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With the Proto-Gravemind dead, the smart-[[AI]] [[Serina]] was able to reacquire Anders' actual signal, which led to an ocean under which a docking port leading to the interior shield world was located. During the ''Spirit of Fire's'' descent, the outer surface of the ship was infested by the Flood. With the aid of Sentinels and "cleansing rings" controlled by the installation's AI, the ''Spirit of Fire'' crew were able to cleanse the ship and proceed into the shield world.
With the Proto-Gravemind dead, the smart-[[AI]] [[Serina]] was able to reacquire Anders' actual signal, which led to an ocean under which a docking port leading to the interior shield world was located. During the ''Spirit of Fire's'' descent, the outer surface of the ship was infested by the Flood. With the aid of Sentinels and "cleansing rings" controlled by the installation's AI, the ''Spirit of Fire'' crew were able to cleanse the ship and proceed into the shield world.


Within, the UNSC forces discovered that the Flood had managed to infest the interior of the shield world as well, though not to as massive of a degree as the surface planet itself. While rescuing Anders, Forge had to save her from three [[Flood infection form]]s and ran into some trouble with Flood forces on his following missions, though not to the massive extent they had been seen on the exterior planet.
Within, the UNSC forces discovered that the Flood had managed to infest the interior of the shield world as well, though not to as massive of a degree as the surface planet itself. While rescuing Anders, Forge had to save her from three [[pod infector]]s and ran into some trouble with Flood forces on his following missions, though not to the massive extent they had been seen on the exterior planet.


In order to prevent the Covenant from getting their hands on Etran Harborage's fleet of Forerunner {{Class|Sojourner|dreadnought}}s, a plan was created to use the reactor from the ''Spirit of Fire's'' [[Shaw-Fujikawa Translight Engine]] to induce the shield world's artificial star to go [[supernova]]. The plan was a success and Etran Harborage was destroyed. The explosion obliterated the Flood on the planet, along with the Covenant forces and the Forerunner fleet.{{Ref/Game|HW}}
In order to prevent the Covenant from getting their hands on Etran Harborage's fleet of Forerunner {{Class|Sojourner|dreadnought}}s, a plan was created to use the reactor from the ''Spirit of Fire's'' [[Shaw-Fujikawa Translight Engine]] to induce the shield world's artificial star to go [[supernova]]. The plan was a success and Etran Harborage was destroyed. The explosion obliterated the Flood on the planet, along with the Covenant forces and the Forerunner fleet.{{Ref/Game|HW}}


====Brief Recurrence====
====Brief recurrence====
{{main|Outbreak on the UNSC Spirit of Fire}}
{{main|Outbreak on the UNSC Spirit of Fire}}
On January 1, [[2537]], six years after the events on [[Trove]], a Flood outbreak was initiated aboard the {{UNSCShip|Spirit of Fire}} by a [[Pod infector]] that had managed to remain hidden aboard the ship. As the Flood threatened to breach quarantine, Serina awoke [[Jerome-092]] who, with the aid of Professor [[Ellen Anders]], was forced to exterminate all infected crew members, ensuring the survival of the ''Spirit of Fire'' and its remaining crew. All traces of the Flood parasite aboard the ''Spirit of Fire'' were erased.{{Ref/Comic|TFS|Detail=''[[Something Has Happened]]''}}
On January 1, [[2537]], six years after the events on [[Trove]], a Flood outbreak was initiated aboard the {{UNSCShip|Spirit of Fire}} by a [[Pod infector]] that had managed to remain hidden aboard the ship. As the Flood threatened to breach quarantine, Serina awoke [[Jerome-092]] who, with the aid of Professor [[Ellen Anders]], was forced to exterminate all infected crew members, ensuring the survival of the ''Spirit of Fire'' and its remaining crew. All traces of the Flood parasite aboard the ''Spirit of Fire'' were erased.{{Ref/Comic|TFS|Detail=''[[Something Has Happened]]''}}
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{{Main|Battle of Installation 04|Outbreak at the Containment Facility}}
{{Main|Battle of Installation 04|Outbreak at the Containment Facility}}
[[File:Anniversary, flood outbreak.jpg|thumb|300px|[[Jacob Keyes]] and his Marine squad are overwhelmed by the Flood during their expedition into a [[Flood containment facility]].]]
[[File:Anniversary, flood outbreak.jpg|thumb|300px|[[Jacob Keyes]] and his Marine squad are overwhelmed by the Flood during their expedition into a [[Flood containment facility]].]]
