Making Halo 4: Infinity Multiplayer: Difference between revisions

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→‎Transcript: This transcript could use some work actually
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<small>'''PART 3'''</small>
<small>'''PART 3'''</small>


*'''Josh Holmes''': "Something we really wanted to do with Halo 4 was to bring a new perspective to Halo multiplayer."  
*'''[[Josh Holmes]]''': "Something we really wanted to do with Halo 4 was to bring a new perspective to Halo multiplayer."  


*'''Brad Welch''': "The high-level philosophy for multiplayer was that we wanted to unify the competitive and co-operative experiences under this one big narrative banner that we call "Infinity".  
*'''Brad Welch''': "The high-level philosophy for multiplayer was that we wanted to unify the competitive and co-operative experiences under this one big narrative banner that we call "Infinity".  
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*Unknown: "The matchmaking system has evolved to let us join in progress; overall, this means players will be getting into games faster and more often."
*Unknown: "The matchmaking system has evolved to let us join in progress; overall, this means players will be getting into games faster and more often."


*'''Kiki Wolfkill''': "So the new CTF really focuses on trying to encourage a little more team play."
*'''[[Kiki Wolfkill]]''': "So the new CTF really focuses on trying to encourage a little more team play."


*'''Josh Holmes''': "In the past, there was a lot of dropping of the flag and changing of roles."
*'''Josh Holmes''': "In the past, there was a lot of dropping of the flag and changing of roles."
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*'''Brad Welch''': "We’re working with Certain Affinity to build content for multiplayer, it’s a pretty huge undertaking."
*'''Brad Welch''': "We’re working with Certain Affinity to build content for multiplayer, it’s a pretty huge undertaking."


*'''Dan Ayoub''': "Certain Affinity’s been a great partner to 343 for many years: they worked with us on the Defiant Map Pack and Halo: Anniversary. For Halo 4, they helped us with a bunch of multiplayer and Forge maps."
*'''[[Dan Ayoub]]''': "Certain Affinity’s been a great partner to 343 for many years: they worked with us on the Defiant Map Pack and Halo: Anniversary. For Halo 4, they helped us with a bunch of multiplayer and Forge maps."


*'''Jessica Shea''': "And one of those maps will have a Grifball court in it."
*'''[[Jessica Shea]]''': "And one of those maps will have a Grifball court in it."


*'''Kynan Pearson''': "Forge is our toolset that allows players to customize their own levels. So we give multiple spaces that each have unique components that you can kind of mix and match to make your own layouts."
*'''Kynan Pearson''': "Forge is our toolset that allows players to customize their own levels. So we give multiple spaces that each have unique components that you can kind of mix and match to make your own layouts."
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*'''Josh Holmes''': "Each week, you have a new episode of the series that’s continuing to tell this evolving story and then you have these five missions that tie directly to that episode."
*'''Josh Holmes''': "Each week, you have a new episode of the series that’s continuing to tell this evolving story and then you have these five missions that tie directly to that episode."


*'''David Ellis''': "And actually, in some cases, you have a direct impact on what’s happening in the next week’s episode."
*'''[[David Ellis]]''': "And actually, in some cases, you have a direct impact on what’s happening in the next week’s episode."


*'''Kiki Wolfkill''': "There are both creative challenges and production challenges; one is it, it’s just a huge amount of content."
*'''Kiki Wolfkill''': "There are both creative challenges and production challenges; one is it, it’s just a huge amount of content."
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*'''Phil Spencer''': "Spartan Ops will be one of those pinnacle moments for us and the franchise: creating new expectation for gamers and really delighting people with just great, new functionality."
*'''Phil Spencer''': "Spartan Ops will be one of those pinnacle moments for us and the franchise: creating new expectation for gamers and really delighting people with just great, new functionality."


*'''Kenneth Scott''': "We’re seeing just kinda the tip of the spear."
*'''[[Kenneth Scott]]''': "We’re seeing just kinda the tip of the spear."


*'''David Brickhill''': "Going where we want to go in the next steps is only made possible by building absolute confidence."
*'''David Brickhill''': "Going where we want to go in the next steps is only made possible by building absolute confidence."
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*'''Armando Troisi''': "You gotta have the gumption, you gotta have the confidence to go after it."
*'''Armando Troisi''': "You gotta have the gumption, you gotta have the confidence to go after it."


*'''Frank O’Connor''': "No matter how deeply you explore the universe or how much detail that you find out about aspects of the universe it’s still bigger and more mysterious than any amount of information you could ever give us and I think that’s how the real universe is."
*'''[[Frank O'Connor]]''': "No matter how deeply you explore the universe or how much detail that you find out about aspects of the universe it’s still bigger and more mysterious than any amount of information you could ever give us and I think that’s how the real universe is."


*'''Greg Murphey''': "I’m super excited about where this game has evolved to."
*'''Greg Murphey''': "I’m super excited about where this game has evolved to."
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