it's meant to be earnest and "true" as far as authorial intent is concerned. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 05:34, 17 October 2014 (EDT)
::Tearing down the UNSC's underdog status is a theme that's been going on in a while in 343i's Halo. We are now the ones with the invincible supership (that gets rendered helpless every other day, but I digress) and all the best tech while the Covenant have been reduced to a bunch of feuding, underequipped warlords forced to make do with what they've got. Hell, they redesigned the battle rifle to make it look more powerful relative to Covenant weapons. Throughout the Kilo-Five novels, the UNSC is portrayed as soaring high above the Covenant technologically speaking. None of it makes any sense, of course, especially from a storytelling perspective (audiences tend to root for the underdog), but it's clearly a theme they've been trying their hardest to sell. Lasky's speech in the ''Spartan Ops'' intro really exemplifies this attitude—''"We are the giants now"'' and all. You could argue it's meant to be unwarranted arrogance, even a pre-written marketing speech ''in-universe'', but based on the aforesaid examples I get the sense it's meant to be earnest and "true" as far as authorial intent is concerned. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 05:34, 17 October 2014 (EDT)
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[[File:Halo spartan strike bridge.png|thumb|300px]]
[[File:Halo spartan strike bridge.png|thumb|300px]]
So in ''Halo 2'', there is [[Metropolis|this scene]] with the Scarab on the bridge and the Pelican bringing a tank... Which strangely looks like that scene from ''Spartan Strike''. Anyone also thinks it's the same scene, from a new angle? [[User:Imrane-117|Imrane-117]] ([[User talk:Imrane-117|talk]]) 22:46, 18 October 2014 (EDT)
So in ''Halo 2'', there is [[Metropolis|this scene]] with the Scarab on the bridge and the Pelican bringing a tank... Which strangely looks like that scene from ''Spartan Strike''. Anyone also thinks it's the same scene, from a new angle? [[User:Imrane-117|Imrane-117]] ([[User talk:Imrane-117|talk]]) 22:46, 18 October 2014 (EDT)
:It definitely seems like a deliberate reference. Pretty cool if that's the case; we might even get an Sgt. Johnson voice cameo. Though I don't think there was a building there [[:File:H2 - NewMombasa.jpg|in ''Halo 2'']] that would provide a view like this (none of the buildings near the bridge are that tall). Though it's not like this is the first time they've rewritten Mombasa's layout. And it seems they're ignoring the ''ODST'' design of the city in [[:File:H2A - Mombasa.png|in ''Halo 2 Anniversary'']] instead of retconning the ''Halo 2'' levels into that version. I was kinda hoping they'd use this opportunity to reconcile the two, but oh well. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 03:01, 19 October 2014 (EDT)
::I was thinking that a terminal in Outskirts or Metropolis might be a good way for 343i to link ''Halo 2'' and ''Spartan Strike'', but this may be too much to ask. Some kind of Easter egg would at least be welcomed, though. I still think it's a good idea to "retcon" the existence of a parallel story into one that already exists. Something like the "Prepare to Drop" scene running in parallel with a scene from ''Halo 2''. [[User:Imrane-117|Imrane-117]] ([[User talk:Imrane-117|talk]]) 19:26, 19 October 2014 (EDT)
It's interesting that in the game, there are two Scorpions crossing the bridge some time after the Scarab. I wonder what this means as it seems unlikely they'd unintentionally make a mistake like that. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 10:21, 17 April 2015 (EDT)
==Early 2015?==
Okay, what in the heck is going with the release? 343i says "early" 2015, but were nearly done with Q1 of 2015? So is 343i going to release this anytime soon or what?? I'm really anxious to get a game for my laptop and this would be perfect. Yet 343i hasn't released anymore information about this game let-alone a release date. What are they waiting for? Is the game finished yet? Are they waiting to release it for windows 10? What's the deal?--'''''[[User:Killamin7i|<span style="color:Black; font-family: Arial;">Killamin</span><span style="color:red; font-family: Arial;">7</span><span style="color:black; font-family: Arial;">i</span>]]''''' [[User talk:Killamin7i|<font color="Gray">///</font>]] 12:19, 24 March 2015 (EDT)
==Initial thoughts==
Just finished the campaign up until Operation D. As expected, it plays like a more polished ''Spartan Assault''. I found the gameplay exceedingly enjoyable at times and will be revisiting some missions if only to get better scores (and not just to unlock Operation E). ''Spartan Assault'' didn't prompt the same reaction for me so I guess the improvements are really showing. That said, I also made the mistake of initially playing ''Assault'' on the Xbox and playing ''Strike'' on the PC it's quickly apparent that a mouse is a massive advantage as far as aiming is concerned. As I purchased a bundle containing both games on Steam I'll probably be doing a second playthrough of the first game on the PC at some point to see how it holds up with the better controls (probably snapping some screenshots on the way).