{{Quote|The only way to stop the Flood is to starve them to death.|[[Cortana]] to [[John 117]] and [[343 Guilty Spark]].}}
{{Quote|The only way to stop the Flood is to starve them to death.|[[Cortana]] to [[John-117]] and [[343 Guilty Spark]].}}


Although the first firing of the Halo Array starved the Flood that were at large in the Milky Way Galaxy, Flood specimens were kept in stasis within installations around the galaxy, including [[Installation 04]] and various Forerunner research facilities. This would prove to be a grave mistake, as both humanity and the Covenant stumbled upon  [[Installation 04|one]] of the abandoned Halo rings thousands of years after the firing of the Array. The UNSC [[Artificial intelligence|AI]] [[Cortana]], aboard the {{UNSCShip|Pillar of Autumn}}, made what was presumed to be a "blind" jump through Slipspace (in reality, she used translated co-ordinates from a [[Sigma Octanus IV artifact|Forerunner artifact]] found on [[Sigma Octanus IV]]) to evade Covenant pursuers. This led both groups to Installation 04, and in turn, the Flood that were kept there in stasis. After the crash of the ''Pillar of Autumn'' on the Halo ring, piloted by [[Captain (Navy)|Captain]] [[Jacob Keyes]], the surviving crewmembers dug in for what they believed would be a long and brutal guerrilla campaign against the Covenant forces on the ring.
Although the first firing of the Halo Array starved the Flood that were at large in the Milky Way Galaxy, Flood specimens were kept in stasis within installations around the galaxy, including [[Installation 04]] and various Forerunner research facilities. This would prove to be a grave mistake, as both humanity and the Covenant stumbled upon  [[Installation 04|one]] of the abandoned Halo rings thousands of years after the firing of the Array. The UNSC [[Artificial intelligence|AI]] [[Cortana]], aboard the {{UNSCShip|Pillar of Autumn}}, made what was presumed to be a "blind" jump through Slipspace (in reality, she used translated co-ordinates from a [[Sigma Octanus IV artifact|Forerunner artifact]] found on [[Sigma Octanus IV]]) to evade Covenant pursuers. This led both groups to Installation 04, and in turn, the Flood that were kept there in stasis. After the crash of the ''Pillar of Autumn'' on the Halo ring, piloted by [[Captain (Navy)|Captain]] [[Jacob Keyes]], the surviving crewmembers dug in for what they believed would be a long and brutal guerrilla campaign against the Covenant forces on the ring.
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While one of the Flood's main strengths lies in the decentralization of its compound mind and ability to be reborn from even the most carefully reduced remnant, it is nonetheless known to develop and assume a certain "core" Gravemind as an embodiment for its strategic intelligence. The Forerunners observed that the Flood exhibits a seemingly instinctive tendency to recoil and concentrate all of its otherwise distributed assets around this core when threatened on a large scale. A threat to the Flood's existence major enough to prompt such action was the imminent firing of the Halos, at which point the Flood gathered all of its available assets and launched an attack on the Ark.{{Ref/Game|H3|Detail=[[Terminal (Halo 3)|Terminal 3]]}}
While one of the Flood's main strengths lies in the decentralization of its compound mind and ability to be reborn from even the most carefully reduced remnant, it is nonetheless known to develop and assume a certain "core" Gravemind as an embodiment for its strategic intelligence. The Forerunners observed that the Flood exhibits a seemingly instinctive tendency to recoil and concentrate all of its otherwise distributed assets around this core when threatened on a large scale. A threat to the Flood's existence major enough to prompt such action was the imminent firing of the Halos, at which point the Flood gathered all of its available assets and launched an attack on the Ark.{{Ref/Game|H3|Detail=[[Terminal (Halo 3)|Terminal 3]]}}


The Flood is very effective on a psychological level, as its parasitic nature and gruesome appearance alone are a source of horror for most of its enemies and thus serve as powerful demoralizers. It is not uncommon for survivors of Flood encounters to be severely traumatized, often to the point of delirium, after witnessing their comrades get infected or being subsequently forced to kill said infected individuals.{{Ref/Level|CE|[[343 Guilty Spark (level)|343 Guilty Spark]]|Detail=[[Paranoid Marine]])}}{{Ref/Level|H3|[[Floodgate]]|Detail=[[Suicidal Marine]]}}
