Talk:Halo: Combat Evolved Anniversary: Difference between revisions

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:This decision to include Reach's multiplayer was done because 343i were not willing to split the online community between both games and to restrict time.--[[User:Brute Honour Guard|<span style="color:blue">Brute Honour Guard</span>]] [[Image:Bruteface.png|20px]] ([[User talk:Brute Honour Guard|<span style="color:black">"Talk"</span>]]) 10:14, 14 November 2011 (EST)
:This decision to include Reach's multiplayer was done because 343i were not willing to split the online community between both games and to restrict time.--[[User:Brute Honour Guard|<span style="color:blue">Brute Honour Guard</span>]] [[Image:Bruteface.png|20px]] ([[User talk:Brute Honour Guard|<span style="color:black">"Talk"</span>]]) 10:14, 14 November 2011 (EST)
I think that 343I should have include a few new covenant weapons in the campaign, to give it some extra tactical depth. Case in point. In the HCE level Halo, at the point where you rescue the marines on the hill over the beam emitter, I have never failed to rescue all of the marines, and only a very few times in all the times I played it (200+ at this point) has a single Covenant solder reached the top of the hill. This is due to the fact that with an SRS99S2-AM Sniper Rifle, I can mow them down with impunity without fear of counter snipers. Now if 343I were to add, say, 1-2 Jackals (on normal) or more (heroic and legendary) equiped with Carbines, Needle Rifles, or even Focus Rifles, it would force players to find a good sniping spot, and ensure that easy pickings are confined to Easy difficulty! --[[User talk:Sierra 109|Sierra 109]] 10:48, 14 November 2011 (EST)
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