As with ''Spartan Assault'' I really like the visual style and the attention to detail in the level design (it's staggering how much attention they paid to backgrounds most people will probably ignore), and Tom Salta does again good job with the soundtrack. The tunes themselves are again very ''Halo Wars''-esque and more ambient than memorable, but despite them not rising to Marty levels of excellence they do feel genuinely Halo. The sound design is likewise decent and feels very Halo-like aside from the expected repetitiveness and some missteps (I'm not a fan of the M41 LAAG's firing sound, for example). On a side note, is it just me or does Kwon sound a lot like Jen Taylor? It's still distinguishably not her and the credits agree, but I wonder if the resemblance (if any) was intentional.
To my surprise, I loved the Kestrel. It controls great and the guns sound like they pack a real punch. The in-game credit system works quite well and is infinitely preferable to the microtransactions in the first game. As for my few complaints, I wish the Assault Ops were visible in the pause screen as I often forgot what those were supposed to be for a given mission.
I got serious classic ''Half-Life'' vibes from Operation D's final mission in the ONI facility. With the environment and the portals spawning left and right, it feels and plays like an homage to the finale of ''Lambda Core''.
As I suspected the story is very barebones and disjointed. The idea of a Spartan replacing the ODST squad in the simulation felt awkward storytelling-wise, and I don't see why ONI's top secret research facility had to be in New Phoenix in particular (aside from name-dropping a known city) when the Didact's attack didn't come into play at all (unless it will in the classified final op). It feels a little like a "Halo: The Amusement Park Ride" with known locations as settings just because. I'm also not sure where in the timeline the Gamma Halo and New Phoenix segments are supposed to fall - is this before or after the events of ''Halo 4''? Kwon is familiar with the Prometheans, but then again she also refers to the player as a Spartan in the New Mombasa missions so it appears she's roleplaying as part of the simulation rather than being in charge of the original missions. Frankly it would've made more sense in the context of the greater ''Halo'' story if the entire plot was made-up ''in-universe'', being the concoction of the TACSIM scenario designers complete with the most archetypal Forerunner MacGuffin they could think of, rather than something that actually happened.
While it's true that the story is just there to be wrapping for a fun little arcade game I wish it were more substantial. Even ''Spartan Assault''<nowiki>'</nowiki>s story, which was nothing to write home about, felt like it contributed more to the overall lore by at least using established characters. The story was also framed better, being grounded to a set location rather than centering on an inexplicable and interchangeable MacGuffin over many years. The credits tell us that the lead writer was a third-party contractor from a consulting firm which is a bizarre choice to say the least. Of course, this is all subject to change (to some extent) once I get around to playing Operation E, but I doubt it'll introduce anything so revolutionary as to turn the plot's presentation up until that point on its head. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 10:21, 17 April 2015 (EDT)
== Jul 'Mdamas Covenant ==
I have a query. Just something that niggles me a bit. So in Halo: Spartan Strike, the Covenant in 2557, a.k.a. Jul's faction are depicted in the same way as the Covenant military from 2552 i.e. we have Elite Minors, Grunt Minors etc. in Jul 'Mdamas Covenant. Now, do we add these ranks to the Jul 'Mdama faction page or do we assume that due to lack of resources or whatever, that these ranks are actually supposed to represent equivalents in Jul's faction - Elite Minors are Storm Elites, Grunt Minors are Storm Grunts and so on. As the game's levels are played through a tactical simulator, the latter example might be true. But then again, Spartan Assault was also played through the Tac-Sim so... [[User:SLiD1nG Pr0Xy|SLiD1nG Pr0Xy]] ([[User talk:SLiD1nG Pr0Xy|talk]]) 05:22, 19 April 2015 (EDT)
In addition, we now appear to have Drones in Jul 'Mdama's Covenant faction. Should this be added to the relevant page? [[User:SLiD1nG Pr0Xy|SLiD1nG Pr0Xy]] ([[User talk:SLiD1nG Pr0Xy|talk]]) 16:52, 19 April 2015 (EDT)
:In escalation we saw a sangheili minor though.[[User:Erickyboo|Erickyboo]] ([[User talk:Erickyboo|talk]]) 17:21, 19 April 2015 (EDT)