Mombasa Streets/Walkthrough: Difference between revisions

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==Hey Bub, We're not done yet!==
==Hey Bub, We're not done yet!==
So, You have your Legendary Shield, and you've completed the campaign already, why not just bypass completing the rest of the level and skip from mission to mission? Well where's the fun in that? Once you've completed [[Tayari Plaza (Level)|Tayari Plaza]] head back down the stairs and out into the Crater Plaza. You'll notice that you're currently where [[Edward Buck|Buck's]] mission ended. Look around and you'll notice that the Superintendent is directing you with the billboards. Head through the blast door, and take care, your about to encounter your first multi-Brute squad escorting an [[Huragok|Engineer]]. Be careful as the Brutes will have an [[Overshield]]. Kill them quickly from range with your Beam Rifle, and move towards the waypoint on your HUD. Now you are truly in the open environment. You can use your map to go from mission to mission and find the fastest, or quietest way to each clue. You will be faced with the choice of running or fighting, and you'll be surprised at how many times fighting is easier than running. Keep at least one ranged weapon, two is better, but one will allow you to investigate new map areas without exposing yourself to danger. [[Jump Pack Brute|Jump Brutes]] and [[Brute Stalkers]] are the only Brutes with coverage of entire areas, so if you can kill at range, regular Brutes will never get a shot at you. (note: Causing a Brute to go Beserker will make him charge out of his area but quick, accurate, shooting will take them down before they can get to you). Each of the waypoints you are guided to will be trigger a mission when you find certain items:
So, You have your Legendary Shield, and you've completed the campaign already, why not just bypass completing the rest of the level and skip from mission to mission? Well where's the fun in that? Once you've completed [[Tayari Plaza]] head back down the stairs and out into the Crater Plaza. You'll notice that you're currently where [[Edward Buck|Buck's]] mission ended. Look around and you'll notice that the Superintendent is directing you with the billboards. Head through the blast door, and take care, your about to encounter your first multi-Brute squad escorting an [[Huragok|Engineer]]. Be careful as the Brutes will have an [[Overshield]]. Kill them quickly from range with your Beam Rifle, and move towards the waypoint on your HUD. Now you are truly in the open environment. You can use your map to go from mission to mission and find the fastest, or quietest way to each clue. You will be faced with the choice of running or fighting, and you'll be surprised at how many times fighting is easier than running. Keep at least one ranged weapon, two is better, but one will allow you to investigate new map areas without exposing yourself to danger. [[Jump Pack Brute|Jump Brutes]] and [[Brute Stalkers]] are the only Brutes with coverage of entire areas, so if you can kill at range, regular Brutes will never get a shot at you. (note: Causing a Brute to go Beserker will make him charge out of his area but quick, accurate, shooting will take them down before they can get to you). Each of the waypoints you are guided to will be trigger a mission when you find certain items:
*[[Tayari Plaza (Level)|Tayari Plaza]]- Dare's Helmet
*[[Tayari Plaza]]- Dare's Helmet
*[[Uplift Reserve]]- Optics for an [[F-99 Unmanned Combat Aerial Vehicle|F-99 drone]]
*[[Uplift Reserve]]- Optics for an [[F-99 Unmanned Combat Aerial Vehicle|F-99 drone]]
*[[Kizingo Blvd.]]- Broken Gauss Turret
*[[Kizingo Blvd.]]- Broken Gauss Turret