Halo: Combat Evolved: Difference between revisions

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* '''Weapons system:''' ''Halo''<nowiki>'</nowiki>s new weapons system was unique in two major respects; the first being its allowance of only two [[weapons]] to be carried at any given time (forcing the player to make trade-offs as they progressed throughout the game), and the second being its implementation of a separate button used for the throwing of [[grenade|grenades]].  
* '''Weapons system:''' ''Halo''<nowiki>'</nowiki>s new weapons system was unique in two major respects; the first being its allowance of only two [[weapons]] to be carried at any given time (forcing the player to make trade-offs as they progressed throughout the game), and the second being its implementation of a separate button used for the throwing of [[grenade|grenades]].  
* '''Artificial intelligence: ''Halo''<nowiki>'</nowiki>s [[AI]] was quite sophisticated for its generation. With a brand new, advanced AI system, actions performed by the AI such as panicking after the death of a superior, diving out of the way of an oncoming vehicle, or even taking cover from explosives or suppressive fire, helped ''Halo'' stand out from the rest of the first-person shooters being released at the time.
* '''Artificial intelligence: ''Halo''<nowiki>'</nowiki>s [[AI]] was quite sophisticated for its generation. With a brand new, advanced AI system, actions performed by the AI such as panicking after the death of a superior, diving out of the way of an oncoming vehicle, or even taking cover from explosives or suppressive fire, helped ''Halo'' stand out from the rest of the first-person shooters being released at the time.
* '"First Person Differences:"' Halo is one of the rare first person shooters that have something most lack; Space and Freedom. The player can move virtually anywhere, while most other FPS's are far more linear. The only exclusion is the aptly named "invisible walls", though many can be broken through.THOU
* '"First Person Differences:"' Halo is one of the rare first person shooters that have something most lack; Space and Freedom. The player can move virtually anywhere, while most other FPS's are far more linear. The only exclusion is the aptly named "invisible walls", though many can be broken through.


===Movement and Aiming===
===Movement and Aiming===
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