The Flood is very effective on a psychological level, as its parasitic nature and gruesome appearance alone are a source of horror for most of its enemies and thus serve as powerful demoralizers. It is not uncommon for survivors of Flood encounters to be severely traumatized, often to the point of delirium, after witnessing their comrades get infected or being subsequently forced to kill said infected individuals.{{Ref/Level|CE|[[343 Guilty Spark (level)|343 Guilty Spark]]|Detail=[[Paranoid Marine]]}}{{Ref/Level|H3|[[Floodgate]]|Detail=[[Suicidal Marine]]}}
{{Clear}}
{{Clear}}


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*At least one Spartan from [[Fireteam Leviathan]]
*At least one Spartan from [[Fireteam Leviathan]]
{{col-end}}
{{col-end}}
==Non-canon and dubious canon appearances==
===Silver Timeline===
{{Notice/Silver}}
{{Quote|no=two|q1=What is it?|Kwan Ha|q2=It is the cohesion. The meaning. The final equilibrium. This is the end. This is the Flood.|The Mother|The Mother reveals the monster's true identity.{{Ref/Reuse|TVHalo}}}}
[[The Mother]] repeatedly warns [[Kwan Ha]] of a "monster" that is approaching in visions.{{Ref/Film|TV|Episode=[[Aleria (TV Series)|Aleria]]}}{{Ref/Film|TV|Episode=[[Onyx (TV Series)|Onyx]]}}
After accessing a Forerunner site on [[Onyx/Silver|Onyx]], Kwan, Dr. [[Catherine Halsey/Silver|Halsey]], and [[Miranda Keyes/Silver|Miranda Keyes]] are shown a [[star map]] documenting the Flood's spread, causing Kwan to realize that the monster is real.{{Ref/Film|TV|Episode=[[Thermopylae (TV Series)|Thermopylae]]}}
An overeager biologist named [[Janine Caryyew]] inadvertently releases Flood spores from within a sample container collected by Kwan, Halsey and Miranda, unleashing the Flood throughout the Onyx base. The Flood quickly consumes and converts most of the base's personnel, including [[Admiral]] [[Margaret Parangosky/Silver|Margaret Parangosky]]. While Halsey is infected, Miranda places her mother into stasis in the hopes of finding a cure. Kwan, [[Soren-066/Silver|Soren]], [[Kessler]] and [[James Ackerson/Silver|Ackerson]] manage to escape thanks to the intervention of the Mother who warns Kwan of the true nature of the Flood, but [[Laera]] remains behind after getting infected.{{Ref/Film|Id=TVHalo|TV|Episode=[[Halo (TV Series)|Halo]]}}
==Gameplay==
{{Main|The Flood/Gameplay}}
===Changes from Halo: ''Combat Evolved'' to ''Halo 2''===
*In addition to making low growls, the Flood make screeches and roars, which were not present in the first game.
*Their skin is more textured due to the improved graphics engine, giving the Flood a more realistic and necrotic look. The faces of the human forms are also more readily recognizable.
*If a combat form has both arms shot off, it will walk slowly then explode, releasing the Pod infector that was controlling it. This eliminated the Flood Buddy glitch.
*Rather than having to "gather bodies," the Flood can seemingly infect hosts over the course of a few minutes or even a few seconds, once again possibly due to the presence of the Gravemind, eliminating the need to gather bodies to form one.
*Rather than corpses reanimating themselves, a Pod infector will enter the body, then reanimate it, even if the form was just eliminated.
*If the player is attacked by a Pod infector while their shields are down, the character will die instantly. In ''Halo: Combat Evolved'', it would simply take a bar of health away.
*Some combat forms derived from Elites still have functional energy shields. However, they never possess active camouflage, as some in ''Halo: Combat Evolved's'' [[The Maw |final level]] did.
*Flood combat forms can use vehicles, albeit clumsily, and are also able to board the player's vehicle; they will then proceed to melee the player character and pull them from the vehicle.
*Melee attacks do little to no damage against the Flood in ''[[Halo: Combat Evolved]]''. They deal a bit more damage in ''[[Halo 2]]''.
*The Flood prefer to stay back and fire on the player rather than rush him. This could be because of the presence of the Gravemind, though, from a gameplay perspective, it is due to improved artificial intelligence.
*In ''Halo: Combat Evolved'' a combat form would walk slowly when shooting at the player. When losing the arm that shoots, it would charge the player character. In ''Halo 2'', combat forms either use a melee attack or shoot at the player in these situations.
*If a player is wielding an energy sword or shotgun, a combat form may retreat. They will not do this if a player is wielding other weapons.
*Unlike in ''Halo: Combat Evolved'', shooting one Pod infector will not result in the rest of the swarm exploding with it. However, Pod infectors are encountered in proportionally smaller numbers in comparison to ''Halo: Combat Evolved''.
