Crow's Nest: Difference between revisions

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*The [[Pelican]] in the hangar can be jumped through before it starts to move to where it lands. If you time it right, you can get into its bay (or even its cockpit) and stay there when it takes off. Although you will die as soon as you touch the barrier.
*The [[Pelican]] in the hangar can be jumped through before it starts to move to where it lands. If you time it right, you can get into its bay (or even its cockpit) and stay there when it takes off. Although you will die as soon as you touch the barrier.
*If you are playing co-op on this level, the Arbiter has a meleeing animation even if he has no weapon. If you press the melee button, (B), he will melee like an [[Elite]]. It, however, cannot hurt anyone.
*If you are playing co-op on this level, the Arbiter has a meleeing animation even if he has no weapon. If you press the melee button, (B), he will melee like an [[Elite]]. It, however, cannot hurt anyone.
*This is the only level that features dead female [[marines]] by default; all other levels need them to die first.
*This is the only level that features dead female [[marines]] by default; all other levels need them to die first, save Cairo station.  
*All of the crewmen at the beginning of the level have the same voices.
*All of the crewmen at the beginning of the level have the same voices.
*If you have the [[Catch]] skull activated at the beginning of the level and make your allies turn against you, all the crewmen will stop working and start throwing grenades at you, even though they don't have any weapons.
*If you have the [[Catch]] skull activated at the beginning of the level and make your allies turn against you, all the crewmen will stop working and start throwing grenades at you, even though they don't have any weapons.
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