Super bouncing: Difference between revisions

274 bytes removed ,  14 years ago
→‎Lockout: Partial rewrite.
(→‎Lockout: Partial rewrite.)
Line 38: Line 38:
Sometimes it is good to grab a sniper rifle before you do this as if you land in the teleporter on top of the red base it will sometimes propel you to the top of the trees where the teleporter takes you. This is the best vantage point on the map.
Sometimes it is good to grab a sniper rifle before you do this as if you land in the teleporter on top of the red base it will sometimes propel you to the top of the trees where the teleporter takes you. This is the best vantage point on the map.


====[[Lockout]]====
====Lockout====
The first superbounce on Lockout can be found on the BR Tower. From the center of the map on the upper floor, turn left and leave onto the walkway. Turn around, and look to the left of the door. Here there is a crouch space. Crouch, walk in, release the crouch button, and walk out. Turn to face the center of the map. Jump to the right and land on the ledge. Run forward, and just as the ledge starts to zigzag, jump and aim for the ledge at the corner below. If done correctly, you will reach the highest point on the map.  If done incorrectly, you may fall to your death.
The first superbounce in [[Lockout]] can be found on the BR Tower. From the center of the map on the upper floor, turn left and leave onto the walkway. Turn around, and look to the left of the door. Here, there is a small space. Crouch, walk in, release the crouch button, and walk out. Turn to face the center of the map. Jump to the right and land on the ledge. Run forward, and just as the ledge starts to zigzag, jump and aim for the other ledge at the corner below. If done correctly, you will reach the highest point on the map; if done incorrectly, you may fall to your death.


 
The second superbounce on Lockout is located near the sniper tower. Find the lifted hatch door that connects levels one and two. Crouch under its right side. While under the hatch door, stand and turn around. You need to hold the left thumbstick forward throughout this whole process, except when in mid-air. Walk (''without strafing, only move forward'') to the Sniper Rifle's spawn point. Once there, turn and walk off the ledge, down the center of the map. Quickly turn around, still moving forward, and jump onto the raised part of the ledge, to the right of the walkway leading to the second-level area near the sniper rifle. Looking down and slightly to the right, jump toward the catwalk. You will need to use a lot of precision here. You must land right where the angle of the nearer ledge changes, about a foot away from the doorway. If done right, this jump may land the player on top of the sniper tower, or onto one of the beams leading to the top of the lift area.
 
The second superbounce on Lockout is located near the sniper tower.  The player must first crouch up under the right side of the lifted hatch door that leads from level two down to level one.  While under the hatch door, release crouch and turn around.  You need to hold and not release forward throughout this whole process.  The only exception is when the player is mid-air.  Walk around (only moving forward and turning.  '''DO NOT SIDE STRAFE.''') up towards the sniper. Once up at the sniper spawn location turn and walk off the ledge, down the center of the map.  Quickly turn around, still only moving forward, and jump onto the raised part of the ledge, on the right side of the walkway leading to the level two sniper area where you just were.  Looking down and slightly to the right, you will jump towards the cat walk.  You will need to land in the exact spot in order for this jump to work.  It needs to be right where the angle of the close ledge changes, about a foot away from the doorway.  If done right, this jump will potentially land the player on top of the sniper tower.  It may also get the player onto the beams leading to the top of the lift area.


====[[Sanctuary]]====
====[[Sanctuary]]====
1,599

edits