*Pod infectors appear noticeably less textured and detailed than in ''Halo: Combat Evolved''.
*Flood Combat Forms do not "feign death" anymore.
*Splattering become more difficult as the Flood can use the vehicle momentum to hijack the vehicle.
===Changes from ''Halo 2'' to ''Halo 3''===
*Brutes may now be infected and transformed into combat forms.
*Melee attacks and plasma weapons were nearly useless against the Flood in ''Halo: Combat Evolved'' and ''Halo 2'', but now can be used effectively against the Flood. The Flood are much more vulnerable to ballistic weapons, as well.
*Pod infectors can mutate humans, unshielded Elites and Brutes into combat forms within seconds (as seen during [[Floodgate]]).
*Pure forms are introduced.
*Combat forms wield weapons far less frequently than in ''Halo: Combat Evolved'' and ''Halo 2''.
*Carrier forms release significantly more Pod infectors when they explode. The explosion does not push the player away much as in ''Halo: Combat Evolved'' and ''Halo 2''. In addition, carrier forms are significantly more difficult to kill with projectile weapons, but they are easily destroyed by plasma weapons.
*Running over Pod infectors while driving a vehicle can result in loss of steering and possibly overturning of the vehicle. Any Pod infectors that are hit by the vehicle will not pop.
*Flood combat forms can no longer commandeer vehicles, like they could in ''Halo 2''.
*Sticking a carrier form with a {{Pattern|Anskum|plasma grenade}} or [[Spike Grenade]] will kill both the carrier form and the pod infectors it carries. This is also true of a [[Kemuksuru|supercombine explosion]].
*Any weapon wielded by humans, Elites, and Brutes will not be dropped when transforming into combat forms and the combat forms will be also unarmed.
*Any humans, unshielded Elite, and Brutes have a low chance to resist or preventing the Pod Infector from infecting them.
*Any Pod infector latching into surviving humans, Elite, and Brutes before the infection can be shot at to prevent infection.
===Changes from ''Halo 3'' to ''Halo Wars''===
''Significant changes to the Flood's general existence were necessary due to the change of genre from first-person shooter to real-time strategy game. These are as follows.''
*Many new forms, such as [[Flood bomber form|bomber forms]], were created for ''Halo Wars'' to expand the "roster" of Flood units. The official explanation is that these forms were created from creatures indigenous to [[Trove]].
*Combat forms have more tentacles than before; they resemble spikes rather than flexible appendages.
*Grunts and Jackals can be converted to combat forms.
*Pod infectors do not explode when they are shot in the cinematics, instead 'deflating' like punctured balloons, though they still explode in gameplay.
*Carrier forms do ''not'' always explode upon death.
*Hero Units that do not have shields will be instantly downed regardless of any remaining HP on them, featuring an instant kill on any enemy infantry without energy shielding.
===Changes from ''Halo Wars'' to ''Halo Wars 2''===
*The Flood now has a Super Unit, The Abomination.
*New forms are introduced, such as [[Flood spawner form]]s, which can spawn Flood forms on the move and can spawn counter units.
*The Flood now only infects the Squad Leader(Either Jiralhanae or Sangheili depending on the Leader) in a Grunt Infantry unit, while the rest are killed. Marine units are entirely infected, retaining ''Halo Wars'' infection traits for humans.
*Pod infectors can now be killed more effectively with units that deal splash damage.
*The Flood can now infest and commandeer vehicles that are still operational, except Super Units and mechanical units (Mainly Sentinels).
**[[Seeder infector]], a new variety of Infection Form that is able to infect air units, is introduced.
**[[Flood infester form|Flood infestor]], a new kind of pure form, is introduced and specialized in infecting the vehicles.
**Infected mechanical vehicles are immune to Isabel's '''Ghost In The Machine''' Leader Power.
*Turret defenses have had their effectiveness reduced against Pod infectors, even those equipped with anti-infantry upgrades.
**Mega Turret and Siege Turret were exempted from this due to providing splash damage.
*The infection process affects all units. If the Pod Infector units doesn't match its victim (For example, Pod Infestor attacks infantry unit is not match for infection), it will be destroyed or killed. If match, the infection process can be started.
**Any infected units will revert their health back to 100% once the infection process has been completed.
**Infection process can be started once a unit is dying (Red Health).
*New structures for barricades are introduced.
*Pod infector squad size increased 3 to 4 times.
*Biohazard sign appears every time a unit has gotten infected.


==Gameplay==
==Gameplay==
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*Running over Pod infectors while driving a vehicle can result in loss of steering and possibly overturning of the vehicle. Any Pod infectors that are hit by the vehicle will not pop.
