Crow's Nest: Difference between revisions

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*If you are playing co-op on this level, the Arbiter has a meleeing animation even if he has no weapon. If you press the melee button, (B), he will melee like an [[Elite]]. The melee attack cannot hurt anyone though.
*If you are playing co-op on this level, the Arbiter has a meleeing animation even if he has no weapon. If you press the melee button, (B), he will melee like an [[Elite]]. The melee attack cannot hurt anyone though.
*When playing as the Arbiter or as the other two co-op characters, if you press the "Y" button if the beginning when you're unarmed, your player model will shuffle its feet. This can be seen only by the person playing as the character. However, this hidden action does not apply with [[John-117]].
*When playing as the Arbiter or as the other two co-op characters, if you press the "Y" button if the beginning when you're unarmed, your player model will shuffle its feet. This can be seen only by the person playing as the character. However, this hidden action does not apply with [[John-117]].
*Many of Marines are the same models with different voices in the opening cutscene, such as one of the injured men and a technician that speaks with the Commander.
*Many of the Marines are the same models with different voices in the opening cutscene, such as one of the injured men and a technician that speaks with the Commander.


====Easter Eggs====
====Easter Eggs====