Deutoros-pattern Scarab: Difference between revisions

m
Line 70: Line 70:
To defend itself from aerial attacks, the Scarab sports secondary turrets; two in Halo 2 that shoot large red plasma bolts and one larger turret in Halo 3 that shoots large green bolts. The Halo 3 Scarab also has three mounted plasma cannons, one on the left, one on the right, and on the back, all three of which can be ripped off like the human machine gun turret.  
To defend itself from aerial attacks, the Scarab sports secondary turrets; two in Halo 2 that shoot large red plasma bolts and one larger turret in Halo 3 that shoots large green bolts. The Halo 3 Scarab also has three mounted plasma cannons, one on the left, one on the right, and on the back, all three of which can be ripped off like the human machine gun turret.  


The Scarab's most deadly weapon; however, is a large, forward-firing main cannon that projects a massive green beam of plasma. This beam can rip apart armoured vehicles such as the [[Scorpion Tank]] or [[Pelican]] upon glancing impact, and is even able to destroy a heavily fortified, [[Forerunner]]-crafted [[Control Room]] door. The beam's drawbacks are its inability to move across an area quickly and the very long period of time that it requires to warm up and cool back down.
The Scarab's most deadly weapon; however, is a large, forward-firing main cannon that projects a massive green beam of plasma. This beam can rip apart armored vehicles such as the [[Scorpion Tank]] or [[Pelican]] upon glancing impact, and is even able to destroy a heavily fortified, [[Forerunner]]-crafted [[Control Room]] door. The beam's drawbacks are its inability to move across an area quickly and the very long period of time that it requires to warm up and cool back down.


It should also be noted that when the Scarab is firing its cannon, some type of liquid drips from the gun platform (possibly coolant or excess plasma). In ''[[Halo 3]]'' this cannon has been downgraded, as the player can withstand a direct shot and survive enough time to escape from the blast. If the cannon is shot with an explosive weapon, it will quit its firing stage immediately in order to ascertain the amount of damage it has sustained. This method of stopping the Scarab from firing seems to work any number of times.
It should also be noted that when the Scarab is firing its cannon, some type of liquid drips from the gun platform (possibly coolant or excess plasma). In ''[[Halo 3]]'' this cannon has been downgraded, as the player can withstand a direct shot and survive enough time to escape from the blast. If the cannon is shot with an explosive weapon, it will quit its firing stage immediately in order to ascertain the amount of damage it has sustained. This method of stopping the Scarab from firing seems to work any number of times.
Anonymous user