*Running over Pod infectors while driving a vehicle can result in loss of steering and possibly overturning of the vehicle. Any Pod infectors that are hit by the vehicle will not pop.
*Flood combat forms can no longer commandeer vehicles, like they could in ''Halo 2''.
*Flood combat forms can no longer commandeer vehicles, like they could in ''Halo 2''.
*Sticking a carrier form with a {{Pattern|Anskum|plasma grenade}} or [[Spike Grenade]] will kill both the carrier form and the pod infectors it carries. This is also true of a [[Subanese crystal|supercombine explosion]].
*Sticking a carrier form with a {{Pattern|Anskum|plasma grenade}} or [[Spike Grenade]] will kill both the carrier form and the pod infectors it carries. This is also true of a [[Kemuksuru|supercombine explosion]].
*Any weapon wielded by humans, Elites, and Brutes will not be dropped when transforming into combat forms and the combat forms will be also unarmed.
*Any weapon wielded by humans, Elites, and Brutes will not be dropped when transforming into combat forms and the combat forms will be also unarmed.
*Any humans, unshielded Elite, and Brutes have a low chance to resist or preventing the Pod Infector from infecting them.
*Any humans, unshielded Elite, and Brutes have a low chance to resist or preventing the Pod Infector from infecting them.
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**[[Seeder infector]], a new variety of Infection Form that is able to infect air units, is introduced.
**[[Seeder infector]], a new variety of Infection Form that is able to infect air units, is introduced.
**[[Flood infester form|Flood infestor]], a new kind of pure form, is introduced and specialized in infecting the vehicles.
**[[Flood infester form|Flood infestor]], a new kind of pure form, is introduced and specialized in infecting the vehicles.
**Infected mechanical vehicles are immune to Isabel's '''Ghost In The Machine''' Leader Power.
*Turret defenses have had their effectiveness reduced against Pod infectors, even those equipped with anti-infantry upgrades.
*Turret defenses have had their effectiveness reduced against Pod infectors, even those equipped with anti-infantry upgrades.
**Mega Turret and Siege Turret were exempted from this due to providing splash damage.
*The infection process affects all units. If the Pod Infector units doesn't match its victim (For example, Pod Infestor attacks infantry unit is not match for infection), it will be destroyed or killed. If match, the infection process can be started.
*The infection process affects all units. If the Pod Infector units doesn't match its victim (For example, Pod Infestor attacks infantry unit is not match for infection), it will be destroyed or killed. If match, the infection process can be started.
**Any infected units will revert their health back to 100% once the infection process has been completed.
**Any infected units will revert their health back to 100% once the infection process has been completed.
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File:HL Origins BigFlood2.png|An up-close view of the same Flood form in Origins I.
File:HL Origins BigFlood2.png|An up-close view of the same Flood form in Origins I.
File:HINF-FloodFX.jpg|A Spartan-IV with Flood cosmetics in ''[[Halo Infinite]]''.
File:HINF-FloodFX.jpg|A Spartan-IV with Flood cosmetics in ''[[Halo Infinite]]''.
File:HINF-ForgeFlood1.jpg|A [[Forge]] Flood palette on [[Oasis]].
</gallery>
</gallery>


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*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
{{col-2}}
*''[[Halo: Primordium]]''
*''[[Halo: Primordium]]''
*''[[Halo 4]]''
*''[[Halo 4]]''
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*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Escalation]]''
*''[[Halo: Escalation]]''
{{col-2}}
*''[[Halo: Mortal Dictata]]'' {{Mo}}
*''[[Halo: Mortal Dictata]]'' {{Mo}}
*''[[Halo: Broken Circle]]'' {{Mo}}
*''[[Halo: Broken Circle]]'' {{Mo}}
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*''[[Halo: The Rubicon Protocol]]'' {{Mo}}
*''[[Halo: The Rubicon Protocol]]'' {{Mo}}
*''[[Halo: Outcasts]]'' {{Mo}}
*''[[Halo: Outcasts]]'' {{Mo}}
*''[[Saturn Devouring His Son]]''
*''[[Halo: Saturn Devouring His Son]]''
*''[[Halo: The Television Series]]''
**''[[Unbound]]'' {{Mo}}
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]'' {{C|Visual allusion}}
**''[[Thermopylae (TV Series)|Thermoylae]]'' {{C|Visual allusion}}
**''[[Halo (TV Series)|Halo]]''
*''[[Halo: Epitaph]]''
{{col-end}}
{{col-end}}